summaryrefslogtreecommitdiffstats
path: root/chromium/build/config/compiler/compiler.gni
blob: ef8cc5fdfd53a782c6523080e88f33b2f5ee9b67 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

import("//build/config/chrome_build.gni")
import("//build/config/chromecast_build.gni")
import("//build/config/chromeos/args.gni")
import("//build/config/compiler/pgo/pgo.gni")
import("//build/config/sanitizers/sanitizers.gni")
import("//build/toolchain/goma.gni")
import("//build/toolchain/toolchain.gni")
import("//build_overrides/build.gni")

if (is_android) {
  import("//build/config/android/abi.gni")
}
if (current_cpu == "arm" || current_cpu == "arm64") {
  import("//build/config/arm.gni")
}

if (is_mac) {
  import("//build/config/mac/symbols.gni")
}

declare_args() {
  # How many symbols to include in the build. This affects the performance of
  # the build since the symbols are large and dealing with them is slow.
  #   2 means regular build with symbols.
  #   1 means minimal symbols, usually enough for backtraces only. Symbols with
  # internal linkage (static functions or those in anonymous namespaces) may not
  # appear when using this level.
  #   0 means no symbols.
  #   -1 means auto-set according to debug/release and platform.
  symbol_level = -1

  # Android-only: Strip the debug info of libraries within lib.unstripped to
  # reduce size. As long as symbol_level > 0, this will still allow stacks to be
  # symbolized.
  strip_debug_info = false

  # Compile in such a way as to enable profiling of the generated code. For
  # example, don't omit the frame pointer and leave in symbols.
  enable_profiling = false

  # use_debug_fission: whether to use split DWARF debug info
  # files. This can reduce link time significantly, but is incompatible
  # with some utilities such as icecc and ccache. Requires gold and
  # gcc >= 4.8 or clang.
  # http://gcc.gnu.org/wiki/DebugFission
  #
  # This is a placeholder value indicating that the code below should set
  # the default.  This is necessary to delay the evaluation of the default
  # value expression until after its input values such as use_gold have
  # been set, e.g. by a toolchain_args() block.
  use_debug_fission = "default"

  # Enables support for ThinLTO, which links 3x-10x faster than full LTO. See
  # also http://blog.llvm.org/2016/06/thinlto-scalable-and-incremental-lto.html
  # Use it by default on official-optimized android and Chrome OS builds, but
  # not ARC or linux-chromeos since it's been seen to not play nicely with
  # Chrome's clang. crbug.com/1033839
  use_thin_lto = is_cfi || (is_official_build &&
                            (target_os == "android" ||
                             (target_os == "chromeos" && is_chromeos_device)))

  # If true, use Goma for ThinLTO code generation where applicable.
  use_goma_thin_lto = false

  # Limit the number of jobs (threads/processes) the linker is allowed
  # to use (for linkers that support this).
  max_jobs_per_link = 8

  # Whether we're using a sample profile collected on an architecture different
  # than the one we're compiling for.
  #
  # It's currently not possible to collect AFDO profiles on anything but
  # x86{,_64}.
  using_mismatched_sample_profile = current_cpu != "x64" && current_cpu != "x86"

  # Whether an error should be raised on attempts to make debug builds with
  # is_component_build=false. Very large debug symbols can have unwanted side
  # effects so this is enforced by default for chromium.
  forbid_non_component_debug_builds = build_with_chromium

  # Exclude unwind tables by default for official builds as unwinding can be
  # done from stack dumps produced by Crashpad at a later time "offline" in the
  # crash server. Since this increases binary size, we don't recommend including
  # them in shipping builds.
  # For unofficial (e.g. development) builds and non-Chrome branded (e.g. Cronet
  # which doesn't use Crashpad, crbug.com/479283) builds it's useful to be able
  # to unwind at runtime.
  exclude_unwind_tables = is_official_build
}

assert(!is_cfi || use_thin_lto, "CFI requires ThinLTO")

# If true, optimize for size. Does not affect windows builds.
# Linux & Mac favor speed over size.
# TODO(brettw) it's weird that Mac and desktop Linux are different. We should
# explore favoring size over speed in this case as well.
optimize_for_size = is_android || is_chromecast || is_fuchsia || is_ios

declare_args() {
  # Whether we should consider the profile we're using to be accurate. Accurate
  # profiles have the benefit of (potentially substantial) binary size
  # reductions, by instructing the compiler to optimize cold and uncovered
  # functions heavily for size. This often comes at the cost of performance.
  sample_profile_is_accurate = optimize_for_size
}

# Determine whether to enable or disable frame pointers, based on the platform
# and build arguments.
if (is_chromeos) {
  # ChromeOS generally prefers frame pointers, to support CWP.
  # However, Clang does not currently generate usable frame pointers in ARM
  # 32-bit builds (https://bugs.llvm.org/show_bug.cgi?id=18505) so disable them
  # there to avoid the unnecessary overhead.
  enable_frame_pointers = current_cpu != "arm"
} else if (is_mac || is_ios || is_linux) {
  enable_frame_pointers = true
} else if (is_win) {
  # 64-bit Windows ABI doesn't support frame pointers.
  if (current_cpu == "x64") {
    enable_frame_pointers = false
  } else {
    enable_frame_pointers = true
  }
} else if (is_android) {
  enable_frame_pointers =
      enable_profiling ||
      # Ensure that stacks from arm64 crash dumps are usable (crbug.com/391706).
      current_cpu == "arm64" ||
      # For x86 Android, unwind tables are huge without frame pointers
      # (crbug.com/762629). Enabling frame pointers grows the code size slightly
      # but overall shrinks binaries considerably by avoiding huge unwind
      # tables.
      (current_cpu == "x86" && !exclude_unwind_tables && optimize_for_size) ||
      using_sanitizer ||
      # For caller-callee instrumentation version which needs frame pointers to
      # get the caller address.
      use_call_graph
} else {
  # Explicitly ask for frame pointers, otherwise:
  # * Stacks may be missing for sanitizer and profiling builds.
  # * Debug tcmalloc can crash (crbug.com/636489).
  enable_frame_pointers = using_sanitizer || enable_profiling || is_debug
}

# In general assume that if we have frame pointers then we can use them to
# unwind the stack. However, this requires that they are enabled by default for
# most translation units, that they are emitted correctly, and that the
# compiler or platform provides a way to access them.
can_unwind_with_frame_pointers = enable_frame_pointers
if (current_cpu == "arm" && arm_use_thumb) {
  # We cannot currently unwind ARM Thumb frame pointers correctly.
  # See https://bugs.llvm.org/show_bug.cgi?id=18505
  can_unwind_with_frame_pointers = false
} else if (is_win) {
  # Windows 32-bit does provide frame pointers, but the compiler does not
  # provide intrinsics to access them, so we don't use them.
  can_unwind_with_frame_pointers = false
}

assert(!can_unwind_with_frame_pointers || enable_frame_pointers)

# Unwinding with CFI table is only possible on static library builds and
# requried only when frame pointers are not enabled.
can_unwind_with_cfi_table = is_android && !is_component_build &&
                            !enable_frame_pointers && current_cpu == "arm"

declare_args() {
  # Set to true to use lld, the LLVM linker.
  use_lld = is_clang && (!is_ios && !is_mac)
}

declare_args() {
  # Whether to use the gold linker from binutils instead of lld or bfd.
  use_gold =
      !use_lld && !(is_chromecast && is_linux &&
                    (current_cpu == "arm" || current_cpu == "mipsel")) &&
      ((is_linux && (current_cpu == "x64" || current_cpu == "x86" ||
                     current_cpu == "arm" || current_cpu == "arm64" ||
                     current_cpu == "mipsel" || current_cpu == "mips64el")) ||
       (is_android && (current_cpu == "x86" || current_cpu == "x64" ||
                       current_cpu == "arm" || current_cpu == "arm64")))
}

# Use relative paths for debug info. This is important to make the build
# results independent of the checkout and build directory names, which
# in turn is important for goma compile hit rate.
# Setting this to true may make it harder to debug binaries on Linux, see
# https://chromium.googlesource.com/chromium/src/+/master/docs/linux/debugging.md#Source-level-debug-with-fdebug_compilation_dir
# It's not clear if the crash server will correctly handle dSYMs with relative
# paths, so we disable this feature for official benefit. The main benefit is
# deterministic builds to reduce compile times, so this is less relevant for
# official builders.
strip_absolute_paths_from_debug_symbols_default =
    is_android || is_fuchsia || is_nacl || (is_win && use_lld) || is_linux ||
    (is_mac && !enable_dsyms) || ios_use_goma_rbe

# If the platform uses stripped absolute paths by default, then we don't expose
# it as a configuration option. If this is causing problems, please file a bug.
if (strip_absolute_paths_from_debug_symbols_default) {
  strip_absolute_paths_from_debug_symbols = true
} else {
  declare_args() {
    strip_absolute_paths_from_debug_symbols = false
  }
}

# If it wasn't manually set, set to an appropriate default.
assert(symbol_level >= -1 && symbol_level <= 2, "Invalid symbol_level")
if (symbol_level == -1) {
  if (is_android && !is_component_build) {
    # Reduce symbol level when it will cause invalid elf files to be created
    # (due to file size). https://crbug.com/648948.
    symbol_level = 1
  } else if (is_chromeos_device) {
    # Use lower symbol level in Simple Chrome build for faster link time.
    # For Simple Chrome, this should take precedence over is_official_build,
    # turned on by --internal.
    if ((target_cpu == "x64" || target_cpu == "x86") && !is_debug) {
      # For release x86/x64 build, specify symbol_level=0 for faster link time.
      # x86/x64 shows backtraces with symbol_level=0 (arm requires
      # symbol_level=1).
      symbol_level = 0
    } else {
      symbol_level = 1
    }
  } else if (using_sanitizer) {
    # Sanitizers need line table info for stack traces. They don't need type
    # info or variable info, so we can leave that out to speed up the build.
    # Sanitizers also require symbols for filename suppressions to work.
    symbol_level = 1
  } else if ((!is_nacl && !is_linux && !is_fuchsia && current_os != "aix") ||
             is_debug || is_official_build || is_chromecast) {
    # Linux builds slower by having symbols as part of the target binary,
    # whereas Mac and Windows have them separate, so in Release Linux, default
    # them off, but keep them on for Official builds and Chromecast builds.
    symbol_level = 2
  } else {
    symbol_level = 0
  }
}

# Non-component debug builds with symbol_level = 2 are an undesirable (very slow
# build times) and unsupported (some test binaries will fail with > 4 GB PDBs)
# combination. This is only checked when current_toolchain == default_toolchain
# because the is_component_build flag is set to false in various components of
# the build (like nacl) and we don't want to assert on those.
# iOS does not support component builds so add an exception for this platform.
if (forbid_non_component_debug_builds) {
  assert(symbol_level != 2 || current_toolchain != default_toolchain ||
             is_component_build || !is_debug || is_ios,
         "Can't do non-component debug builds at symbol_level=2")
}

# Assert that the configuration isn't going to hit https://crbug.com/648948.
# An exception is made when target_os == "chromeos" as we only use the Android
# toolchain there to build relatively small binaries.
assert(ignore_elf32_limitations || !is_android || target_os == "chromeos" ||
           is_component_build || symbol_level < 2,
       "Android 32-bit non-component builds cannot have symbol_level=2 " +
           "due to 4GiB file size limit, see https://crbug.com/648948. " +
           "If you really want to try this out, " +
           "set ignore_elf32_limitations=true.")