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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "duplicateentitycommand.h"

#include "editorscene.h"
#include "editorsceneitemmodel.h"
#include "editorsceneitem.h"

#include <Qt3DCore/QEntity>

DuplicateEntityCommand::DuplicateEntityCommand(EditorSceneItemModel *sceneModel,
                                         const QString &entityName) :
    m_sceneModel(sceneModel),
    m_entityName(entityName)
{
    setText(QObject::tr("Duplicate entity"));
}

void DuplicateEntityCommand::undo()
{
    if (!m_duplicateName.isEmpty()) {
        QModelIndex index = m_sceneModel->getModelIndexByName(m_duplicateName);
        EditorSceneItem *item = m_sceneModel->editorSceneItemFromIndex(index);
        item->scene()->decrementDuplicateCount();
        m_sceneModel->removeEntity(index);
        m_duplicateName.clear();
    }
}

void DuplicateEntityCommand::redo()
{
    QModelIndex index = m_sceneModel->getModelIndexByName(m_entityName);
    EditorSceneItem *item = m_sceneModel->editorSceneItemFromIndex(index);

    m_duplicateName = item->scene()->duplicateEntity(item->entity());
}