I have a UI Button. I want a function to be called whenever I press a specific Key on my Keyboard while my mouse is hovering over the button.
The Button Component On Click () has not received keypress input, only mouse clicks.
I am using the New Unity Input System
Similar to in Ark SE where you can press T while hovering over an item in your inventory to transfer it.
I have tried using a Raycast from ScreenPointToRay however this did not work as I do not have colliders on my UI and it is part of a Canvas