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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#pragma once
#include <QStandardItemModel>
namespace EffectComposer {
class Uniform;
class EffectComposerUniformsModel : public QAbstractListModel
{
Q_OBJECT
public:
enum Roles {
NameRole = Qt::UserRole + 1,
DisplayNameRole,
DescriptionRole,
ValueRole,
BackendValueRole,
DefaultValueRole,
MaxValueRole,
MinValueRole,
TypeRole,
ControlTypeRole,
UseCustomValueRole,
UserAdded,
IsInUse
};
EffectComposerUniformsModel(QObject *parent = nullptr);
QHash<int, QByteArray> roleNames() const override;
int rowCount(const QModelIndex & parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex &index, const QVariant &value, int role) override;
Q_INVOKABLE bool resetData(int row);
Q_INVOKABLE bool remove(int row);
Q_INVOKABLE QStringList displayNames() const;
Q_INVOKABLE QStringList uniformNames() const;
void resetModel();
void addUniform(Uniform *uniform);
void updateUniform(int uniformIndex, Uniform *uniform);
QList<Uniform *> uniforms() const;
signals:
void uniformRenamed(QString oldName, QString newName);
private:
QList<Uniform *> m_uniforms;
};
} // namespace EffectComposer
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