Skip to main content
1 of 2

Find Operation are costly operations try to avoid them. Make a public List and assign you buttons to that List and then iterate the list.

   public List<GameObject> allButton; // it will show in your inspector assign (Drag and Drop) all your buttons to this list. 

   public void ShowAllButtons(){

      for(int index=0; index < allButton.Count; index++ ){
         allButton..SetActive(true);
      }

}