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Ivan
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Browser memory increasing the longer Unity WebGL build runs

I have an app in Unity WebGL that should run for a long time (a few days) without stopping. One issue I notice is that, the longer the app runs the browser memory usage gets bigger. Is this related to Unity itself or is it how browser should behave? I tested it on Microsoft Edge.

Whit a little more testing I notice that this happens on a really small scale like maybe 1 mb every 10-20 minutes (not sure for the time). Could it maybe be related to logs?

Ivan
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