UXmatters has published 48 articles on the topic Accessibility.
For many neurodiverse individuals, navigating digital spaces can be a challenging or even an overwhelming experience.
Therefore, UX designers must prioritize creating inclusive digital environments that cater to the diverse cognitive needs of all users. Embracing neurodiversity in UX design can help us unlock a world of possibilities, in which everyone can access and engage with digital products seamlessly, regardless of their neurological differences.
In this article, we’ll explore the significance of neurodiversity in UX design and take a look at practical strategies for UX designers to create digital products that accommodate a wide range of cognitive experiences. Read More
UX designers should implement accessibility standards when designing mobile applications. While many designers concentrate just on the functional aspects of accessibility, it is equally important to consider the visual aspects because the first impression that a business makes has a remarkable impact on the audience’s perception of the business. By giving priority to accessibility, you can enhance the audience’s brand perception and thus increase the number of users who download an app. This also minimizes the chances that users will encounter accessibility issues.
An accessible mobile app ensures that all users have an equivalent experience while using the app. The primary goal of accessibility and inclusive design is to make your app work equivalently for different ranges of users. Whether you’re designing a Web app, a native app, or a hybrid app, accessibility can help you to create a highly performative product. In this article, I’ll discuss the importance of designing accessible mobile apps. Let’s dive in and explore this topic in depth. Read More
I rarely talk explicitly about accessibility—not because I don’t care about it, but because accessibility must be so well baked into the overall design process. Plus, there are so many overlaps between accessible design and the concept of design for everyone in every context that my basic design principles and detailed guidelines more or less cover it. On projects, I actually avoid discussing accessibility specifically because I think it tends to lead to project teams’ creating accessibility features, which of course, are all too easy to descope, so teams might never get around to implementing them.
Mobile—and the related trends of using tablets and notebook computers in every environment—has made discussions of universal access even more important. Instead of thinking of disabled rather normal people, it is best to think along the lines of everyone being at least sometimes temporarily disabled. Although much temporary disability is the result of physical conditions, illnesses, or injuries, it can also be the consequence of environmental conditions. For example, sunlight might be coming through a window and glaring off a screen, making it hard to read and colors difficult to differentiate. Read More