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I am trying to make a game using Godot 4.5 where enemies spawn off-screen, but I faced this bug where they spawn on-screen instead: The white squares are the spawned enemies and the red is the player....
Jyle's user avatar
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1 vote
0 answers
27 views

I’m trying to recreate the DCPU-16 for Unity that has a console and can render the output to a TMPro text on a canvas. What the code should do is display A B C onto the TMPro text, but nothing appears....
Joshua Blankenship's user avatar
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1 answer
82 views

I have 2 scriptable object inventories; one acts as the starting inventory and the other acts as the current one. I add objects to the current inventory but I set it's values to the starting inventory ...
bob maximus's user avatar
0 votes
2 answers
117 views

I am working on a game where the player needs to open a door using a button. A door open animation plays when the player clicks the button which triggers a keymap. So I used: ...
Nabir14's user avatar
  • 59
1 vote
0 answers
194 views

In Godot 4, I set the texture repeat of a Sprite2D to 'Mirror', When I run the game, it works fine except when I resize the window — then the texture repeat switches to 'disabled'. Is there a ...
Shahzaib Hassan's user avatar
0 votes
1 answer
291 views

So I've been getting this weird bug in the Android build of this game I'm working on. There are these weird lines that all over the place. As far as I can tell, this is a visual bug. Like something ...
abeer98's user avatar
0 votes
1 answer
173 views

I got this very annoying bug, since it's only related to build and I'm wondering why that bug does not appear in editor. I'm trying to switch the mesh that SkinnedMeshRenderer displays with another ...
nathan raynal's user avatar
0 votes
0 answers
324 views

Please Note: I'm having trouble placing pictures here, but I have a thread on the Unity Forums of this issue with images and additional video. Please refer: https://forum.unity.com/threads/models-...
JSparks's user avatar
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1 vote
1 answer
1k views

I'm trying to get a simple cannon to rotate to point at the mouse, but I only want it to follow the mouse for 180 degrees and then stop following the mouse, and pick up again when the player re-enters ...
Ultra Gamer's user avatar
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0 answers
58 views

So I am working on a 2d game and running into strange behavior when trying to add tiles to a tile map. The first layer seems to work fine but if I add a new layer it will always place the same tile ...
Jason Crosby's user avatar
0 votes
1 answer
116 views

Context: I am currently making the menu for my game demo. It involoves "Raindrop"-Gameobjects (Sprites) being repositoned and recolored after a random amount of time. I do this by instantiating a ...
Roman Stadlhuber's user avatar
0 votes
1 answer
405 views

I have a material with a spritesheet texture (albedo) and an emission map. The spritesheet has 32x32 squares. The emission has a 32x32 square that is an emission for the magma-looking square. It works ...
Kino Bacaltos's user avatar
0 votes
1 answer
214 views

Recently I noticed that my builds seem to have a weird graphical bug. This only occurs when I play a build. Running the game in VR in unity play mode doesn't show this bug. I am not sure what is ...
ploopploop's user avatar
1 vote
0 answers
124 views

First several hours with Maya LT and already stuck and frustrated. Trying to extrude faces (let's say future legs) but the position of faces from which I am extruding won't stay on its place, it ...
Yulia Sergeevna's user avatar
-1 votes
1 answer
900 views

I'm trying to add a few polishing touches to my puzzle game (made in Game Maker) in the vein of Ironclad. The following code is for adding a gem object to a stack that already has at least one other ...
SangoProductions's user avatar
0 votes
1 answer
3k views

I'm trying to make a menu and encountered this problem. ...
Sean Ervinson's user avatar
0 votes
0 answers
413 views

I have scenes with some basic flame effect. Its max particle count is 20 and there are not more than 4-5 instances active on the screen at once. I even checked the profiler but the memory usage was ...
agiro's user avatar
  • 269
3 votes
0 answers
58 views

After updating Unity to the new 2017.1.0f3 version, I can't see which line in a source file an exception occurred on. Example: I can't see the source of the error by double-clicking in the console ...
Daniel's user avatar
  • 41
0 votes
1 answer
527 views

When developing in Unity, there is a bug where if you put a Button on a Scroll View, the scroll is hyper-sensitive on some Androids. This makes the button depress immediately after pressing it, ...
Evorlor's user avatar
  • 5,891
1 vote
1 answer
371 views

So, well I've been trying to find out the reason of the following bug in my marching cubes implementation, but I can't figure it out. Now this is a two state implementation of MC (just two exact ...
Statey's user avatar
  • 111
0 votes
1 answer
3k views

I can not provide a "why" here, because as far as I can tell it happened spontaneously - after saving an edit to one of my scripts, it just started happening. But here's the problem: Every single one ...
DJpotato's user avatar
  • 125
2 votes
1 answer
129 views

I am making a 2d platform game with a tiled map,i now avoid passing through the walls an the ground but when the character hit the ground it shakes vertically,and when i make it walk on a wall it ...
Jão's user avatar
  • 183
1 vote
1 answer
222 views

In unity when I am playing my game it displays fine, but when I build and run it to my nexus 5 there is this white something I don't even know over my game. Any suggestions for fixes?
Dino Alves's user avatar
0 votes
0 answers
156 views

I think the image speaks for itself. Basically all those little dots shouldn't be there, and they go away as soon as I hide or move the glass. Any ideas on how to fix it? This is the glass materials ...
mr-matt's user avatar
  • 2,779
1 vote
1 answer
196 views

I was working in the next scene, the font I used has worked well in another scene, but why when I go back to this "main menu" scene does the font look destroyed (previously show well)? ...
user6668201's user avatar
-2 votes
1 answer
3k views

Object_1's alarm 1 event show_message("alarm triggered"); if (Destroy = true){ instance_destroy(); } Object_trigger's alarm start ...
SangoProductions's user avatar
1 vote
1 answer
72 views

Situation: I started work on a pet project recently. It's a bit like Puzzlecraft, or Bejewled, but slightly different. You click one gem, as we'll call it, and if it's the first in the link, then it's ...
SangoProductions's user avatar
0 votes
0 answers
102 views

I'm writing some code to procedurally generate some islands in real time. The idea is to choose some points for each chunk, and for each tile calculate the distance from those points, then combine it ...
user6245072's user avatar
2 votes
1 answer
220 views

I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
GeoJohn's user avatar
  • 339
0 votes
2 answers
5k views

I recently bought a new laptop, with Intel i5-5200U HD graphics 5500 and AMD Radeon R5 M230 2GB and 8gb ram, and heres what happens with my Unity: If open it, minimize it and then maximize again, it'...
khofez's user avatar
  • 95
1 vote
3 answers
4k views

Using Unity 5, I want to use have one keyboard key ("f") increase a counter when pressed. It means, using Input.GetKeyDown("f") function in a way that: if "f" is pressed when the counter=1, then the ...
Kim Shutter's user avatar
4 votes
2 answers
5k views

I'm writing a rigid body simulation in C++, and have come across a problem when an object should come to rest on the ground. Because gravity is being applied to it's velocity, the object starts ...
Ian Young's user avatar
  • 2,694
0 votes
1 answer
2k views

When I try to compile my Unity project to WebGL in Development mode on Windows 8.1 (and with the latest version of Unity), I receive the following errors (the first one is truncated because it's ...
JesseTG's user avatar
  • 1,097
1 vote
1 answer
516 views

I was wondering if anyone experienced this issue in Unity with Mecanim-animated characters ... I have an animated player character with a third-person camera control (Game Camera from the asset store,...
BadmintonCat's user avatar
2 votes
1 answer
1k views

So the game had been working fine for a few days on Android phone without any issues. Today, after adding some scripts and tweaking the game a little bit (tweaks which have nothing to do with the ...
Hardik's user avatar
  • 43
1 vote
0 answers
83 views

I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students. I am at the point where I need to test with sample groups of students,...
user3871's user avatar
  • 1,065
0 votes
0 answers
131 views

I released an app and I noticed that some devices has a strange "bug" which I don't know if it's caused by Android, me or LibGDX. That bug is related to status bar, normally app let you see the bar (...
user65825's user avatar
  • 151
1 vote
2 answers
1k views

So I think I have a bug with my pause menu. For the sake of simplicity I've boiled down what I'm trying to acheive: When the player first starts up the game there's a UI menu with one button: 'Start ...
Josie Thompson's user avatar
2 votes
1 answer
1k views

I use SFML 2.2 and program a 2d prototype game (2d mario style where the camera follows the player). I am experiencing the buggy imagery during rendering, for example a chunk of vertex array blocks ...
varnie's user avatar
  • 23
5 votes
1 answer
3k views

I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
jgallant's user avatar
  • 8,486
3 votes
3 answers
2k views

I'm making a space game with LibGDX and Box2D. I made a video here to illustrate the issue. Verbal description: When objects collide, they sometimes get stuck together and are then suddenly separated ...
Snowdrama's user avatar
  • 203
0 votes
1 answer
683 views

I writing a script that would make my players reach a target destination. It looks like this so far: ...
ckzilla's user avatar
  • 415
7 votes
1 answer
856 views

This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink. Of ...
g1i1ch's user avatar
  • 71
3 votes
1 answer
221 views

I've got a little problem with an A* algorithm that I need to Constrained a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a ...
Ragekit's user avatar
  • 33
0 votes
0 answers
520 views

I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images: now as one can see in the animation timeline there is a ...
user1814893's user avatar