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From: <sp...@us...> - 2012-03-27 13:12:36
|
Revision: 3758
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3758&view=rev
Author: spasi
Date: 2012-03-27 13:12:30 +0000 (Tue, 27 Mar 2012)
Log Message:
-----------
Added support for: AMD_vertex_shader_viewport_index, AMD_vertex_shader_layer, NV_bindless_texture, NV_shader_atomic_float.
Added Paths:
-----------
trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_vertex_shader_layer.java
trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_vertex_shader_viewport_index.java
trunk/LWJGL/src/templates/org/lwjgl/opengl/NV_bindless_texture.java
trunk/LWJGL/src/templates/org/lwjgl/opengl/NV_shader_atomic_float.java
Added: trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_vertex_shader_layer.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_vertex_shader_layer.java (rev 0)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_vertex_shader_layer.java 2012-03-27 13:12:30 UTC (rev 3758)
@@ -0,0 +1,35 @@
+/*
+ * Copyright (c) 2002-2012 LWJGL Project
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'LWJGL' nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package org.lwjgl.opengl;
+
+public interface AMD_vertex_shader_layer {
+}
\ No newline at end of file
Added: trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_vertex_shader_viewport_index.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_vertex_shader_viewport_index.java (rev 0)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_vertex_shader_viewport_index.java 2012-03-27 13:12:30 UTC (rev 3758)
@@ -0,0 +1,35 @@
+/*
+ * Copyright (c) 2002-2012 LWJGL Project
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'LWJGL' nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package org.lwjgl.opengl;
+
+public interface AMD_vertex_shader_viewport_index {
+}
\ No newline at end of file
Added: trunk/LWJGL/src/templates/org/lwjgl/opengl/NV_bindless_texture.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/NV_bindless_texture.java (rev 0)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/NV_bindless_texture.java 2012-03-27 13:12:30 UTC (rev 3758)
@@ -0,0 +1,80 @@
+/*
+ * Copyright (c) 2002-2012 LWJGL Project
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'LWJGL' nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package org.lwjgl.opengl;
+
+import org.lwjgl.util.generator.AutoSize;
+import org.lwjgl.util.generator.Const;
+import org.lwjgl.util.generator.StripPostfix;
+import org.lwjgl.util.generator.opengl.GLenum;
+import org.lwjgl.util.generator.opengl.GLsizei;
+import org.lwjgl.util.generator.opengl.GLuint;
+import org.lwjgl.util.generator.opengl.GLuint64;
+
+import java.nio.LongBuffer;
+
+public interface NV_bindless_texture {
+
+ @GLuint64
+ long glGetTextureHandleNV(@GLuint int texture);
+
+ @GLuint64
+ long glGetTextureSamplerHandleNV(@GLuint int texture, @GLuint int sampler);
+
+ void glMakeTextureHandleResidentNV(@GLuint64 long handle);
+
+ void glMakeTextureHandleNonResidentNV(@GLuint64 long handle);
+
+ @GLuint64
+ long glGetImageHandleNV(@GLuint int texture, int level, boolean layered,
+ int layer, @GLenum int format);
+
+ void glMakeImageHandleResidentNV(@GLuint64 long handle, @GLenum int access);
+
+ void glMakeImageHandleNonResidentNV(@GLuint64 long handle);
+
+ void glUniformHandleui64NV(int location, @GLuint64 long value);
+
+ @StripPostfix("value")
+ void glUniformHandleui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
+
+ void glProgramUniformHandleui64NV(@GLuint int program, int location,
+ @GLuint64 long value);
+
+ @StripPostfix("values")
+ void glProgramUniformHandleui64vNV(@GLuint int program, int location,
+ @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
+
+ boolean glIsTextureHandleResidentNV(@GLuint64 long handle);
+
+ boolean glIsImageHandleResidentNV(@GLuint64 long handle);
+
+}
\ No newline at end of file
Added: trunk/LWJGL/src/templates/org/lwjgl/opengl/NV_shader_atomic_float.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/NV_shader_atomic_float.java (rev 0)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/NV_shader_atomic_float.java 2012-03-27 13:12:30 UTC (rev 3758)
@@ -0,0 +1,36 @@
+/*
+ * Copyright (c) 2002-2012 LWJGL Project
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'LWJGL' nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package org.lwjgl.opengl;
+
+public interface NV_shader_atomic_float {
+
+}
\ No newline at end of file
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