1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
|
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
import QtQuick3D.Helpers
import QtQuick.Controls
import QtQuick.Layouts
Window {
id: appWindow
width: 1280
height: 720
visible: true
title: qsTr("PhysX Friction Test")
PhysicsWorld {
id: physicsWorld
gravity: Qt.vector3d(0, -9.81, 0)
running: false
typicalLength: typicalLengthSlider.value
typicalSpeed: typicalSpeedSlider.value
scene: viewport.scene
}
View3D {
id: viewport
anchors.fill: parent
environment: SceneEnvironment {
antialiasingMode: SceneEnvironment.MSAA
}
focus: true
Keys.onSpacePressed: {
console.log("toggle physics")
physicsWorld.running = !physicsWorld.running
}
Node {
id: scene1
PerspectiveCamera {
id: camera1
z: 5
x: -2
y: 1
eulerRotation : Qt.vector3d(-20, -20, 0)
clipFar: 500
clipNear: 0.01
}
DirectionalLight {
eulerRotation: Qt.vector3d(-45, 45, 0)
castsShadow: true
brightness: 1
shadowMapQuality: Light.ShadowMapQualityVeryHigh
shadowBias: 0.05
pcfFactor: 0.005
}
PhysicsMaterial {
id: testMaterial
staticFriction: staticFrictionSlider.value
dynamicFriction: dynamicFrictionSlider.value
restitution: restitutionSlider.value
}
DynamicRigidBody {
id: floor
isKinematic: true
eulerRotation: Qt.vector3d(-79, -90, 0)
kinematicEulerRotation: Qt.vector3d(-79, -90, 0)
scale: Qt.vector3d(0.3, 0.3, 0.3)
physicsMaterial: testMaterial
collisionShapes: PlaneShape {
enableDebugDraw: true
}
Model {
source: "#Rectangle"
materials: PrincipledMaterial {
baseColor: "green"
}
}
}
DynamicRigidBody {
id: box
physicsMaterial: testMaterial
mass: 50
function init() {
console.log("Reinit pos")
box.reset(Qt.vector3d(0, 5.9, 0), Qt.vector3d(0, 0, 0));
}
y: 0.9
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "red"
}
scale: Qt.vector3d(0.01, 0.01, 0.01)
}
collisionShapes: BoxShape {
extents: Qt.vector3d(1, 1, 1)
enableDebugDraw: true
}
}
} // scene
} // View3D
WasdController {
keysEnabled: true
property bool controllingUnit: false
controlledObject: camera1
speed: 0.02
shiftSpeed: 0.2
Keys.onPressed: (event)=> {
if (keysEnabled) handleKeyPress(event);
if (event.key === Qt.Key_Space) {
if (box.isKinematic) {
console.log("set box to moving")
box.isKinematic = false
physicsWorld.running = true
} else {
physicsWorld.running = !physicsWorld.running
console.log("Set physics to", physicsWorld.running)
}
} else if (event.key === Qt.Key_J) {
floor.kinematicEulerRotation.x++
} else if (event.key === Qt.Key_K) {
floor.kinematicEulerRotation.x--
} else if (event.key === Qt.Key_I) {
box.init()
}
}
Keys.onReleased: (event)=> { if (keysEnabled) handleKeyRelease(event) }
}
ColumnLayout {
Label {
text: "Static friction: " + staticFrictionSlider.value
}
Slider {
id: staticFrictionSlider
focusPolicy: Qt.NoFocus
from: 0
to: 1
value: 0.1
}
Label {
text: "Dynamic friction: " + dynamicFrictionSlider.value
}
Slider {
id: dynamicFrictionSlider
focusPolicy: Qt.NoFocus
from: 0
to: 1
value: 0.1
}
Label {
text: "Restitution: " + restitutionSlider.value
}
Slider {
id: restitutionSlider
focusPolicy: Qt.NoFocus
from: 0
to: 1
value: 0.1
}
Label {
text: "Typical length: " + typicalLengthSlider.value
}
Slider {
id: typicalLengthSlider
focusPolicy: Qt.NoFocus
from: 0
to: 10
value: 1
}
Label {
text: "Typical speed: " + typicalSpeedSlider.value
}
Slider {
id: typicalSpeedSlider
focusPolicy: Qt.NoFocus
from: 0
to: 10
value: 1
}
}
}
|