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Questions tagged [resolution]

The pixel resolution that the game displays in, or can be displayed in if there are multiple.

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I am trying to make a game using Godot 4.5 where enemies spawn off-screen, but I faced this bug where they spawn on-screen instead: The white squares are the spawned enemies and the red is the player....
Jyle's user avatar
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I am working on creating an options menu through which I can change resolution and toggle full screen mode. I am allowing only those resolutions that have aspect ratio 16:9, as my game was originally ...
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I’m a beginner developing a 2D game in SDL2 using C with a visual style that uses crisp high resolution graphics (like geometry dash and Hollow Knight -- not pixel art). I want the game to scale ...
NewCoder's user avatar
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In the editor, it does not matter if I set the resolution in the game view to my pc resolution (1920x1080) or to "Free Aspect". The only thing that changes is that in "Free Aspect",...
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I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
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I just started to study openGL and I wrote this "Hello World" program to draw a triangle. ...
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I have a very simple scene in Unity, with a single object (with a SpriteRenderer). When I view it in the Unity simulator, it looks like this: When I click "rotate", to rotate the simulator ...
Erel Segal-Halevi's user avatar
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2 answers
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I'm developing a 2D grand strategy game in the style of Age of History and Paradox games using Godot v4. My current map creation method involves creating a background PNG image of the world map with ...
Арсен Исаченко's user avatar
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I am facing an issue where I'm able to adjust the resolution for different phones like Android and iOS but not for tablet devices. Is there any way to set it, for all kinds of devices, to display only ...
Mohammed Rilwan Ibrahim's user avatar
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I want to handle different resolutions without altering any game objects. I tried using SDL_RenderSetLogicalSize() but I don't know how to implement it properly. ...
RGthehuman's user avatar
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How to make sure my UI remains the same across multiple screens? I've looked at some tutorials, but they didn't seem to apply to my situation. I tried the following, but they didn't resolve my problem:...
Cei's user avatar
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I am programming a game in SDL2 and I am looking for advice on how to handle interactivity of UI components when the screen resolution and logical resolutions are different. Up to now I have been ...
lancen's user avatar
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When I build and run my game, the resolution is different than in editor. Note: My monitor's display settings are 2560 x 1440. My editor's game display is set to Full HD (1920 x 1080). I have UI ...
PayasoPrince's user avatar
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I have an orthographic camera of size = 10.8 and I use it as base and have developed the game for a 1080 display. On a ...
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I recently drew a game sprite for my game using Adobe Illustrator 2021. I exported the sprite using the Export for Screens menu to export the entire artboard. The problem I have in Unity 2021+ is that ...
rasputin's user avatar
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I create a WebGL game. After building project I discovered that the game doesn't fit the screen size How you can see the canvas is perfectly scaled but the game didn't I don't know what I changed but ...
EzioMercer's user avatar
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Android has this document where they define thee terms for screen size, and pixel density such as screenSize="small", "ldpi". Here is the link to that document: https://developer....
Job_September_2020's user avatar
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There are new "foldable" mobile devices such as Samsung foldable phones. Is there any way we can write a C# script in Unity to detect if the device is a foldable phone ? I try, but can't ...
Job_September_2020's user avatar
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As the title says, Godot is stretching/distorting pixel art. It seems to be dependent on where on the screen the pixel is located. I've already double-checked my project settings and searched several ...
shreyasm-dev's user avatar
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It seems to me that this behavior is incorrect (or at least illogical). Correct me if I'm wrong. Repro (Unity 2020.3.26f1 LTS / default project settings): Run the build (in fullscreen by default): Go ...
Serg's user avatar
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I am currently writing a Directx 11 engine and have problems with the resolution when switching to exclusive fullscreen on my 1440p monitor. If i call SetFullscreenState(TRUE, NULL), the screen ...
Kyto's user avatar
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Today I learned about a technique for forcing uniform resolution in a Unity WebGL build, as described here in the answer by DMGregory. Yay! I'm experimenting with implementing this technique on a ...
Acme Nerd Games's user avatar
10 votes
3 answers
5k views

I am new to Unity. I have a problem where my game has good performance on my non-4k screen. Bur when I play it on my 4k screen, the performance gets really bad. It looks like the resolution is ...
Kims's user avatar
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I'm currently making a 2D RPG in pure Java (yes, I know other frameworks/engines exist xD). I just created a resizing algorithm and I've noticed that different resolutions result in different FPS ...
ElliottV4's user avatar
1 vote
1 answer
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I am trying to set up an environment for a retro style pixel art game in Unity 2D. I aim for a vertical resolution of 240 pixels, and then, I would like the horizontal resolution to be dependent on ...
Gergely Kovacs's user avatar
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I'm working with Unreal and want to make a Minecraft-Style Block-Sandbox with HD-textures. Since at that resolution the repetitive pattern becomes too noticable, I'd like the game to generate the ...
Mat NX's user avatar
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I'm using Cocos Creator with (built-in) box2d for physics. Recently our game behaves weirdly on our new device Galaxy S20 Ultra 5G - which has screen size = 1440 x 3200 - frequency = 120Hz. After stop ...
David Tran's user avatar
2 votes
1 answer
3k views

I've been receiving complaints from users that my game doesn't support the 16:10 aspect ratio. Currently I list everything in Screen.resolutions in a dropdown and ...
mr-matt's user avatar
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I am planning to make a game for mobiles and tablets, I wanted to know what would be the default resolution that I should set for my game so that it covers all or most of the devices out there. I read ...
Shiv's user avatar
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I'm trying to develop a simple game using libgdx. The game works perfectly on emulator ( Nexus 5x API 26 x86 ). But when I generated its apk and tested on my phone(Samsung J7), the images somehow seem ...
Abhishek Agrawal's user avatar
1 vote
1 answer
5k views

I don't get how units and pixels work in Unity. For instance: Here I have a camera with size 5. This means that there are 5 units from the center of the camera to either the top or bottom border. This ...
Enrique Moreno Tent's user avatar
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1 answer
447 views

Hi everybody I am making small game using pure Java 8 and rednering it by Java AWT Graphics2D method . My question is how to make that user can change the quality ...
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691 views

I am creating a 2D game for Android as a school project. The objective of the game is to find differences between the top image and the bottom image. I have 1 main camera, which views the entire ...
Chuko's user avatar
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1 answer
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I'm developing my first game for mobile devices in Unity3D. My game uses a 720p-resolution. Currently the UI uses the same one. So far so good. I heard that professional game-developers create their ...
drpelz's user avatar
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2 answers
1k views

So I started to learn SDL2 and I want to make a simple 2D game. Now when I render a texture I have to specify in pixels the size of the element I want to draw and also the position in pixels on the ...
ellipticaldoor's user avatar
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I am working on a pixel art project in GameMaker 2 with native resolution 428x240. In order to enable "subpixel" rending, I am trying to increase the resolution of my ...
DyingIsFun's user avatar
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Run the game,and it shows that it couldn't switch to requested monitor resolution, DX11 could not switch resolution in Windows 7(both 32 and 64 bit ) when I tried to build the game with Unity 2017.3, ...
zyo zyo's user avatar
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I want my 2D game to be playable (auto scale) in all screen resolution. I'm using Cinemachine & under "perspective" mode. I found tutorial to change the screen in "orthographic" mode but there is ...
Min's user avatar
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1 answer
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When I open my game the fullscreen box is checked, but the game is windowed. If I uncheck and check the box it will go into fullscreen. What is the fix? ...
Ethan K-B's user avatar
1 vote
2 answers
2k views

I'm trying to make an 64x64 tilemap using Super Tilemap Editor & Unity but my tiles looks terrible. I did my research about pixel perfect 2D and all of the solutions were for pixel art, they didn'...
TufanMeric's user avatar
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I am developing a game with the LibGdx framework, but I would like to discuss a more theoretical question. Criteria: I want to support as many devices as possible for my game (phones and tablets) I ...
John Robinson's user avatar
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I exported the game with the following graphics settings: OBS - Interpolate colors between pixels would be like a Antiliasing. I do not think it is the cause of the problem, but I will test without ...
Boneco Sinforoso's user avatar
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1 answer
571 views

I hope this is not too stupid a question. I'm making my first game for PC and I'm wondering what resolution I should render the artwork at. It will be a fixed-perspective game, so I'm using a 2D ...
José Guedes's user avatar
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1 answer
936 views

I know there's plenty of questions out there already, however it seems as though there's always an update or change to either the Unity platform, the phone screen sizes, etc. I'm struggling with ...
Indy-Jones's user avatar
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1 answer
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I recently upgraded unity from 2018.1 to 2018.2 and also upgraded my nvidia geforce. I have seen that the letters resolution of the program itself are better now but my game tab is going lower res ...
Sara Kat's user avatar
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1 answer
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I am working on porting a low-res game over to Unity. In my previous engine, I had the option to set a native resolution (say, 160 x 144), and it would automatically stretch when the player entered ...
DyingIsFun's user avatar
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0 votes
1 answer
266 views

My phone is using a resolution of 360 x 640 with a 9:16 aspect ratio. I set my room in game maker to ...
Rubbish Ambush's user avatar
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0 answers
271 views

I've tried a lot of things including lowering the backbuffer size but that causes terrible scaling that I can't really control. I've also tried rendering the scenes to a smaller texture then scaling ...
David C.'s user avatar
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2 votes
2 answers
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I have a bunch of objects which are generated in specific coordinates, let's say in a range of -5 to +5 on the X axis. I came up with these numbers because of camera size I have in Unity editor. What ...
Random generalist's user avatar
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1 answer
1k views

I'm making a HTML5 game using the canvas. I was building it for my iPhone 6 which state a resolution of 1334x750 pixels but also a resolution of 667x375 points. I notice that my canvas need to match ...
the_lotus's user avatar
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