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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
import QtQuick.Layouts 1.2
Item {
id: vectorInput
width: parent.width
height: mainLayout.height
property alias lockProperty: lockButton.lockProperty
property alias lockComponent: lockButton.lockComponent
property alias locked: lockButton.locked
property string label: qsTr("Vector3D") + editorScene.emptyString
property alias xLabel: xLabel.text
property alias yLabel: yLabel.text
property alias zLabel: zLabel.text
property bool blockChange: false
property int roundDigits: 2 // TODO: Determine nice default rounding
property int roundMultiplier: Math.pow(10, roundDigits) // Calculated from roundDigits, do not set directly
property real minimum: -999999999 / roundMultiplier // TODO: Do we need more sensible default minimum?
property real maximum: 999999999 / roundMultiplier // TODO: Do we need more sensible default maximum?
property int step: roundMultiplier
property real inputCellWidth: vectorInput.width * 0.6 > editorContent.maximumControlWidth
? editorContent.maximumControlWidth
: vectorInput.width * 0.6
property string tooltip: ""
property var tooltipArgs: ["", "", ""]
property vector3d value: Qt.vector3d(0, 0, 0)
signal valueEdited
function roundNumber(number) {
if (roundDigits >= 0)
return Math.round(number * roundMultiplier) / roundMultiplier
else
return number
}
onValueChanged: {
blockChange = true
xInput.value = roundNumber(value.x) * roundMultiplier
yInput.value = roundNumber(value.y) * roundMultiplier
zInput.value = roundNumber(value.z) * roundMultiplier
blockChange = false
}
DoubleValidator {
id: doubleValidator
locale: "C"
}
GridLayout {
id: mainLayout
anchors.right: parent.right
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
Layout.rightMargin: 1
columns: 4
rowSpacing: 1
StyledLabel {
id: xLabel
Layout.alignment: Qt.AlignLeft
text: label + " " + qsTr("X") + editorScene.emptyString
enabled: lockButton.buttonEnabled
tooltip: vectorInput.tooltip.arg(tooltipArgs[0])
}
Rectangle {
color: editorContent.paneBackgroundColor
implicitHeight: xInput.height
implicitWidth: inputCellWidth + editorContent.controlMargin
anchors.right: xInput.right
}
StyledSpinBox {
id: xInput
anchors.right: lockButton.left
anchors.rightMargin: 4
Layout.alignment: Qt.AlignRight
implicitWidth: inputCellWidth
implicitHeight: editorContent.qlcControlHeight
to: maximum * roundMultiplier
stepSize: step
from: minimum * roundMultiplier
editable: true
enabled: lockButton.buttonEnabled
contentItem: StyledTextInput {
inputMethodHints: Qt.ImhFormattedNumbersOnly
}
validator: doubleValidator
textFromValue: function(value) {
return value / roundMultiplier
}
valueFromText: function(text) {
return roundNumber(text) * roundMultiplier
}
onValueChanged: {
if (!blockChange) {
var oldValue = vectorInput.value.x
vectorInput.value.x = value / roundMultiplier
if (oldValue !== vectorInput.value.x)
valueEdited()
}
}
Component.onCompleted: {
value = roundNumber(vectorInput.value.x) * roundMultiplier
}
}
Image {
Layout.alignment: Qt.AlignHCenter
Layout.maximumWidth: 16
source: (lockButton.locked || !lockButton.enabled)
? "images/property_grouping_line_locked.png"
: "images/property_grouping_line_open.png"
anchors.right: parent.right
anchors.rightMargin: 3
}
StyledLabel {
id: yLabel
Layout.alignment: Qt.AlignLeft
text: label + " " + qsTr("Y") + editorScene.emptyString
enabled: lockButton.buttonEnabled
tooltip: vectorInput.tooltip.arg(tooltipArgs[1])
}
Rectangle {
color: editorContent.paneBackgroundColor
implicitHeight: yInput.height
implicitWidth: inputCellWidth + editorContent.controlMargin
anchors.right: yInput.right
}
StyledSpinBox {
id: yInput
anchors.right: lockButton.left
anchors.rightMargin: 4
Layout.alignment: Qt.AlignRight
implicitWidth: inputCellWidth
implicitHeight: editorContent.qlcControlHeight
to: maximum * roundMultiplier
stepSize: step
from: minimum * roundMultiplier
editable: true
enabled: lockButton.buttonEnabled
contentItem: StyledTextInput {
inputMethodHints: Qt.ImhFormattedNumbersOnly
}
validator: doubleValidator
textFromValue: function(value) {
return value / roundMultiplier
}
valueFromText: function(text) {
return roundNumber(text) * roundMultiplier
}
onValueChanged: {
if (!blockChange) {
var oldValue = vectorInput.value.y
vectorInput.value.y = value / roundMultiplier
if (oldValue !== vectorInput.value.y)
valueEdited()
}
}
Component.onCompleted: {
value = roundNumber(vectorInput.value.y) * roundMultiplier
}
}
PropertyLockButton {
id: lockButton
Layout.alignment: Qt.AlignVCenter
Layout.maximumWidth: 16
anchors.right: parent.right
label: vectorInput.label
}
StyledLabel {
id: zLabel
Layout.alignment: Qt.AlignLeft
text: label + " " + qsTr("Z") + editorScene.emptyString
enabled: lockButton.buttonEnabled
tooltip: vectorInput.tooltip.arg(tooltipArgs[2])
}
Rectangle {
color: editorContent.paneBackgroundColor
implicitHeight: zInput.height
implicitWidth: inputCellWidth + editorContent.controlMargin
anchors.right: zInput.right
}
StyledSpinBox {
id: zInput
anchors.right: lockButton.left
anchors.rightMargin: 4
Layout.alignment: Qt.AlignRight
implicitWidth: inputCellWidth
implicitHeight: editorContent.qlcControlHeight
to: maximum * roundMultiplier
stepSize: step
from: minimum * roundMultiplier
editable: true
enabled: lockButton.buttonEnabled
contentItem: StyledTextInput {
inputMethodHints: Qt.ImhFormattedNumbersOnly
}
validator: doubleValidator
textFromValue: function(value) {
return value / roundMultiplier
}
valueFromText: function(text) {
return roundNumber(text) * roundMultiplier
}
onValueChanged: {
if (!blockChange) {
var oldValue = vectorInput.value.z
vectorInput.value.z = value / roundMultiplier
if (oldValue !== vectorInput.value.z)
valueEdited()
}
}
Component.onCompleted: {
value = roundNumber(vectorInput.value.z) * roundMultiplier
}
}
Image {
Layout.alignment: Qt.AlignHCenter
Layout.maximumWidth: 16
anchors.right: parent.right
anchors.rightMargin: 3
source: (lockButton.locked || !lockButton.enabled)
? "images/property_grouping_line_locked.png"
: "images/property_grouping_line_open.png"
}
}
}
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