Questions tagged [bug]
The bug tag has no summary.
45 questions
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152
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How to make enemies spawn off-screen in Godot 4.5?
I am trying to make a game using Godot 4.5 where enemies spawn off-screen, but I faced this bug where they spawn on-screen instead:
The white squares are the spawned enemies and the red is the player....
1
vote
0
answers
27
views
How can I fix this display error with my custom DCPU-16 for Unity?
I’m trying to recreate the DCPU-16 for Unity that has a console and can render the output to a TMPro text on a canvas. What the code should do is display A B C onto the TMPro text, but nothing appears....
0
votes
1
answer
82
views
Scriptable object lists influencing each other?
I have 2 scriptable object inventories; one acts as the starting inventory and the other acts as the current one. I add objects to the current inventory but I set it's values to the starting inventory ...
0
votes
2
answers
117
views
How to start animation only when a specific keymap is triggered?
I am working on a game where the player needs to open a door using a button.
A door open animation plays when the player clicks the button which triggers a keymap. So I used:
...
1
vote
0
answers
194
views
Sprite2D texture repeat switches from Mirror to Disabled when resizing window
In Godot 4, I set the texture repeat of a Sprite2D to 'Mirror',
When I run the game, it works fine except when I resize the window — then the texture repeat switches to 'disabled'.
Is there a ...
0
votes
1
answer
291
views
Weird Lines in my Unity Android Build
So I've been getting this weird bug in the Android build of this game I'm working on. There are these weird lines that all over the place. As far as I can tell, this is a visual bug. Like something ...
0
votes
1
answer
173
views
In Unity, switching mesh on skinnedMeshRenderer works in editor but not in build
I got this very annoying bug, since it's only related to build and I'm wondering why that bug does not appear in editor.
I'm trying to switch the mesh that SkinnedMeshRenderer displays with another ...
0
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0
answers
324
views
Unity - Models suddenly stuck in poses In-Editor and 3D Animations messed up across project
Please Note: I'm having trouble placing pictures here, but I have a thread on the Unity Forums of this issue with images and additional video. Please refer: https://forum.unity.com/threads/models-...
1
vote
1
answer
1k
views
Problem with Rotation clamping in Unity
I'm trying to get a simple cannon to rotate to point at the mouse, but I only want it to follow the mouse for 180 degrees and then stop following the mouse, and pick up again when the player re-enters ...
0
votes
0
answers
58
views
Placing tile on second layer results in wrong tile, or changes nearby tiles
So I am working on a 2d game and running into strange behavior when trying to add tiles to a tile map.
The first layer seems to work fine but if I add a new layer it will always place the same tile ...
0
votes
1
answer
116
views
Unity Rendering (Bug): Objects rendered as multiple instances after repositioning
Context: I am currently making the menu for my game demo. It involoves "Raindrop"-Gameobjects (Sprites) being repositoned and recolored after a random amount of time. I do this by instantiating a ...
0
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1
answer
405
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unity emission map bleeds (bug?)
I have a material with a spritesheet texture (albedo) and an emission map.
The spritesheet has 32x32 squares. The emission has a 32x32 square that is an emission for the magma-looking square.
It works ...
0
votes
1
answer
214
views
Unity3D HTC Vive graphical bug when making builds
Recently I noticed that my builds seem to have a weird graphical bug. This only occurs when I play a build. Running the game in VR in unity play mode doesn't show this bug.
I am not sure what is ...
1
vote
0
answers
124
views
Maya LT extrude tool won't work properly, is it buggy?
First several hours with Maya LT and already stuck and frustrated. Trying to extrude faces (let's say future legs) but the position of faces from which I am extruding won't stay on its place, it ...
-1
votes
1
answer
900
views
Why is the line not being drawn?
I'm trying to add a few polishing touches to my puzzle game (made in Game Maker) in the vein of Ironclad. The following code is for adding a gem object to a stack that already has at least one other ...
0
votes
1
answer
3k
views
EventSystem first selected not highlighting
I'm trying to make a menu and encountered this problem.
...
0
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0
answers
413
views
Unity built app crashes when using particle system
I have scenes with some basic flame effect. Its max particle count is 20 and there are not more than 4-5 instances active on the screen at once. I even checked the profiler but the memory usage was ...
3
votes
0
answers
58
views
Can't see which line exceptions occurred on in script source files
After updating Unity to the new 2017.1.0f3 version, I can't see which line in a source file an exception occurred on.
Example:
I can't see the source of the error by double-clicking in the console ...
0
votes
1
answer
527
views
How can I find out which Androids suffer from the Scrolling Button bug?
When developing in Unity, there is a bug where if you put a Button on a Scroll View, the scroll is hyper-sensitive on some Androids. This makes the button depress immediately after pressing it, ...
1
vote
1
answer
371
views
Unity Marching Cubes triangulation bug
So, well I've been trying to find out the reason of the following bug in my marching cubes implementation, but I can't figure it out.
Now this is a two state implementation of MC (just two exact ...
0
votes
1
answer
3k
views
All scripts in Unity game can not be loaded
I can not provide a "why" here, because as far as I can tell it happened spontaneously - after saving an edit to one of my scripts, it just started happening. But here's the problem:
Every single one ...
2
votes
1
answer
129
views
Strange behavior in collision detection
I am making a 2d platform game with a tiled map,i now avoid passing through the walls an the ground but when the character hit the ground it shakes vertically,and when i make it walk on a wall it ...
1
vote
1
answer
222
views
Android build has white image over game
In unity when I am playing my game it displays fine, but when I build and run it to my nexus 5 there is this white something I don't even know over my game. Any suggestions for fixes?
0
votes
0
answers
156
views
Strange artefacts on objects behind glass in Unity 5
I think the image speaks for itself. Basically all those little dots shouldn't be there, and they go away as soon as I hide or move the glass. Any ideas on how to fix it?
This is the glass materials ...
1
vote
1
answer
196
views
Text shows the wrong way - Unity bug?
I was working in the next scene, the font I used has worked well in another scene, but why when I go back to this "main menu" scene does the font look destroyed (previously show well)?
...
-2
votes
1
answer
3k
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How to fix an alarm event not triggering? [Gamemaker studio]
Object_1's alarm 1 event
show_message("alarm triggered");
if (Destroy = true){
instance_destroy();
}
Object_trigger's alarm start
...
1
vote
1
answer
72
views
Permanent Adjacency Problem [Gamemaker Studio]
Situation: I started work on a pet project recently. It's a bit like Puzzlecraft, or Bejewled, but slightly different. You click one gem, as we'll call it, and if it's the first in the link, then it's ...
0
votes
0
answers
102
views
Why does my world generation code perform poorly on large inputs?
I'm writing some code to procedurally generate some islands in real time. The idea is to choose some points for each chunk, and for each tile calculate the distance from those points, then combine it ...
2
votes
1
answer
220
views
Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender
I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
0
votes
2
answers
5k
views
Unity Editor windows went black
I recently bought a new laptop, with Intel i5-5200U HD graphics 5500 and AMD Radeon R5 M230 2GB and 8gb ram, and heres what happens with my Unity: If open it, minimize it and then maximize again, it'...
1
vote
3
answers
4k
views
Problem with Input.GetKeyDown to set a counter in Unity: multiple values in only one pressing
Using Unity 5, I want to use have one keyboard key ("f") increase a counter when pressed. It means, using Input.GetKeyDown("f") function in a way that: if "f" is pressed when the counter=1, then the ...
4
votes
2
answers
5k
views
How to stop sinking bodies in physics engine C++
I'm writing a rigid body simulation in C++, and have come across a problem when an object should come to rest on the ground.
Because gravity is being applied to it's velocity, the object starts ...
0
votes
1
answer
2k
views
Unity 3D error when compiling to WebGL: Destination directory not found
When I try to compile my Unity project to WebGL in Development mode on Windows 8.1 (and with the latest version of Unity), I receive the following errors (the first one is truncated because it's ...
1
vote
1
answer
516
views
Unity Animated Player Character Rotation Glitch
I was wondering if anyone experienced this issue in Unity with Mecanim-animated characters ...
I have an animated player character with a third-person camera control (Game Camera from the asset store,...
2
votes
1
answer
1k
views
Unity2D 5 - Flickering sprites on Android
So the game had been working fine for a few days on Android phone without any issues. Today, after adding some scripts and tweaking the game a little bit (tweaks which have nothing to do with the ...
1
vote
0
answers
83
views
Beta testing of a prototype
I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students.
I am at the point where I need to test with sample groups of students,...
0
votes
0
answers
131
views
LibGDX strange status bar in background [BUG]
I released an app and I noticed that some devices has a strange "bug" which I don't know if it's caused by Android, me or LibGDX.
That bug is related to status bar, normally app let you see the bar (...
1
vote
2
answers
1k
views
Unity: Can't press space to unpause. Is this a Unity UI bug? Or maybe poorly written code?
So I think I have a bug with my pause menu. For the sake of simplicity I've boiled down what I'm trying to acheive: When the player first starts up the game there's a UI menu with one button: 'Start ...
2
votes
1
answer
1k
views
Problem with update/render in game loop (scrolling view, render interpolation)
I use SFML 2.2 and program a 2d prototype game (2d mario style where the camera follows the player).
I am experiencing the buggy imagery during rendering, for example a chunk of vertex array blocks ...
5
votes
1
answer
3k
views
Unity Android Orientation Bug in Auto Rotate
I am currently looking for a workaround, or fix, for a Unity bug.
I want to be able to auto-rotate my game, while respecting the Android system settings.
Currently, if you set your Unity Orientation ...
3
votes
3
answers
2k
views
Why do my Box2D bodies occasionally get stuck and separate forcibly?
I'm making a space game with LibGDX and Box2D. I made a video here to illustrate the issue.
Verbal description: When objects collide, they sometimes get stuck together and are then suddenly separated ...
0
votes
1
answer
683
views
Why are my target-following objects rotated the wrong way?
I writing a script that would make my players reach a target destination. It looks like this so far:
...
7
votes
1
answer
856
views
Unity: Why do my normals flip during an animation?
This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink.
Of ...
3
votes
1
answer
221
views
Constrained A* problem
I've got a little problem with an A* algorithm that I need to Constrained a little bit.
Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a ...
0
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0
answers
520
views
Unity not updating sprite animations (possible bug)
I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images:
now as one can see in the animation timeline there is a ...