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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D
import QtQuick3D.Helpers
import CustomGeometryExample
ApplicationWindow {
id: window
width: 1280
height: 720
visible: true
title: "Custom Geometry Example"
property bool isLandscape: width > height
View3D {
id: v3d
anchors.left: window.isLandscape ? controlsPane.right : parent.left
anchors.top: window.isLandscape ? parent.top : controlsPane.bottom
anchors.right: parent.right
anchors.bottom: parent.bottom
camera: camera
environment: SceneEnvironment {
id: env
backgroundMode: SceneEnvironment.Color
clearColor: "#002b36"
}
Node {
id: originNode
PerspectiveCamera {
id: cameraNode
z: 600
}
}
DirectionalLight {
id: directionalLight
color: Qt.rgba(0.4, 0.2, 0.6, 1.0)
ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
}
PointLight {
id: pointLight
position: Qt.vector3d(0, 0, 100)
color: Qt.rgba(0.1, 1.0, 0.1, 1.0)
ambientColor: Qt.rgba(0.2, 0.2, 0.2, 1.0)
}
Model {
id: gridModel
visible: false
scale: Qt.vector3d(100, 100, 100)
geometry: GridGeometry {
id: grid
horizontalLines: 20
verticalLines: 20
}
materials: [
PrincipledMaterial {
lineWidth: sliderLineWidth.value
}
]
}
//! [model triangle]
Model {
id: triangleModel
visible: false
scale: Qt.vector3d(100, 100, 100)
geometry: ExampleTriangleGeometry {
normals: cbNorm.checked
normalXY: sliderNorm.value
uv: cbUV.checked
uvAdjust: sliderUV.value
}
materials: [
PrincipledMaterial {
Texture {
id: baseColorMap
source: "qt_logo_rect.png"
}
cullMode: PrincipledMaterial.NoCulling
baseColorMap: cbTexture.checked ? baseColorMap : null
specularAmount: 0.5
}
]
}
//! [model triangle]
Model {
id: pointModel
visible: false
scale: Qt.vector3d(100, 100, 100)
geometry: ExamplePointGeometry { }
materials: [
PrincipledMaterial {
lighting: PrincipledMaterial.NoLighting
cullMode: PrincipledMaterial.NoCulling
baseColor: "yellow"
pointSize: sliderPointSize.value
}
]
}
Model {
id: torusModel
visible: false
geometry: TorusMesh {
radius: radiusSlider.value
tubeRadius: tubeRadiusSlider.value
segments: segmentsSlider.value
rings: ringsSlider.value
}
materials: [
PrincipledMaterial {
id: torusMaterial
baseColor: "#dc322f"
metalness: 0.0
roughness: 0.1
}
]
}
OrbitCameraController {
origin: originNode
camera: cameraNode
}
}
Pane {
id: controlsPane
width: window.isLandscape ? implicitWidth : window.width
height: window.isLandscape ? window.height : implicitHeight
ColumnLayout {
GroupBox {
title: "Mode"
ButtonGroup {
id: modeGroup
buttons: [ radioGridGeom, radioCustGeom, radioPointGeom, radioQMLGeom ]
}
ColumnLayout {
RadioButton {
id: radioGridGeom
text: "GridGeometry"
checked: true
}
RadioButton {
id: radioCustGeom
text: "Custom geometry from application (triangle)"
checked: false
}
RadioButton {
id: radioPointGeom
text: "Custom geometry from application (points)"
checked: false
}
RadioButton {
id: radioQMLGeom
text: "Custom geometry from QML"
checked: false
}
}
}
Pane {
id: gridSettings
visible: false
ColumnLayout {
Button {
text: "+ Y Cells"
onClicked: grid.horizontalLines += 1
Layout.alignment: Qt.AlignHCenter
}
RowLayout {
Layout.alignment: Qt.AlignHCenter
Button {
text: "- X Cells"
onClicked: grid.verticalLines -= 1
}
Button {
text: "+ X Cells"
onClicked: grid.verticalLines += 1
}
}
Button {
text: "- Y Cells"
onClicked: grid.horizontalLines -= 1
Layout.alignment: Qt.AlignHCenter
}
Label {
text: "Line width (if supported)"
}
Slider {
Layout.fillWidth: true
id: sliderLineWidth
from: 1.0
to: 10.0
stepSize: 0.5
value: 1.0
}
}
}
Pane {
id: triangleSettings
visible: false
ColumnLayout {
CheckBox {
id: cbNorm
text: "provide normals in geometry"
checked: false
}
RowLayout {
enabled: cbNorm.checked
Label {
Layout.fillWidth: true
text: "Normal adjust: "
}
Slider {
id: sliderNorm
from: 0.0
to: 1.0
stepSize: 0.01
value: 0.0
}
}
CheckBox {
id: cbTexture
text: "enable base color map"
checked: false
}
CheckBox {
id: cbUV
text: "provide UV in geometry"
checked: false
}
RowLayout {
enabled: cbUV.checked
Label {
Layout.fillWidth: true
text: "UV adjust:"
}
Slider {
id: sliderUV
from: 0.0
to: 1.0
stepSize: 0.01
value: 0.0
}
}
}
}
Pane {
id: pointSettings
visible: false
RowLayout {
ColumnLayout {
RowLayout {
Label {
text: "Point size (if supported)"
}
Slider {
id: sliderPointSize
from: 1.0
to: 16.0
stepSize: 1.0
value: 1.0
}
}
}
}
}
Pane {
id: torusSettings
visible: false
ColumnLayout {
Label {
text: "Radius: (" + radiusSlider.value + ")"
}
Slider {
id: radiusSlider
from: 1.0
to: 1000.0
stepSize: 1.0
value: 200
}
Label {
text: "Tube Radius: (" + tubeRadiusSlider.value + ")"
}
Slider {
id: tubeRadiusSlider
from: 1.0
to: 500.0
stepSize: 1.0
value: 50
}
Label {
text: "Rings: (" + ringsSlider.value + ")"
}
Slider {
id: ringsSlider
from: 3
to: 35
stepSize: 1.0
value: 20
}
Label {
text: "Segments: (" + segmentsSlider.value + ")"
}
Slider {
id: segmentsSlider
from: 3
to: 35
stepSize: 1.0
value: 20
}
CheckBox {
id: wireFrameCheckbox
text: "Wireframe Mode"
checked: false
onCheckedChanged: {
env.debugSettings.wireframeEnabled = checked
torusMaterial.cullMode = checked ? Material.NoCulling : Material.BackFaceCulling
}
}
}
}
}
states: [
State {
name: "gridMode"
when: radioGridGeom.checked
PropertyChanges {
gridModel.visible: true
gridSettings.visible: true
env.debugSettings.wireframeEnabled: false
originNode.position: Qt.vector3d(0, 0, 0)
originNode.rotation: Qt.quaternion(1, 0, 0, 0)
cameraNode.z: 600
}
},
State {
name: "triangleMode"
when: radioCustGeom.checked
PropertyChanges {
triangleModel.visible: true
triangleSettings.visible: true
env.debugSettings.wireframeEnabled: false
originNode.position: Qt.vector3d(0, 0, 0)
originNode.rotation: Qt.quaternion(1, 0, 0, 0)
cameraNode.z: 600
}
},
State {
name: "pointMode"
when: radioPointGeom.checked
PropertyChanges {
pointModel.visible: true
pointSettings.visible: true
env.debugSettings.wireframeEnabled: false
originNode.position: Qt.vector3d(0, 0, 0)
originNode.rotation: Qt.quaternion(1, 0, 0, 0)
cameraNode.z: 600
}
},
State {
name: "qmlMode"
when: radioQMLGeom.checked
PropertyChanges {
torusModel.visible: true
torusSettings.visible: true
directionalLight.eulerRotation: Qt.vector3d(-40, 0, 0)
directionalLight.color: "white"
pointLight.color: "white"
pointLight.position: Qt.vector3d(0, 0, 0)
originNode.position: Qt.vector3d(0, 0, 0)
originNode.eulerRotation: Qt.vector3d(-40, 0, 0)
cameraNode.z: 600
}
}
]
}
}
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