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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "glslsymbol.h"
#include <QStringList>
using namespace GLSL;
Symbol::Symbol(Scope *scope)
: _scope(scope)
{
}
Symbol::~Symbol()
{
}
Scope *Symbol::scope() const
{
return _scope;
}
void Symbol::setScope(Scope *scope)
{
_scope = scope;
}
QString Symbol::name() const
{
return _name;
}
void Symbol::setName(const QString &name)
{
_name = name;
}
Scope::Scope(Scope *enclosingScope)
: Symbol(enclosingScope)
{
}
Symbol *Scope::lookup(const QString &name) const
{
if (Symbol *s = find(name))
return s;
Scope *sc = scope();
if (!sc)
return nullptr;
if (!sc->scope()) { // limit interface block lookups to global lookup
const QList<Symbol *> members = sc->members();
for (auto member : members) {
if (member->asInterfaceBlock()) { // can't use InterfaceBlock directly, so use as Scope!
if (Scope *interfaceAsScope = member->asScope()) {
if (Symbol *s = interfaceAsScope->find(name))
return s;
}
}
}
}
// normal lookup
return sc->lookup(name);
}
QList<Symbol *> Scope::members() const
{
return {};
}
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