You’re invited: Learning from a failed game
The Indie Survival Guide is full of stuff we all wish we knew sooner. Design, business, all of it. We’ll be running streams talking to devs and industry folks every month. Give it a look.
How to learn from a failed game
On May 6, join Emily Pitcher (lily’s world xd) a.k.a. sonderingemily as she shares insights into learning by failing, playing to your strengths, turning your game ambitions into something people actually want to play, and using social media to test your game concepts.
Roguelite game design breakdown
On June 10th, Motion Twin (Dead Cells, Windblown) breaks down how smart design, tight loops, and risks make roguelites succeed on Steam.
Lessons from running an indie studio
On July 8th, Chandana Ekanayake (Thirsty Suitors) shares how indie studios can build sustainable, creative, and successful businesses in today’s games industry.
Narrative game design breakdown
Coming soon, Remy Siu (1000xResist) and Abhi Swaminathan (Venba) join forces to play Outer Wilds and discuss what makes its Narrative Game Design SO incredible.
We’ll have more streams coming, so be sure to book your calendars or bookmark this page. Get the Indie Survival Guide!
Lewis Body-Douglas
As the creator of the failed Dark Vision AR (2017) game that I spent 2 years making and much personal money creating. I made $2 total. Remember to save money for marketing! 😁
Great advice