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Ivan
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Why does setting blend mode in Unity shader graph to Multiply create artifacts on sprite?

I want my sprite to use a blend mode based on the background (like in Adobe programs) so I set shader graph blend mode to Multiply. The blend works, but I get strange artifacts on my sprite.

Unity screenshot

In this picture, you can see how sprite looks in scene, the graph, preview, and sprite settings.

Here is my texture:

enter image description here

Ivan
  • 379
  • 5
  • 16