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| author | Inho Lee <inho.lee@qt.io> | 2025-12-09 11:55:15 +0100 |
|---|---|---|
| committer | Inho Lee <inho.lee@qt.io> | 2025-12-15 09:09:55 +0100 |
| commit | 5a7a355560182fdc7e0625623fd024b7b2c143f5 (patch) | |
| tree | bbe1ee42d1674c47cb6e6da9ea536fece79d4736 /config.tests/quick3d_assimp/main.cpp | |
| parent | 4654f035c359e6d1b1e126e21d051b4e20716d0b (diff) | |
Amends, 04ddb0878ebc8590e7f68289b215fe07a36edcbe
QQ3D is using texture arrays for morph animations and
it can run the maximum number of morph targets supported
in the GPU.
Pick-to: 6.11 6.10 6.8
Change-Id: I9ac952eff45251c54a70df8648001011622d4fea
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'config.tests/quick3d_assimp/main.cpp')
0 files changed, 0 insertions, 0 deletions
