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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0

Rectangle {
    id: root
    color: "white"
    width: 600
    height: 300

    Image {
        id: background
        width: parent.width/2
        height: parent.height
        source: "resources/Qt.png"
        anchors {
            right: parent.right
            top: parent.top
        }
    }

    ShaderEffect {
        id: shaderEffect
        width: parent.width/2
        height: parent.height
        anchors {
            left: parent.left
            top: parent.top
        }

        property variant source: background
        property real frequency: 20
        property real amplitude: 0.05
        property real time

        NumberAnimation on time {
            from: 0; to: Math.PI * 2
            duration: 1000
            loops: Animation.Infinite
        }

        fragmentShader:
            "varying highp vec2 qt_TexCoord0;
            uniform sampler2D source;
            uniform lowp float qt_Opacity;
            uniform highp float frequency;
            uniform highp float amplitude;
            uniform highp float time;
            void main(){
                  vec2 p= sin(time + frequency * qt_TexCoord0);
                  gl_FragColor = texture2D(source, qt_TexCoord0 + amplitude *vec2(p.y, -p.x))* qt_Opacity;
                       }";
    }

}