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Why does MeshCollider not work in a build?

I have MeshColliders in my scene that are shaped like an hour glass and it works perfectly fine in the editor. However, once I build on XCode and test on my iPhone, the MeshCollider's don't respond at all as if they weren't there.

Why is this happening and what are the reliable alternatives for creating this functionality besides creating a bunch of box and sphere colliders to make a cohesive pseudo-hourglass shape?