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Questions tagged [models]

A representation of an object in 3D space.

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I have created a model in Blender and exported it as a .fbx file to Monogame, and the colours come out wrong. Here is the model as seen in Blender and as seen in my game respectively: All the settings ...
Depenau's user avatar
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My favorite game was threatened with DMCA takedown for using real car models without a license. They haven't actually received a takedown notice, they were threatened with one. I suggested of making ...
Alex Daniel's user avatar
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I have a cool 3D model I want to use, but for this program I'm working with, I need it in array form, with each point's coordinates and color value. I've already voxelized the model using this tool, ...
Dinuka Herath's user avatar
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I am struggling to understand the relationship between model transformation, model space, and world space. I understand that model transformation transforms an object from model space into world space....
CheeseS's user avatar
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657 views

I would like to make modular corridors and some other objects in my level, to make it easier to construct them. Do I separate walls, floor, and ceiling or make a tube module? How to avoid seams ...
V S Vuca's user avatar
2 votes
1 answer
217 views

Just for fun, I had been attempting to build a model cube in vanilla JS that can be moved and/or rotated. What I was going for was the simplest possible representation (so, no adjusting for ...
Quack E. Duck's user avatar
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2 answers
844 views

Model 1 — all 4-sided polygons Wireframe Gun Model 1 Model 2 — polygons have arbitrary number of sides/vertices Wireframe Gun Model 2
Paneer Handi's user avatar
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I am developing a game (or a game engine) that includes a low-poly human-like character model that follows the same proportions as Minecraft's Steve character model. Specifically, the model consists ...
Luke 10X's user avatar
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I'm working with 3D models from an existing game with its own proprietary file formats, however the way they work is pretty standard: Skeleton is defined as a set of bones, each bone either has a ...
nigelg's user avatar
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Most of the numeric quantities used in games (aside from integers for counting or indexing objects) are single-precision floating point. This is IEEE format, which allows for numbers as big as 1e38 ...
rwallace's user avatar
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Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
VegetableStu's user avatar
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339 views

I have modeled two pinball flippers in Houdini. I exported them as OBJ files and imported them into Unity 2021.3. They look correct in the asset view: They also look correct when I open them with the ...
Matt's user avatar
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I've worked with 3D modeling (architectural projects) using SketchUp for 4 years. I'm trying to import the models into Unity and then add the components I want (like colliders, scripts interacting ...
cElu's user avatar
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I am trying to get different models to go through animation cycles in Unity. The first four models are from Mixamo. Does anyone know why my characters end up like this (lodged into the ground) when I ...
tak's user avatar
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I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn: All characters use "yarn" as outline which moves to simulate movement etc. How can such an effect be achieved? Could ...
Progga's user avatar
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I tried to export some scene from Blender to Godot as .fbx, .dae and .glb, but every time it ...
Stdugnd4ikbd's user avatar
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I'm aiming to make a racing game in Unity. Please take a look at the image provided below, and suggest me the best technique to achieve something like it. (Keeping the performance as optimized as ...
Haseeb Ali's user avatar
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103 views

I'm working with some free models online, which don't seem to have pivots properly set for any of its submodels. Is there a universal pivot fixer or something if not... The center seems correct for ...
ina's user avatar
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I imported the .fbx files from here: https://www.cgtrader.com/3d-models/industrial/other/big-warehouse-pack into an Unreal Engine 4.27 project. All the meshes load in properly, but the materials are ...
Quantum Guy 123's user avatar
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I'm working on a 3d game in LibGDX, got help on here with my model rotation. Worked great. But now I'm dealing with the model's roll, and it's not behaving as expected. It's controlled by: ...
Whimsical Hubris's user avatar
1 vote
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199 views

In the last few days, I jumped into searching is there a conventional/convenient way to build 3D architecture quickly, most likely by some accessory software like CityEngine, BIGEMAP, or google maps' ...
charmetei's user avatar
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I'm creating 3d models with an algorithm, but i have no idea how to make all triangles in the mesh face the right direction, so some faces are facing inside the model. The list of vertices is sorted ...
André Kuljis's user avatar
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525 views

I've downloaded this asset and it looks perfectly fine in preview, and even in blender. But when I import it in Unity, one of its shoulder is inside out, even after making all faces double sided. I ...
Tudvari's user avatar
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I've been having an issue for months now where if I have a dynamic bone chain that splits off in any way (ie. any of the chain's bones have child gameobjects), then the flow of the dynamic bone chain ...
Willixir's user avatar
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I wanted the tree to look a bit more stylized, or have a bit more to it than just flat planes. Yet when I tried to put this texture on it, it just looks completely wrong. Is this a model issue or a ...
Phoenix's user avatar
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2 votes
1 answer
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I'm using glTF Embedded files because I was told they are the best files to use with Godot, so I got a pack of a bunch of really lovely trees and other things to use in my game. But when I import it, ...
Phoenix's user avatar
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So the single jump in Super mario games follows a curved trajectory of the formula s = s0 + v0t + ½ at2. The double jump in mario consists of two different parabolas combined. I know that the max ...
Ranya's user avatar
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326 views

I have a weapon witch have many parts, it also have many materials. Do I really need to make it like that? It's like about 8 mats! :(
Dead Lord's user avatar
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I'm relatively new to Unity, and I'm left with doing this as my last step towards my task - importing my animated character to a game engine and program the movements. The problems that I have ...
lucutes's user avatar
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I recently learned how to load a model to openGL using assimp, but I am having trouble figuring out how to do lighting calculations on this model. Previously with my own created objects I would set ...
Julk's user avatar
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Hello! I'm working on this hobby little 2D engine in JavaScript because I want to learn how all this things are implemented and architectured in general. Internet is full of resources but most things ...
Eduardo G.R.'s user avatar
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464 views

I have a bit of experience when it comes to 3D modeling, but something I never really wrapped my head around is environment modeling. You know, you walk down a road and you see lots of buildings, they ...
Paul's user avatar
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1 answer
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I'm trying to setup basic render pipeline in Vulkan and am currently setting up the perspective, view and model matrices. The line that calculates the position in the vertex shader is this: ...
Karlovsky120's user avatar
2 votes
1 answer
179 views

I'm trying to do an experiment. I'd like to do some object masking to the assets inside of a game, so during run time, when you are playing, they're texture maps are replaced by the masks. The masks ...
lazylama's user avatar
0 votes
1 answer
373 views

Let's say you have two different 3D Objects which both contain a node that is off center (not at the origin) and have an orientation. How do you calculate the transform for one of the object so that ...
Nighley's user avatar
1 vote
2 answers
213 views

I have the following earth model, it only has continents: I wanted to add water but as you can see, some of the continents are now hidden due to the water sphere being more round than continents: I ...
aybe's user avatar
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I made an two objects in blender, animated them, and saved them. Firstly, when I reloaded them, half of the animations I created had disappeared, which is annoying itself but the real annoyance is ...
Ronnie Lightweightbaby Coleman's user avatar
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89 views

I'm developping my own game engine in C++/OpenGL 3 but I've got some troubles with my geometry. Indeed, when I render something everything is weirdly streched up : By tweaking scale values we can see ...
MacEquette's user avatar
1 vote
1 answer
2k views

I am working on a Unity project where I have 3 models: a stacked, rounded wall (think logs), a flat wall (think bricks), and a door. The door has an animation to open / close itself, and when it's ...
Raven Dreamer's user avatar
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269 views

I'm trying to render a model made in Blender. I export it to .fbx and import it in the content pipeline, load and draw it, but it displays like this: And this is what it looks like in Blender: Code ...
Logan's user avatar
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3 votes
1 answer
380 views

I'm writing a simple 3D renderer and while the model loads fine, the colors are off. Quite a few fragments in the model show no color at all. Here is the render: The locations of the blacked out ...
Rish's user avatar
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1 vote
1 answer
153 views

As part of a college project, a member of my group has made some simple chests with an open animation. Importing these into Unity though, I instantly noticed there were gaps where the faces should be. ...
DustyShinigami's user avatar
4 votes
2 answers
452 views

In the past few days I've been browsing 3D asset marketplaces and repositories (I've been doing it for ages, but a lot recently). Many assets are paid for, others are free. In the past few days I've ...
Zebrafish's user avatar
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1 answer
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I made an animation for a model in blender, then saved and imported it into Unity. In the preview, I can see the animation playing, but when I try to click on 'loop time' or to drag it over to the ...
CraftyMaelyss's user avatar
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134 views

I'm a bit confused as to what's going on, but I've just noticed that my imported character model never blinks during his animations. I currently have 3 animations - an idle, walk and jump. Every ...
DustyShinigami's user avatar
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0 answers
95 views

So, I have multiple models of ply file formats on my phone. When my scene is running, I want to let users import multiple models into Resource folder and create an ...
MrRobot9's user avatar
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1 vote
0 answers
67 views

I'm working on a game in Three.js where I have a few variations of the same model in blender. What I want to achieve is that I'll load the model once with all the material settings, but then I'll ...
Dawid Zbiński's user avatar
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1 answer
347 views

I am just entering the world of game development, starting with the racing genre of games. Let me clarify that this question is not about car modelling or external detailing; it is about the way a ...
SNag's user avatar
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1 answer
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I created a default scene in a new project and imported a model from Unity's asset store and then get this strange behavior of the model starting to shake for no reason after some time after starting ...
Val's user avatar
  • 123
1 vote
1 answer
1k views

The problem can be seen here: https://gfycat.com/LimpingMerryGermanshorthairedpointer Ive created my ragdolls by using the Unity ragdoll creator tool. To begin with, all the limbs of my ragdoll ...
StuckInPhDNoMore's user avatar

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