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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QSHADERFORMAT_P_H
#define QT3DRENDER_QSHADERFORMAT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <QtCore/qstringlist.h>
#include <QtCore/qversionnumber.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender
{
class QShaderFormat
{
public:
enum Api : int {
NoApi,
OpenGLNoProfile,
OpenGLCoreProfile,
OpenGLCompatibilityProfile,
OpenGLES,
VulkanFlavoredGLSL,
RHI
};
enum ShaderType : int {
Vertex = 0,
TessellationControl,
TessellationEvaluation,
Geometry,
Fragment,
Compute
};
Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderFormat() noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT Api api() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT void setApi(Api api) noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT QVersionNumber version() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT void setVersion(const QVersionNumber &version) noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList extensions() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT void setExtensions(const QStringList &extensions) noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT QString vendor() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT void setVendor(const QString &vendor) noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT bool isValid() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT bool supports(const QShaderFormat &other) const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderType shaderType() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT void setShaderType(ShaderType shaderType) noexcept;
private:
Api m_api;
QVersionNumber m_version;
QStringList m_extensions;
QString m_vendor;
ShaderType m_shaderType;
};
Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept;
inline bool operator!=(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept
{
return !(lhs == rhs);
}
}
Q_DECLARE_TYPEINFO(Qt3DRender::QShaderFormat, Q_RELOCATABLE_TYPE);
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::QShaderFormat)
#endif // QT3DRENDER_QSHADERFORMAT_P_H
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