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I've been googl-ing it for hour, but found fixes for Visual Studio, but I don't have it...
Choose the branch you wish to build against:
(1) blade
(2) bms
(3) csgo
(4) css
(5) dods
(6) gmod
(7) hl2dm
(8) l4d2
(9) tf2
3
Cloning into '.'...
remote: Enumerating objects: 24312, done.
remote: Counting objects: 100% (98/98), done.
remote: Compressing objects: 100% (83/83), done.
remote: Total 24312 (delta 20), reused 38 (delta 9), pack-reused 24214 eceiving objects: 100% (24312/24312), 474.38 MiB | 11.06 MiB/s
Receiving objects: 100% (24312/24312), 474.46 MiB | 11.02 MiB/s, done.
Resolving deltas: 100% (11083/11083), done.
Updating files: 100% (3805/3805), done.
Updating files: 100% (5786/5786), done.
Switched to a new branch 'csgo'
Branch 'csgo' set up to track remote branch 'csgo' from 'origin'.
Already up to date.
C:\Source\src\patches\csgo\lib\public\tier1.lib
C:\Source\src\patches\csgo\lib\win32\release\vs2010\libprotobuf.lib
C:\Source\src\patches\csgo\public\networkvar.h
3 File(s) copied
CMake Warning (dev) in CMakeLists.txt:
No project() command is present. The top-level CMakeLists.txt file must
contain a literal, direct call to the project() command. Add a line of
code such as
project(ProjectName)
near the top of the file, but after cmake_minimum_required().
CMake is pretending there is a "project(Project)" command on the first
line.
This warning is for project developers. Use -Wno-dev to suppress it.
CMake Error in CMakeLists.txt:
Failed to run MSBuild command:
C:/Windows/Microsoft.NET/Framework/v4.0.30319/MSBuild.exe
to get the value of VCTargetsPath:
Microsoft (R) Build Engine version 4.8.4084.0
[Microsoft .NET Framework, version 4.0.30319.42000]
Copyright (C) Microsoft Corporation. All rights reserved.
Build started 9/18/2021 11:27:28 PM.
Project "C:\Source\src\Builds\Windows\csgo\CMakeFiles\3.21.2\VCTargetsPath.vcxproj" on node 1 (default targets).
C:\Source\src\Builds\Windows\csgo\CMakeFiles\3.21.2\VCTargetsPath.vcxproj(14,2): error MSB4019: The imported project "C:\Microsoft.Cpp.Default.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
Done Building Project "C:\Source\src\Builds\Windows\csgo\CMakeFiles\3.21.2\VCTargetsPath.vcxproj" (default targets) -- FAILED.
Build FAILED.
"C:\Source\src\Builds\Windows\csgo\CMakeFiles\3.21.2\VCTargetsPath.vcxproj" (default target) (1) ->
C:\Source\src\Builds\Windows\csgo\CMakeFiles\3.21.2\VCTargetsPath.vcxproj(14,2): error MSB4019: The imported project "C:\Microsoft.Cpp.Default.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:00.28
Exit code: 1
-- Configuring incomplete, errors occurred!
See also "C:/Source/src/Builds/Windows/csgo/CMakeFiles/CMakeOutput.log".
Press any key to continue . . .
CMakeOutput.log: The system is: Windows - 10.0.19043 - AMD64
I want build #353 , but can't even master. Tried to laucnh from user directory and from c:/
Latest on 18.09.2021:
CMake 2.8
Git
Visual C++ 2010
Microsoft Build Tools (Installed after 2 unsuccessful builds, didn't help btw)
And I found attribute of player, named "set_transmit", but didn't found reference or any information
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