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Oct 5, 2014 at 23:00 comment added DMGregory There's another interesting sense in which A* alternatives might be better for zombies. A* is great when you want one path from one start point to the nearest goal. But what if you have a whole horde of zombies all pathing toward the player? In some such situations, it may be more efficient to compute an exhaustive single-source shortest path tree for the area (pathfinding for all zombies at once), rather than re-computing branches of it repeatedly for each zombie tracing a similar route.
Jul 21, 2010 at 20:56 history answered AShelly CC BY-SA 2.5