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/****************************************************************************
**
** Copyright (C) 2017 Crimson AS <info@crimson.no>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the qmlbench tool.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
// The base of all benchmarks. Please be careful with how much you add to this.
// It is not instantiated often (only once per "run"), but it is always present,
// so no low-duration timers etc.
Item {
id: root
// How many iterations to run "right now"? Note that some shells
// (Shell_SustainedFpsWithCount.qml at least) dynamically alter this value
// while the benchmark is running.
property int count: 0
// How many iterations to copy to 'count'? The 'static' shells use this
// value.
property int staticCount: 0
// A boolean benchmark has only two meaningful outputs: good, or bad. An
// contrived example of this would be a benchmark that ensured that we could
// render more than 10 frames in 5 seconds of real-world time (in practice,
// this isn't too useful, but there are real world cases).
//
// This property is simply of use to help mark these tests so they are not
// misinterpreted.
property bool isBooleanResult: false;
// Used to provide a constant "tick" that benchmarks can hook into.
property real t
NumberAnimation on t { from: 0; to: 1; duration: 1000; loops: Animation.Infinite }
}
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