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lines changed Original file line number Diff line number Diff line change 11[input]
22
3- always_update_off = AlwaysUpdateOff
4- always_update_on = AlwaysUpdateOn
53 fov = FOV
64 spotlight_texture = SpotlightTexture
75 target = Target
1210[keyvalue]
1311
1412 ambient = ambient
15- brightness_scale = brightnessscale
1613 camera_space = cameraspace
17- color_transition_time = colortransitiontime
1814 enable_shadows = enableshadows
1915 far_z = farz
2016 light_fov = lightfov
2117 light_only_target = lightonlytarget
2218 light_world = lightworld
2319 near_z = nearz
24- projection_rotation = projection_rotation
25- projection_size = projection_size
2620 shadow_quality = shadowquality
27- simple_projection = simpleprojection
2821 texture_frame = textureframe
29- texture_name = texturename
3022
23+ [[light_color_string]]
24+ name = lightcolor
25+ type = STRING
3126
3227[property]
3328
34- always_update = m_bAlwaysUpdate
3529 state = m_bState
3630 target_entity = m_hTargetEntity
37-
38- [[light_color]]
39- name = m_LightColor
40- type = Color
31+ texture_name = texturename
Original file line number Diff line number Diff line change 1+ [input]
2+
3+ always_update_off = AlwaysUpdateOff
4+ always_update_on = AlwaysUpdateOn
5+ set_far_z = SetFarZ
6+ set_light_style = SetLightStyle
7+ set_near_z = SetNearZ
8+ set_pattern = SetPattern
9+
10+
11+ [keyvalue]
12+
13+ brightness_scale = brightnessscale
14+ color_transition_time = colortransitiontime
15+ default_style = defaultstyle
16+ pattern = pattern
17+ projection_rotation = projection_rotation
18+ projection_size = projection_size
19+ simple_projection = simpleprojection
20+ style = style
21+
22+
23+ [property]
24+
25+ always_update = m_bAlwaysUpdate
26+
27+ [[light_color]]
28+ name = m_LightColor
29+ type = Color
Original file line number Diff line number Diff line change 1+ [property]
2+
3+ linear_float_light_color = m_LinearFloatLightColor
Original file line number Diff line number Diff line change 1+ [property]
2+
3+ linear_float_light_color = m_LinearFloatLightColor
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