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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/metrics/entropy_state.h"
#include "base/command_line.h"
#include "base/metrics/histogram_functions.h"
#include "base/rand_util.h"
#include "base/strings/string_number_conversions.h"
#include "components/metrics/metrics_pref_names.h"
#include "components/metrics/metrics_switches.h"
#include "components/prefs/pref_service.h"
#if BUILDFLAG(IS_ANDROID)
#include "base/android/jni_android.h"
#include "components/metrics/jni_headers/LowEntropySource_jni.h"
#endif // BUILDFLAG(IS_ANDROID)
namespace metrics {
namespace {
// Generates a new non-identifying entropy source used to seed persistent
// activities. Make it static so that the new low entropy source value will
// only be generated on first access. And thus, even though we may write the
// new low entropy source value to prefs multiple times, it stays the same
// value.
int GenerateLowEntropySource() {
#if BUILDFLAG(IS_ANDROID)
// Note: As in the non-Android case below, the Java implementation also uses
// a static cache, so subsequent invocations will return the same value.
JNIEnv* env = base::android::AttachCurrentThread();
return Java_LowEntropySource_generateLowEntropySource(env);
#else
static const int low_entropy_source =
base::RandInt(0, EntropyState::kMaxLowEntropySize - 1);
return low_entropy_source;
#endif // BUILDFLAG(IS_ANDROID)
}
// Generates a new non-identifying low entropy source using the same method
// that's used for the actual low entropy source. This one, however, is only
// used for statistical validation, and *not* for randomization or experiment
// assignment.
int GeneratePseudoLowEntropySource() {
#if BUILDFLAG(IS_ANDROID)
// Note: As in the non-Android case below, the Java implementation also uses
// a static cache, so subsequent invocations will return the same value.
JNIEnv* env = base::android::AttachCurrentThread();
return Java_LowEntropySource_generatePseudoLowEntropySource(env);
#else
static const int pseudo_low_entropy_source =
base::RandInt(0, EntropyState::kMaxLowEntropySize - 1);
return pseudo_low_entropy_source;
#endif // BUILDFLAG(IS_ANDROID)
}
} // namespace
EntropyState::EntropyState(PrefService* local_state)
: local_state_(local_state) {}
// static
constexpr int EntropyState::kLowEntropySourceNotSet;
// static
void EntropyState::ClearPrefs(PrefService* local_state) {
local_state->ClearPref(prefs::kMetricsLowEntropySource);
local_state->ClearPref(prefs::kMetricsOldLowEntropySource);
local_state->ClearPref(prefs::kMetricsPseudoLowEntropySource);
}
// static
void EntropyState::RegisterPrefs(PrefRegistrySimple* registry) {
registry->RegisterIntegerPref(prefs::kMetricsLowEntropySource,
kLowEntropySourceNotSet);
registry->RegisterIntegerPref(prefs::kMetricsOldLowEntropySource,
kLowEntropySourceNotSet);
registry->RegisterIntegerPref(prefs::kMetricsPseudoLowEntropySource,
kLowEntropySourceNotSet);
}
std::string EntropyState::GetHighEntropySource(
const std::string& initial_client_id) {
DCHECK(!initial_client_id.empty());
// For metrics reporting-enabled users, we combine the client ID and low
// entropy source to get the final entropy source.
// This has two useful properties:
// 1) It makes the entropy source less identifiable for parties that do not
// know the low entropy source.
// 2) It makes the final entropy source resettable.
// If this install has an old low entropy source, continue using it, to avoid
// changing the group assignments of studies using high entropy. New installs
// only have the new low entropy source. If the number of installs with old
// sources ever becomes small enough (see UMA.LowEntropySourceValue), we could
// remove it, and just use the new source here.
int low_entropy_source = GetOldLowEntropySource();
if (low_entropy_source == kLowEntropySourceNotSet)
low_entropy_source = GetLowEntropySource();
return initial_client_id + base::NumberToString(low_entropy_source);
}
int EntropyState::GetLowEntropySource() {
UpdateLowEntropySources();
return low_entropy_source_;
}
int EntropyState::GetPseudoLowEntropySource() {
UpdateLowEntropySources();
return pseudo_low_entropy_source_;
}
int EntropyState::GetOldLowEntropySource() {
UpdateLowEntropySources();
return old_low_entropy_source_;
}
void EntropyState::UpdateLowEntropySources() {
// The default value for |low_entropy_source_| and the default pref value are
// both |kLowEntropySourceNotSet|, which indicates the value has not been set.
if (low_entropy_source_ != kLowEntropySourceNotSet &&
pseudo_low_entropy_source_ != kLowEntropySourceNotSet)
return;
const base::CommandLine* command_line(base::CommandLine::ForCurrentProcess());
// Only try to load the value from prefs if the user did not request a reset.
// Otherwise, skip to generating a new value. We would have already returned
// if both |low_entropy_source_| and |pseudo_low_entropy_source_| were set,
// ensuring we only do this reset on the first call to
// UpdateLowEntropySources().
if (!command_line->HasSwitch(switches::kResetVariationState)) {
int new_pref = local_state_->GetInteger(prefs::kMetricsLowEntropySource);
if (IsValidLowEntropySource(new_pref))
low_entropy_source_ = new_pref;
int old_pref = local_state_->GetInteger(prefs::kMetricsOldLowEntropySource);
if (IsValidLowEntropySource(old_pref))
old_low_entropy_source_ = old_pref;
int pseudo_pref =
local_state_->GetInteger(prefs::kMetricsPseudoLowEntropySource);
if (IsValidLowEntropySource(pseudo_pref))
pseudo_low_entropy_source_ = pseudo_pref;
}
// If the new source is missing or corrupt (or requested to be reset), then
// (re)create it. Don't bother recreating the old source if it's corrupt,
// because we only keep the old source around for consistency, and we can't
// maintain a consistent value if we recreate it.
if (low_entropy_source_ == kLowEntropySourceNotSet) {
low_entropy_source_ = GenerateLowEntropySource();
DCHECK(IsValidLowEntropySource(low_entropy_source_));
local_state_->SetInteger(prefs::kMetricsLowEntropySource,
low_entropy_source_);
}
// If the pseudo source is missing or corrupt (or requested to be reset), then
// (re)create it. Don't bother recreating the old source if it's corrupt,
// because we only keep the old source around for consistency, and we can't
// maintain a consistent value if we recreate it.
if (pseudo_low_entropy_source_ == kLowEntropySourceNotSet) {
pseudo_low_entropy_source_ = GeneratePseudoLowEntropySource();
DCHECK(IsValidLowEntropySource(pseudo_low_entropy_source_));
local_state_->SetInteger(prefs::kMetricsPseudoLowEntropySource,
pseudo_low_entropy_source_);
}
// If the old source was present but corrupt (or requested to be reset), then
// we'll never use it again, so delete it.
if (old_low_entropy_source_ == kLowEntropySourceNotSet &&
local_state_->HasPrefPath(prefs::kMetricsOldLowEntropySource)) {
local_state_->ClearPref(prefs::kMetricsOldLowEntropySource);
}
DCHECK_NE(low_entropy_source_, kLowEntropySourceNotSet);
}
// static
bool EntropyState::IsValidLowEntropySource(int value) {
return value >= 0 && value < kMaxLowEntropySize;
}
} // namespace metrics
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