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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "effectshaderscodeeditor.h"
#include "effectcomposereditablenodesmodel.h"
#include "effectcomposermodel.h"
#include "effectcomposertr.h"
#include "effectcomposeruniformstablemodel.h"
#include "effectcomposerwidget.h"
#include "effectutils.h"
#include <texteditor/textdocument.h>
#include <texteditor/texteditor.h>
#include <coreplugin/icore.h>
#include <componentcore/theme.h>
#include <qmldesigner/qmldesignerplugin.h>
#include <qmldesigner/studio/studioquickwidget.h>
#include <qmljseditor/qmljseditor.h>
#include <qmljseditor/qmljseditordocument.h>
#include <QApplication>
#include <QClipboard>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonValue>
#include <QPlainTextEdit>
#include <QSettings>
#include <QSplitter>
#include <QStackedWidget>
#include <QVBoxLayout>
namespace {
inline constexpr char EFFECTCOMPOSER_LIVE_UPDATE_KEY[] = "EffectComposer/CodeEditor/LiveUpdate";
inline constexpr char EFFECTCOMPOSER_SHADER_EDITOR_GEO_KEY[] = "EffectComposer/CodeEditor/Geometry";
inline constexpr char EFFECTCOMPOSER_SHADER_EDITOR_SPLITTER_KEY[]
= "EffectComposer/CodeEditor/SplitterSizes";
inline constexpr char OBJECT_NAME_EFFECTCOMPOSER_SHADER_HEADER[]
= "QQuickWidgetEffectComposerCodeEditorHeader";
inline constexpr char OBJECT_NAME_EFFECTCOMPOSER_SHADER_EDITOR_TABS[]
= "QQuickWidgetEffectComposerCodeEditorTabs";
inline constexpr char OBJECT_NAME_EFFECTCOMPOSER_SHADER_EDITOR_FOOTER[]
= "QQuickWidgetEffectComposerCodeEditorFooter";
inline constexpr char EFFECTCOMPOSER_VERTEX_ID[] = "VERTEX";
inline constexpr char EFFECTCOMPOSER_FRAGMENT_ID[] = "FRAGMENT";
QString propertyEditorResourcesPath()
{
#ifdef SHARE_QML_PATH
if (Utils::qtcEnvironmentVariableIsSet("LOAD_QML_FROM_SOURCE"))
return QLatin1String(SHARE_QML_PATH) + "/propertyEditorQmlSources";
#endif
return Core::ICore::resourcePath("qmldesigner/propertyEditorQmlSources").toUrlishString();
}
template<typename T>
QByteArray serializeList(const QList<T> &list)
{
QJsonDocument doc;
QJsonArray jsonArray;
for (const T &value : list)
jsonArray.push_back(value);
doc.setArray(jsonArray);
return doc.toJson();
}
template<typename T>
QList<T> deserializeList(const QByteArray &serialData)
{
const QJsonDocument doc = QJsonDocument::fromJson(serialData);
if (!doc.isArray())
return {};
QList<T> result;
const QJsonArray jsonArray = doc.array();
for (const QJsonValue &val : jsonArray)
result.append(val.toVariant().value<T>());
return result;
}
void resetDocumentRevisions(TextEditor::TextDocumentPtr textDoc)
{
QTextDocument *doc = textDoc->document();
const int blockCount = doc->blockCount();
const int docRevision = doc->revision();
for (int i = 0; i < blockCount; ++i) {
QTextBlock block = doc->findBlockByNumber(i);
block.setRevision(docRevision);
}
}
} // namespace
namespace EffectComposer {
EffectShadersCodeEditor::EffectShadersCodeEditor(const QString &title, QWidget *parent)
: QWidget(parent)
, m_settings(new QSettings(qApp->organizationName(), qApp->applicationName(), this))
, m_defaultTableModel(new EffectComposerUniformsTableModel(nullptr, this))
, m_editableNodesModel(new EffectComposerEditableNodesModel(this))
{
setWindowFlag(Qt::Tool, true);
setWindowModality(Qt::WindowModality::NonModal);
setWindowTitle(title);
setupUIComponents();
setUniformsModel(nullptr);
loadQml();
}
EffectShadersCodeEditor::~EffectShadersCodeEditor()
{
if (isOpened())
close();
m_headerWidget->setSource({});
m_qmlTabWidget->setSource({});
m_qmlFooterWidget->setSource({});
}
void EffectShadersCodeEditor::showWidget()
{
readAndApplyLiveUpdateSettings();
setParent(Core::ICore::dialogParent());
show();
raise();
setOpened(true);
}
void EffectShadersCodeEditor::showWidget(int x, int y)
{
showWidget();
move(QPoint(x, y));
}
bool EffectShadersCodeEditor::liveUpdate() const
{
return m_liveUpdate;
}
void EffectShadersCodeEditor::setLiveUpdate(bool liveUpdate)
{
if (m_liveUpdate == liveUpdate)
return;
m_liveUpdate = liveUpdate;
writeLiveUpdateSettings();
emit liveUpdateChanged(m_liveUpdate);
if (m_liveUpdate)
emit rebakeRequested();
}
bool EffectShadersCodeEditor::isOpened() const
{
return m_opened;
}
void EffectShadersCodeEditor::setCompositionsModel(EffectComposerModel *compositionsModel)
{
m_editableNodesModel->setSourceModel(compositionsModel);
}
void EffectShadersCodeEditor::setupShader(ShaderEditorData *data)
{
if (m_currentEditorData == data)
return;
auto oldEditorData = m_currentEditorData;
m_currentEditorData = data;
if (data) {
m_stackedWidget->addWidget(data->fragmentEditor.get());
m_stackedWidget->addWidget(data->vertexEditor.get());
setUniformCallbacksOnEditors(data);
selectNonEmptyShader(data);
setUniformsModel(data->tableModel);
data->exitEditorCallback = [this, data] { cleanFromData(data); };
} else {
setUniformsModel(nullptr);
}
if (oldEditorData) {
m_stackedWidget->removeWidget(oldEditorData->fragmentEditor.get());
m_stackedWidget->removeWidget(oldEditorData->vertexEditor.get());
oldEditorData->exitEditorCallback = nullptr;
}
}
void EffectShadersCodeEditor::cleanFromData(ShaderEditorData *data)
{
if (m_currentEditorData == data)
setupShader(nullptr);
}
void EffectShadersCodeEditor::selectShader(const QString &shaderName)
{
using namespace Qt::StringLiterals;
if (!m_currentEditorData)
return;
EffectCodeEditorWidget *editor = nullptr;
if (shaderName == EFFECTCOMPOSER_FRAGMENT_ID)
editor = m_currentEditorData->fragmentEditor.get();
else if (shaderName == EFFECTCOMPOSER_VERTEX_ID)
editor = m_currentEditorData->vertexEditor.get();
m_stackedWidget->setCurrentWidget(editor);
}
const ShaderEditorData *EffectShadersCodeEditor::currentEditorData() const
{
return m_currentEditorData;
}
ShaderEditorData *EffectShadersCodeEditor::createEditorData(
const QString &fragmentDocument, const QString &vertexDocument)
{
ShaderEditorData *result = new ShaderEditorData;
result->fragmentEditor.reset(createJSEditor());
result->vertexEditor.reset(createJSEditor());
result->fragmentEditor->setPlainText(fragmentDocument);
result->vertexEditor->setPlainText(vertexDocument);
result->fragmentDocument = result->fragmentEditor->textDocumentPtr();
result->vertexDocument = result->vertexEditor->textDocumentPtr();
::resetDocumentRevisions(result->fragmentDocument);
::resetDocumentRevisions(result->vertexDocument);
return result;
}
void EffectShadersCodeEditor::copyText(const QString &text)
{
qApp->clipboard()->setText(text);
}
void EffectShadersCodeEditor::insertTextToCursorPosition(const QString &text)
{
auto editor = currentEditor();
if (!editor)
return;
editor->textCursor().insertText(text);
editor->setFocus();
}
void EffectShadersCodeEditor::switchToNodeIndex(int index)
{
emit requestToOpenNode(index);
}
EffectCodeEditorWidget *EffectShadersCodeEditor::createJSEditor()
{
static EffectCodeEditorFactory f;
TextEditor::BaseTextEditor *editor = qobject_cast<TextEditor::BaseTextEditor *>(
f.createEditor());
Q_ASSERT(editor);
editor->setParent(this);
EffectCodeEditorWidget *editorWidget = qobject_cast<EffectCodeEditorWidget *>(
editor->editorWidget());
Q_ASSERT(editorWidget);
f.decorateEditor(editorWidget);
editorWidget->unregisterAutoCompletion();
editorWidget->setParent(this);
editorWidget->setFrameStyle(QFrame::StyledPanel | QFrame::Raised);
return editorWidget;
}
void EffectShadersCodeEditor::setupUIComponents()
{
QVBoxLayout *verticalLayout = new QVBoxLayout(this);
m_splitter = new QSplitter(this);
QWidget *tabComplexWidget = new QWidget(this);
QVBoxLayout *tabsLayout = new QVBoxLayout(tabComplexWidget);
m_stackedWidget = new QStackedWidget(tabComplexWidget);
m_splitter->setOrientation(Qt::Vertical);
createHeader();
createQmlTabs();
createQmlFooter();
verticalLayout->setContentsMargins(0, 0, 0, 0);
verticalLayout->addWidget(m_splitter);
tabsLayout->setContentsMargins(0, 0, 0, 0);
tabsLayout->setSpacing(0);
tabsLayout->addWidget(m_qmlTabWidget);
tabsLayout->addWidget(m_stackedWidget);
tabsLayout->addWidget(m_qmlFooterWidget);
m_splitter->addWidget(m_headerWidget.get());
m_splitter->addWidget(tabComplexWidget);
m_splitter->setCollapsible(0, false);
m_splitter->setCollapsible(1, false);
connect(
m_stackedWidget.get(),
&QStackedWidget::currentChanged,
this,
&EffectShadersCodeEditor::onEditorWidgetChanged);
setMinimumSize(660, 240);
resize(900, 600);
}
void EffectShadersCodeEditor::setOpened(bool value)
{
if (m_opened == value)
return;
m_opened = value;
emit openedChanged(m_opened);
onOpenStateChanged();
}
void EffectShadersCodeEditor::closeEvent(QCloseEvent *event)
{
QWidget::closeEvent(event);
emit rebakeRequested();
setOpened(false);
}
void EffectShadersCodeEditor::writeLiveUpdateSettings()
{
m_settings->setValue(EFFECTCOMPOSER_LIVE_UPDATE_KEY, m_liveUpdate);
}
void EffectShadersCodeEditor::readAndApplyLiveUpdateSettings()
{
bool liveUpdateStatus = m_settings->value(EFFECTCOMPOSER_LIVE_UPDATE_KEY, true).toBool();
setLiveUpdate(liveUpdateStatus);
}
void EffectShadersCodeEditor::writeGeometrySettings()
{
const QByteArray &splitterSizeData = ::serializeList(m_splitter->sizes());
m_settings->setValue(EFFECTCOMPOSER_SHADER_EDITOR_GEO_KEY, saveGeometry());
m_settings->setValue(EFFECTCOMPOSER_SHADER_EDITOR_SPLITTER_KEY, splitterSizeData);
}
void EffectShadersCodeEditor::readAndApplyGeometrySettings()
{
if (m_settings->contains(EFFECTCOMPOSER_SHADER_EDITOR_GEO_KEY))
restoreGeometry(m_settings->value(EFFECTCOMPOSER_SHADER_EDITOR_GEO_KEY).toByteArray());
if (m_settings->contains(EFFECTCOMPOSER_SHADER_EDITOR_SPLITTER_KEY)) {
const QByteArray &splitterSizeData
= m_settings->value(EFFECTCOMPOSER_SHADER_EDITOR_SPLITTER_KEY).toByteArray();
m_splitter->setSizes(::deserializeList<int>(splitterSizeData));
}
}
void EffectShadersCodeEditor::createHeader()
{
m_headerWidget = new StudioQuickWidget(this);
m_headerWidget->quickWidget()->setObjectName(OBJECT_NAME_EFFECTCOMPOSER_SHADER_HEADER);
m_headerWidget->setResizeMode(QQuickWidget::SizeRootObjectToView);
QmlDesigner::Theme::setupTheme(m_headerWidget->engine());
m_headerWidget->engine()->addImportPath(propertyEditorResourcesPath() + "/imports");
m_headerWidget->engine()->addImportPath(EffectUtils::nodesSourcesPath() + "/common");
m_headerWidget->setClearColor(QmlDesigner::Theme::getColor(
QmlDesigner::Theme::Color::QmlDesigner_BackgroundColorDarkAlternate));
m_headerWidget->rootContext()->setContextProperty("shaderEditor", QVariant::fromValue(this));
m_headerWidget->rootContext()->setContextProperty(
"editableCompositionsModel", QVariant::fromValue(m_editableNodesModel.get()));
}
void EffectShadersCodeEditor::createQmlTabs()
{
m_qmlTabWidget = new StudioQuickWidget(this);
m_qmlTabWidget->quickWidget()->setObjectName(OBJECT_NAME_EFFECTCOMPOSER_SHADER_EDITOR_TABS);
m_qmlTabWidget->setResizeMode(QQuickWidget::SizeRootObjectToView);
QmlDesigner::Theme::setupTheme(m_qmlTabWidget->engine());
m_qmlTabWidget->engine()->addImportPath(propertyEditorResourcesPath() + "/imports");
m_qmlTabWidget->engine()->addImportPath(EffectUtils::nodesSourcesPath() + "/common");
m_qmlTabWidget->setClearColor(QmlDesigner::Theme::getColor(
QmlDesigner::Theme::Color::QmlDesigner_BackgroundColorDarkAlternate));
m_qmlTabWidget->rootContext()->setContextProperty("shaderEditor", QVariant::fromValue(this));
m_qmlTabWidget->setFixedHeight(37);
}
void EffectShadersCodeEditor::createQmlFooter()
{
m_qmlFooterWidget = new StudioQuickWidget(this);
m_qmlFooterWidget->quickWidget()->setObjectName(OBJECT_NAME_EFFECTCOMPOSER_SHADER_EDITOR_FOOTER);
m_qmlFooterWidget->setResizeMode(QQuickWidget::SizeRootObjectToView);
QmlDesigner::Theme::setupTheme(m_qmlFooterWidget->engine());
m_qmlFooterWidget->engine()->addImportPath(propertyEditorResourcesPath() + "/imports");
m_qmlFooterWidget->engine()->addImportPath(EffectUtils::nodesSourcesPath() + "/common");
m_qmlFooterWidget->setClearColor(QmlDesigner::Theme::getColor(
QmlDesigner::Theme::Color::QmlDesigner_BackgroundColorDarkAlternate));
m_qmlFooterWidget->rootContext()->setContextProperty("shaderEditor", QVariant::fromValue(this));
m_qmlFooterWidget->setFixedHeight(40);
}
void EffectShadersCodeEditor::loadQml()
{
const QString headerQmlPath = EffectComposerWidget::qmlSourcesPath() + "/CodeEditorHeader.qml";
QTC_ASSERT(QFileInfo::exists(headerQmlPath), return);
m_headerWidget->setSource(QUrl::fromLocalFile(headerQmlPath));
const QString editorTabsQmlPath = EffectComposerWidget::qmlSourcesPath()
+ "/CodeEditorTabs.qml";
QTC_ASSERT(QFileInfo::exists(editorTabsQmlPath), return);
m_qmlTabWidget->setSource(QUrl::fromLocalFile(editorTabsQmlPath));
const QString footerQmlPath = EffectComposerWidget::qmlSourcesPath() + "/CodeEditorFooter.qml";
QTC_ASSERT(QFileInfo::exists(footerQmlPath), return);
m_qmlFooterWidget->setSource(QUrl::fromLocalFile(footerQmlPath));
}
void EffectShadersCodeEditor::setUniformsModel(EffectComposerUniformsTableModel *uniformsTable)
{
if (!uniformsTable)
uniformsTable = m_defaultTableModel;
m_headerWidget->rootContext()
->setContextProperty("uniformsTableModel", QVariant::fromValue(uniformsTable));
}
void EffectShadersCodeEditor::selectNonEmptyShader(ShaderEditorData *data)
{
auto vertexDoc = data->vertexDocument->document();
auto fragmentDoc = data->fragmentDocument->document();
QWidget *widgetToSelect = (fragmentDoc->isEmpty() && !vertexDoc->isEmpty())
? data->vertexEditor.get()
: data->fragmentEditor.get();
m_stackedWidget->setCurrentWidget(widgetToSelect);
widgetToSelect->setFocus();
}
void EffectShadersCodeEditor::setUniformCallbacksOnEditors(ShaderEditorData *data)
{
data->fragmentEditor->setUniformsCallback(data->uniformsCallback);
data->vertexEditor->setUniformsCallback(data->uniformsCallback);
}
void EffectShadersCodeEditor::setSelectedShaderName(const QString &shaderName)
{
if (m_selectedShaderName == shaderName)
return;
m_selectedShaderName = shaderName;
emit selectedShaderChanged(m_selectedShaderName);
}
void EffectShadersCodeEditor::onEditorWidgetChanged()
{
QWidget *currentWidget = m_stackedWidget->currentWidget();
if (!m_currentEditorData || !currentWidget) {
setSelectedShaderName({});
return;
}
if (currentWidget == m_currentEditorData->fragmentEditor.get())
setSelectedShaderName(EFFECTCOMPOSER_FRAGMENT_ID);
else if (currentWidget == m_currentEditorData->vertexEditor.get())
setSelectedShaderName(EFFECTCOMPOSER_VERTEX_ID);
else
setSelectedShaderName({});
}
void EffectShadersCodeEditor::onOpenStateChanged()
{
if (isOpened())
readAndApplyGeometrySettings();
else
writeGeometrySettings();
}
EffectCodeEditorWidget *EffectShadersCodeEditor::currentEditor() const
{
QWidget *currentTab = m_stackedWidget->currentWidget();
if (!m_currentEditorData || !currentTab)
return nullptr;
if (currentTab == m_currentEditorData->fragmentEditor.get())
return m_currentEditorData->fragmentEditor.get();
if (currentTab == m_currentEditorData->vertexEditor.get())
return m_currentEditorData->vertexEditor.get();
return nullptr;
}
} // namespace EffectComposer
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