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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
DynamicRigidBody {
property bool inArea: false
mass: 10
y: 2
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: inArea ? "blue" : "red"
}
scale: Qt.vector3d(0.01, 0.01, 0.01)
}
collisionShapes: BoxShape {
extents: Qt.vector3d(1, 1, 1)
}
}
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