Timeline for determining view boundaries based on z position when using a perspective projection
Current License: CC BY-SA 3.0
15 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 22, 2015 at 16:20 | comment | added | House | Great, glad you could find your answer here. | |
| S Mar 22, 2015 at 16:20 | history | bounty ended | House | ||
| S Mar 22, 2015 at 16:20 | history | notice removed | House | ||
| Mar 22, 2015 at 16:19 | vote | accept | Luke | ||
| Mar 22, 2015 at 14:52 | comment | added | House | @LukeP, did any of the answers help you with your problem? I need to award the bounty. | |
| Mar 16, 2015 at 1:22 | answer | added | badweasel | timeline score: 4 | |
| Mar 15, 2015 at 15:31 | history | tweeted | twitter.com/#!/StackGameDev/status/577129991986638848 | ||
| Mar 15, 2015 at 13:14 | comment | added | Anthony Raimondo | does this help? stackoverflow.com/questions/12018710/… | |
| Mar 15, 2015 at 13:13 | comment | added | Anthony Raimondo | you want to calculate the camera frustum boundarys? | |
| S Mar 15, 2015 at 3:46 | history | bounty started | House | ||
| S Mar 15, 2015 at 3:46 | history | notice added | House | Draw attention | |
| Mar 9, 2015 at 13:05 | history | edited | Luke | CC BY-SA 3.0 |
edited body
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| Mar 9, 2015 at 0:32 | history | edited | Luke | CC BY-SA 3.0 |
added 29 characters in body
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| Mar 8, 2015 at 23:27 | review | First posts | |||
| Mar 8, 2015 at 23:55 | |||||
| Mar 8, 2015 at 23:26 | history | asked | Luke | CC BY-SA 3.0 |