| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I8105424281eed871037fa6c463871ca8829876b5
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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When using Manual run mode on a QComputeCommand, we rely on the enabled
property changing to enable/disable the backend ComputeCommand for a given
set of frames.
Since we weren't setting any dirty flag when the enabled property changed,
Qt 3D was not rebuilding the list of active compute commands but rather
using the one stored in its cache. This resulted in the ComputeCommand, now
disabled, to still be called for execution until something else triggered
a command rebuild.
The renderer calls ComputeDirty after it has executed a compute call.
This explains why eventually we only had 2 calls (and not a perpetual loop)
when calling trigger(1). One was the valid call, followed by the invalid one
(and then the command list got rebuilt because of the ComputeDirty flag set by
the renderer).
Task-number: QTBUG-86493
Change-Id: I7b31606a03609dc13294256b1dac89ee86730ba1
Pick-to: 6.2 5.15
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Mostly old messaging API
Change-Id: I17eb2206b2ede56d2f7d36375d5e711d6149019f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ia106a235648df7232fbcaf4f61c880a9ab5491ef
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I773955df33f0b4dcdaa0953633761ff82f3d0da4
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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It could be that when initialized all members match the default
values. We still want to mark Compute as dirty when such a node
is created to trigger the proper jobs later on.
Change-Id: If744fa4a140e27a9880598231c6cdad4bfab1e20
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I5e755bbc7e3a948f7f2356d7110ac817ae32616a
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I90ae642d49af5f08fb828950bbdff8a30bc111b9
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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It can either be Continuous, like it was until now or Manual.
When in manual mode, the compute shader will only be executed
by calling trigger()
Change-Id: Icaae24f4691ccd821297f967d564e7a883fa60b5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-51494
Change-Id: Ic326499f80b5a91b2d19c09770de926f220cc805
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This more correctly reflects the semantic meaning.
Task-number: QTBUG-51494
Change-Id: I3a230e959ea007f1d19808eae73b5d95b6f06514
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Implemented a few missing initializeFromPeer() implementations along
with the corresponding frontend node creation change creation functions.
Adapted unit tests.
Change-Id: I571e53a7b68a5544bd0e308df0baf7e52533306e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-52736
Change-Id: I58f9cbcdf018e7b672d33dd865067485412b79fe
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Trying to unify naming of change types.
Change-Id: I0bfca0b7ba5adeaaa6145f75ddb41731f76adc09
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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sceneChangeEvent calls BackendNode::sceneChangeEvent to handle updates on the
enabled property plus some special markDirty handling that might come in later.
Change-Id: I03631cbfe554a2c8790f6706b403b5bfa6f8262c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I8b68857adad2adf8baf7a58506cb16e2b3c84d01
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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* Renamed to QComputeCommand
* Removed protected ctor
* Added x,y,z workgroup properties
* Renamed backend elements to match frontend
Change-Id: I3959ec671a7d6e86239f72336f02452ea58919ee
Task-number: QTBUG-51514
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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