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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
VARYING vec2 texcoord;
void MAIN() {
if (debugUV) {
FRAGCOLOR = vec4(texcoord.x, texcoord.y, 0.0, 1.0);
} else {
vec4 texel = texture(baseMap, texcoord);
FRAGCOLOR = vec4(texel.rgb, 1.0);
}
}
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