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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef MODELROLECHANGECOMMAND_H
#define MODELROLECHANGECOMMAND_H
#include "editorsceneitemcomponentsmodel.h"
#include <QtWidgets/QUndoCommand>
class EditorSceneItemModel;
class ModelRoleChangeCommand : public QUndoCommand
{
public:
ModelRoleChangeCommand(const QString &text, EditorSceneItemModel *sceneModel,
const QString &entityName,
EditorSceneItemComponentsModel::EditorSceneItemComponentTypes componentType,
int roleIndex,
const QVariant &newValue,
const QVariant &oldValue);
virtual void undo();
virtual void redo();
private:
QAbstractItemModel *getTargetModel() const;
int getRoleIndex(QAbstractItemModel *model) const;
EditorSceneItemModel *m_sceneModel;
QString m_entityName;
EditorSceneItemComponentsModel::EditorSceneItemComponentTypes m_componentType;
int m_modelRoleIndex;
QVariant m_newValue;
QVariant m_oldValue;
};
#endif // MODELROLECHANGECOMMAND_H
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