I have a player controller attached to the Player prefab - along with the NGO components
Network Object Client Network Transform Network Animator
In the Network Manager I have the Player prefab added so that the host & clients will spawn when joining.
The issue I have is that the user input from client & host is controlling both prefabs on screen at the same time.
On the player controller script I have the line if (!IsOwner) return; at the start of the Update() before any movement is called
The Player Prefab is setup as follows:
Player (Has the Network Object & Client Network Transform components)Parent Obj
Controller (Has the PlayerController script attached to it)
Model (Has the Owner Network Animator component with the Animator applied)
Any help much appreciated.
See the attached video for the issue