Timeline for Input Assembler - Vertex Shader linkage error
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 2, 2015 at 2:58 | vote | accept | Playdoh Legs | ||
| Apr 2, 2015 at 2:42 | answer | added | Jon | timeline score: 0 | |
| Apr 2, 2015 at 2:41 | comment | added | Playdoh Legs | I'm not sure what you mean (I'm a noob). All the meshes are loading in from .x files by the CModel class and they all go through the function above to connect to the shader. | |
| Apr 2, 2015 at 2:38 | comment | added | Jon | Please list the VertexFormats used by all meshes. i.e. VertexPositionNormalTexture. Do they all use the same one? | |
| Apr 2, 2015 at 2:34 | comment | added | Playdoh Legs | Yes I am I think. | |
| Apr 2, 2015 at 2:32 | comment | added | Jon | Please confirm that you are creating per-mesh input layouts. | |
| Apr 2, 2015 at 2:27 | comment | added | Playdoh Legs | I made the changes you requested but I didn't give VS_BASIC_INPUT because the problem only started when I added the LightingTransformTex vertex shader. | |
| Apr 2, 2015 at 2:25 | history | edited | Playdoh Legs | CC BY-SA 3.0 |
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| Apr 2, 2015 at 1:57 | comment | added | Jon | Please post the code for the VS, the InputLayout, and VS_BASIC_INPUT and remove all other code. | |
| Apr 2, 2015 at 0:00 | history | edited | jzx | CC BY-SA 3.0 |
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| Apr 1, 2015 at 23:26 | review | First posts | |||
| Apr 2, 2015 at 0:00 | |||||
| Apr 1, 2015 at 23:25 | history | asked | Playdoh Legs | CC BY-SA 3.0 |