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Kromster
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I have been stuck on an issue for 6 hours now, and would really appreciate your advice. Currently, myMy app isn't compatible with all screen sizes. When testing on a small size, my textview overlaps with my button. So, as suggested on the Android Documentation, and many stack overflow pages, I created a new Android Resource Directory:

Directories

In my layout-small, I copy and pasted one of the xml layouts of a layout that was overlapping in small screen size. So now, it looks like this:

enter image description here

My layout, activity_finished_before_timer.xml, was just copied from the regular layout to the small layout. Now, in my manifest, I specified the following. I don't know if this is necessary, but after spending hours online searching for the answer, I added it just in case:

<supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true"
        android:anyDensity="true" />

After doing everything I could find for hours and hours, the layout is still overlapping. By overlapping, I mean that my textview is under my button on a small screen. It looks fine on a regular screen though.

I have got some advice to do something where I create a layout resource file, but instead of titling the resource file as layout-small, I should title it with the dp size at which my app stops working:

layout-swp365dp

This would mean (In coding terms:)

if (screen size > 365dp) use default;
else use default-adjusted.

Now, how do I get the screen size then? On my emulator, the size is given like this:

enter image description here

How do I get the size in dp then? For this method, I would just need to hit and try different screen sizes until I find the one that doesn't work. How do I do that? Is there an easier way?

So, now I am lost I would really appreciate any feedback on how to resolve this issue of why the layout is still being overlapped. It is very odd, since I have done everything I needed to according to all of the sources I looked at. Please help me in figuring out how to make my layout flexible enough for multiple screen sizes. Although I am frustrated at this issue, I am more eager to learn out of it, as it is my first android game.

Thanks so much for your feedback,

Ruchir

I have been stuck on an issue for 6 hours now, and would really appreciate your advice. Currently, my app isn't compatible with all screen sizes. When testing on a small size, my textview overlaps with my button. So, as suggested on the Android Documentation, and many stack overflow pages, I created a new Android Resource Directory:

Directories

In my layout-small, I copy and pasted one of the xml layouts of a layout that was overlapping in small screen size. So now, it looks like this:

enter image description here

My layout, activity_finished_before_timer.xml, was just copied from the regular layout to the small layout. Now, in my manifest, I specified the following. I don't know if this is necessary, but after spending hours online searching for the answer, I added it just in case:

<supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true"
        android:anyDensity="true" />

After doing everything I could find for hours and hours, the layout is still overlapping. By overlapping, I mean that my textview is under my button on a small screen. It looks fine on a regular screen though.

I have got some advice to do something where I create a layout resource file, but instead of titling the resource file as layout-small, I should title it with the dp size at which my app stops working:

layout-swp365dp

This would mean (In coding terms:)

if (screen size > 365dp) use default;
else use default-adjusted.

Now, how do I get the screen size then? On my emulator, the size is given like this:

enter image description here

How do I get the size in dp then? For this method, I would just need to hit and try different screen sizes until I find the one that doesn't work. How do I do that? Is there an easier way?

So, now I am lost I would really appreciate any feedback on how to resolve this issue of why the layout is still being overlapped. It is very odd, since I have done everything I needed to according to all of the sources I looked at. Please help me in figuring out how to make my layout flexible enough for multiple screen sizes. Although I am frustrated at this issue, I am more eager to learn out of it, as it is my first android game.

Thanks so much for your feedback,

Ruchir

My app isn't compatible with all screen sizes. When testing on a small size, my textview overlaps with my button. So, as suggested on the Android Documentation, and many stack overflow pages, I created a new Android Resource Directory:

Directories

In my layout-small, I copy and pasted one of the xml layouts of a layout that was overlapping in small screen size. So now, it looks like this:

enter image description here

My layout, activity_finished_before_timer.xml, was just copied from the regular layout to the small layout. Now, in my manifest, I specified the following. I don't know if this is necessary, but after spending hours online searching for the answer, I added it just in case:

<supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true"
        android:anyDensity="true" />

After doing everything I could find for hours and hours, the layout is still overlapping. By overlapping, I mean that my textview is under my button on a small screen. It looks fine on a regular screen though.

I have got some advice to do something where I create a layout resource file, but instead of titling the resource file as layout-small, I should title it with the dp size at which my app stops working:

layout-swp365dp

This would mean (In coding terms:)

if (screen size > 365dp) use default;
else use default-adjusted.

Now, how do I get the screen size then? On my emulator, the size is given like this:

enter image description here

How do I get the size in dp then? For this method, I would just need to hit and try different screen sizes until I find the one that doesn't work. How do I do that? Is there an easier way?

So, now I am lost I would really appreciate any feedback on how to resolve this issue of why the layout is still being overlapped. It is very odd, since I have done everything I needed to according to all of the sources I looked at. Please help me in figuring out how to make my layout flexible enough for multiple screen sizes. Although I am frustrated at this issue, I am more eager to learn out of it, as it is my first android game.

Tweeted twitter.com/StackGameDev/status/673557111700332545
Game-design tag does not apply, added resolution tag as it seemed more appropriate.
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user1430
user1430
Game-design tag does not apply, added resolution tag as it seemed more appropriate.
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