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Don't repeat tags in title, don't include irrelevant markup
DMGregory
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How to declare per-instance properties for instances rendering on a shader graph?

Unity Version: 2019.4.1f1

Render Pipeline: URP

I created a shader using Unity's Shader Graph, and I want to apply GPU Instancing on this shader, but there is no way to declare per-instance properties inside the shader graph.

Is there a way to make GPU Instancing work on shader graphs' materials?

Fadi Obaji
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