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from PySide2 import QtCore, QtGui
from colors import Colors
from demoitem import DemoItem
from demoscene import DemoScene
from demotextitem import DemoTextItem
from imageitem import ImageItem
from menumanager import MenuManager
class MainWindow(QtGui.QGraphicsView):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.updateTimer = QtCore.QTimer(self)
self.demoStartTime = QtCore.QTime()
self.fpsTime = QtCore.QTime()
self.background = QtGui.QPixmap()
self.scene = None
self.frameTimeList = []
self.fpsHistory = []
self.currentFps = Colors.fps
self.loop = False
self.fpsMedian = -1
self.fpsLabel = None
self.pausedLabel = None
self.doneAdapt = False
self.useTimer = False
self.updateTimer.setSingleShot(True)
self.trolltechLogo = None
self.qtLogo = None
self.setupWidget()
self.setupScene()
self.setupSceneItems()
self.drawBackgroundToPixmap()
def setupWidget(self):
desktop = QtGui.QApplication.desktop()
screenRect = desktop.screenGeometry(desktop.primaryScreen())
windowRect = QtCore.QRect(0, 0, 800, 600)
if screenRect.width() < 800:
windowRect.setWidth(screenRect.width())
if screenRect.height() < 600:
windowRect.setHeight(screenRect.height())
windowRect.moveCenter(screenRect.center())
self.setGeometry(windowRect)
self.setMinimumSize(80, 60)
self.setWindowTitle("PyQt Examples and Demos")
self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.setFrameStyle(QtGui.QFrame.NoFrame)
self.setRenderingSystem()
self.updateTimer.timeout.connect(self.tick)
def setRenderingSystem(self):
if Colors.direct3dRendering:
viewport.setAttribute(QtCore.Qt.WA_MSWindowsUseDirect3D)
self.setCacheMode(QtGui.QGraphicsView.CacheNone)
Colors.debug("- using Direct3D")
elif Colors.openGlRendering:
from PySide2 import QtOpenGL
viewport = QtOpenGL.QGLWidget(QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers))
if Colors.noScreenSync:
viewport.format().setSwapInterval(0)
viewport.setAutoFillBackground(False)
self.setCacheMode(QtGui.QGraphicsView.CacheNone)
Colors.debug("- using OpenGL")
else:
viewport = QtGui.QWidget()
self.setCacheMode(QtGui.QGraphicsView.CacheBackground)
Colors.debug("- using software rendering")
self.setViewport(viewport)
def start(self):
self.switchTimerOnOff(True)
self.demoStartTime.restart()
MenuManager.instance().itemSelected(MenuManager.ROOT,
Colors.rootMenuName)
Colors.debug("- starting demo")
def enableMask(self, enable):
if not enable or Colors.noWindowMask:
self.clearMask()
else:
region = QtGui.QPolygon([
# North side.
0, 0,
800, 0,
# East side.
# 800, 70,
# 790, 90,
# 790, 480,
# 800, 500,
800, 600,
# South side.
700, 600,
670, 590,
130, 590,
100, 600,
0, 600,
# West side.
# 0, 550,
# 10, 530,
# 10, 520,
# 0, 520,
0, 0])
self.setMask(QtCore.QRegion(region))
def setupScene(self):
self.scene = DemoScene(self)
self.scene.setSceneRect(0, 0, 800, 600)
self.setScene(self.scene)
self.scene.setItemIndexMethod(QtGui.QGraphicsScene.NoIndex)
def switchTimerOnOff(self, on):
ticker = MenuManager.instance().ticker
if ticker and ticker.scene():
ticker.tickOnPaint = not on or Colors.noTimerUpdate
if on and not Colors.noTimerUpdate:
self.useTimer = True
self.fpsTime = QtCore.QTime.currentTime()
self.updateTimer.start(int(1000 / Colors.fps))
update_mode = QtGui.QGraphicsView.NoViewportUpdate
else:
self.useTimer = False
self.updateTimer.stop()
if Colors.softwareRendering:
if Colors.noTicker:
update_mode = QtGui.QGraphicsView.MinimalViewportUpdate
else:
update_mode = QtGui.QGraphicsView.SmartViewportUpdate
else:
update_mode = QtGui.QGraphicsView.FullViewportUpdate
self.setViewportUpdateMode(update_mode)
def measureFps(self):
# Calculate time difference.
t = self.fpsTime.msecsTo(QtCore.QTime.currentTime())
if t == 0:
t = 0.01
self.currentFps = (1000.0 / t)
self.fpsHistory.append(self.currentFps)
self.fpsTime = QtCore.QTime.currentTime()
# Calculate median.
size = len(self.fpsHistory)
if size == 10:
self.fpsHistory.sort()
self.fpsMedian = self.fpsHistory[int(size / 2)]
if self.fpsMedian == 0:
self.fpsMedian = 0.01
self.fpsHistory = []
return True
return False
def forceFpsMedianCalculation(self):
# Used for adaption in case things are so slow that no median has yet
# been calculated.
if self.fpsMedian != -1:
return
size = len(self.fpsHistory)
if size == 0:
self.fpsMedian = 0.01
return
self.fpsHistory.sort()
self.fpsMedian = self.fpsHistory[size // 2]
if self.fpsMedian == 0:
self.fpsMedian = 0.01
def tick(self):
medianChanged = self.measureFps()
self.checkAdapt()
if medianChanged and self.fpsLabel and Colors.showFps:
self.fpsLabel.setText("FPS: %d" % int(self.currentFps))
if MenuManager.instance().ticker:
MenuManager.instance().ticker.tick()
self.viewport().update()
if Colors.softwareRendering:
QtGui.QApplication.syncX()
if self.useTimer:
self.updateTimer.start(int(1000 / Colors.fps))
def setupSceneItems(self):
if Colors.showFps:
self.fpsLabel = DemoTextItem("FPS: --", Colors.buttonFont(),
QtCore.Qt.white, -1, self.scene, None,
DemoTextItem.DYNAMIC_TEXT)
self.fpsLabel.setZValue(100)
self.fpsLabel.setPos(Colors.stageStartX,
600 - QtGui.QFontMetricsF(Colors.buttonFont()).height() - 5)
self.trolltechLogo = ImageItem(QtGui.QImage(':/images/trolltech-logo.png'),
1000, 1000, self.scene, None, True, 0.5)
self.qtLogo = ImageItem(QtGui.QImage(':/images/qtlogo_small.png'), 1000,
1000, self.scene, None, True, 0.5)
self.trolltechLogo.setZValue(100)
self.qtLogo.setZValue(100)
self.pausedLabel = DemoTextItem("PAUSED", Colors.buttonFont(),
QtCore.Qt.white, -1, self.scene, None)
self.pausedLabel.setZValue(100)
fm = QtGui.QFontMetricsF(Colors.buttonFont())
self.pausedLabel.setPos(Colors.stageWidth - fm.width("PAUSED"),
590 - fm.height())
self.pausedLabel.setRecursiveVisible(False)
def checkAdapt(self):
if self.doneAdapt or Colors.noTimerUpdate or self.demoStartTime.elapsed() < 2000:
return
self.doneAdapt = True
self.forceFpsMedianCalculation()
Colors.benchmarkFps = self.fpsMedian
Colors.debug("- benchmark: %d FPS" % int(Colors.benchmarkFps))
if Colors.noAdapt:
return
if self.fpsMedian < 30:
ticker = MenuManager.instance().ticker
if ticker and ticker.scene():
self.scene.removeItem(ticker)
Colors.noTimerUpdate = True
self.switchTimerOnOff(False)
if self.fpsLabel:
self.fpsLabel.setText("FPS: (%d)" % int(self.fpsMedian))
Colors.debug("- benchmark adaption: removed ticker (fps < 30)")
if self.fpsMedian < 20:
Colors.noAnimations = True
Colors.debug("- benchmark adaption: animations switched off (fps < 20)")
Colors.adapted = True
def drawBackgroundToPixmap(self):
r = self.scene.sceneRect()
self.background = QtGui.QPixmap(QtCore.qRound(r.width()),
QtCore.qRound(r.height()))
self.background.fill(QtCore.Qt.black)
painter = QtGui.QPainter(self.background)
bg = QtGui.QImage(':/images/demobg.png')
painter.drawImage(0, 0, bg)
def drawBackground(self, painter, rect):
painter.drawPixmap(QtCore.QPoint(0, 0), self.background)
def toggleFullscreen(self):
if self.isFullScreen():
self.enableMask(True)
self.showNormal()
if MenuManager.instance().ticker:
MenuManager.instance().ticker.pause(False)
else:
self.enableMask(False)
self.showFullScreen()
def keyPressEvent(self, event):
if event.key() == QtCore.Qt.Key_Escape:
self.loop = False
QtGui.QApplication.quit()
elif event.key() == QtCore.Qt.Key_1:
s = ""
s += "Rendering system: "
if Colors.openGlRendering:
s += "OpenGL"
elif Colors.direct3dRendering:
s += "Direct3D"
else:
s += "software"
s += "\nAdapt: "
s += ["on", "off"][Colors.noAdapt]
s += "\nAdaption occured: "
s += ["no", "yes"][Colors.adapted]
s += "\nOpenGL version: "
s += Colors.glVersion
w = QtGui.QWidget()
s += "\nColor bit depth: %d" % w.depth()
s += "\nWanted FPS: %d" % Colors.fps
s += "\nBenchmarked FPS: ";
if Colors.benchmarkFps != -1:
s += "%d" % Colors.benchmarkFps
else:
s += "not calculated"
s += "\nAnimations: ";
s += ["on", "off"][Colors.noAnimations]
s += "\nBlending: ";
s += ["on", "off"][Colors.useEightBitPalette]
s += "\nTicker: ";
s += ["on", "off"][Colors.noTicker]
s += "\nPixmaps: ";
s += ["off", "on"][Colors.usePixmaps]
s += "\nRescale images on resize: ";
s += ["on", "off"][Colors.noRescale]
s += "\nTimer based updates: ";
s += ["on", "off"][Colors.noTimerUpdate]
s += "\nSeparate loop: ";
s += ["no", "yes"][Colors.useLoop]
s += "\nScreen sync: ";
s += ["yes", "no"][Colors.noScreenSync]
QtGui.QMessageBox.information(None, "Current configuration", s)
def focusInEvent(self, event):
if not Colors.pause:
return
if MenuManager.instance().ticker:
MenuManager.instance().ticker.pause(False)
code = MenuManager.instance().currentMenuCode
if code in (MenuManager.ROOT, MenuManager.MENU1):
self.switchTimerOnOff(True)
self.pausedLabel.setRecursiveVisible(False)
def focusOutEvent(self, event):
if not Colors.pause:
return
if MenuManager.instance().ticker:
MenuManager.instance().ticker.pause(True)
code = MenuManager.instance().currentMenuCode
if code in (MenuManager.ROOT, MenuManager.MENU1):
self.switchTimerOnOff(False)
self.pausedLabel.setRecursiveVisible(True)
def resizeEvent(self, event):
self.resetMatrix()
self.scale(event.size().width() / 800.0, event.size().height() / 600.0)
super(MainWindow, self).resizeEvent(event)
DemoItem.setMatrix(self.matrix())
if self.trolltechLogo:
r = self.scene.sceneRect()
ttb = self.trolltechLogo.boundingRect()
self.trolltechLogo.setPos(int((r.width() - ttb.width()) / 2),
595 - ttb.height())
qtb = self.qtLogo.boundingRect()
self.qtLogo.setPos(802 - qtb.width(), 0)
# Changing size will almost always hurt FPS during the change so ignore
# it.
self.fpsHistory = []
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