Liquid Development’s cover photo
Liquid Development

Liquid Development

Computer Games

Liquid Development is the only art resource you need.

About us

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.

Website
http://www.liquiddevelopment.com
Industry
Computer Games
Company size
51-200 employees
Type
Privately Held
Founded
2000
Specialties
Modeling, FX, Level Design, Concept, Sculpting, Animation, Illustration, Character Production, and Cinematics

Locations

Employees at Liquid Development

Updates

  • Liquid Development reposted this

    Last month we marked 25 years of Liquid Development with an incredible night of celebration alongside our team, partners, and friends! 🎉 From our very first project, Sammy Sosa’s High Heat Baseball, to fan favorites like Guitar Hero, Rock Band, and Mass Effect, and more recently contributing art development for Borderlands, Halo, and Dead Space, our journey has been defined by the creativity and dedication of our people. Their passion and collaboration are the reason Liquid has grown from a small art studio with a big idea into a global team with studios in Portland and Mexico City. This milestone also came with special recognition. We were proud to be named Top Service Provider at XDS 2025, an award that reflects not just the quality of our work, but the people and culture that make Liquid a trusted partner for developers around the world. Here’s to our team, our partners, and the next 25 years of creativity, collaboration, and raising the game together! 🎮

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  • Last month we marked 25 years of Liquid Development with an incredible night of celebration alongside our team, partners, and friends! 🎉 From our very first project, Sammy Sosa’s High Heat Baseball, to fan favorites like Guitar Hero, Rock Band, and Mass Effect, and more recently contributing art development for Borderlands, Halo, and Dead Space, our journey has been defined by the creativity and dedication of our people. Their passion and collaboration are the reason Liquid has grown from a small art studio with a big idea into a global team with studios in Portland and Mexico City. This milestone also came with special recognition. We were proud to be named Top Service Provider at XDS 2025, an award that reflects not just the quality of our work, but the people and culture that make Liquid a trusted partner for developers around the world. Here’s to our team, our partners, and the next 25 years of creativity, collaboration, and raising the game together! 🎮

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  • Liquid Development reposted this

    🏆 The XDS Gary Awards supported by XDS Spark are here! For the first time, we’re proud to introduce two new categories – Top Service Provider and Best Client. Nominees were voted by the community, and celebrated live at #XDS2025. The winner of the Top Service Provider award is Liquid Development, accepted by Chuck Byas, Studio Operations Director. “For a large co-development assignment, Liquid brought a cohesive team that, despite spanning many time zones, remained extremely agile. They more than exceeded quality expectations, never went over budget, and were extremely easy and fun to work with.” - Anonymous client The winner of the Top Client Award is CD PROJEKT RED, accepted by Karolina Kopek, Procurement Director. “CD PROJEKT RED showed exceptional commitment to close collaboration. They fostered a true spirit of partnership from day one. It was an intense but deeply rewarding journey, and we are truly honored to have such a dedicated partner.” - Anonymous Service Provider 👏 Congratulations to the winners and all the nominees — your contributions shape the external development industry. A big thank-you to everyone who submitted nominations. The response was incredible and shows the strength of our community. It’s inspiring to see the support across our industry.

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  • Liquid Development reposted this

    With the new year comes trying new things! Feeling honored to be showcased on #creativebloq! Outsourcing and External Development is crucial for the game industry - and as the new year starts, I'm excited to announce I'll be heading to #LasVegas soon for D.I.C.E. Summit (11-Feb to 13-Feb), and then GDC in San Francisco after that. Hit me up here or on #meettomatch - would love to chat art pipelines, budgeting prototypes, or just say hi! #DICE2025 #GamingIndustry #VideoGames

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    202,895 followers

    We’ve all been there: tight deadlines, changing creative directions mid-project, and wondering how to stretch your team just a little further to make it all happen. Sound familiar? 🎮 From reimagining an entire visual style (think hand-inked Borderlands look) to creating dozens of custom 3D models in record time (*cough* Halo 5), sometimes you just need extra support. Chuck Byas, Production Director at Liquid Development, breaks down how outsourcing game art is evolving into insourcing. If you’re curious about... ↳ balancing tight schedules without sacrificing quality, ↳ scaling up your art production without burning out your team, ↳ or embedding partners who actually feel like part of your studio, ...Chuck's article might be the reminder you need that you don’t have to do it all alone: https://loom.ly/5s58DB4 💡 What’s one challenge you’d outsource tomorrow if you could? Let’s hear it in the comments.

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