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Questions tagged [3d-modeling]

3D modelling is the process of using software to generate representations of 3D objects for use in a game or other application.

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Here is the screenshot of a model I downloaded over. In the import settings inspector you can see (my interpretation — correct me if I am wrong please): Unity detects that its scale is in millimeters....
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I have used Probuilder to "probuilderize" the interior of a building however when I do this faces get deleted all over the model. I know it is definitely Probuilder causing this as when I ...
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I am new to this, and the task before me was to create a laboratory location. Here I have a question, what is the best way to implement this? I've heard about Unity ProBuilder, but I've also heard the ...
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I'm working with 3D models from an existing game with its own proprietary file formats, however the way they work is pretty standard: Skeleton is defined as a set of bones, each bone either has a ...
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So, I am considering building an "SOP" for an indie game. The question might be simple, dumb, and wide but not deep. I am using Blender and Godot to build 3D character and environment models....
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I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look ...
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I have a floor that's interrupted by several objects sitting on top: Would it be better for performance to let the floor polygons extend straight through the footprints of these objects? Or should I ...
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I really like the idea of modelling pieces of a 3D environment as parts of a modular set and then sticking them together. I would make pieces of wall that were, for arguments sake, 3x3m and then ...
Calin Leafshade's user avatar
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I noticed that Assimp supports meshes with multiple vertex color sets, but what is the use of multiple vertex color sets? I mean are multiple vertex color sets are really used in any games, and if yes,...
convert's user avatar
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For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
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I'm trying to make a giant minecraft world but light keeps seeping through everything, as every block is paper-thin. Is there a way to increase its thickness? Notice the edges of the meshes. Light is ...
BlenderMaster15's user avatar
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What would be a pipeline that would help our team reuse 3D models/assets? We've got 10 3D artists that create game characters and we want to facilitate discovery and encourage reuse of 3D assets. Good ...
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Is it possible to make maps for games using AutoCAD and 3ds Max? I am studying architecture and I am making pretty good making 3D objects. I would like to make them for games, but I don't know what ...
Zmajcina's user avatar
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The Rendering Stats (profiler) only shows tris and verts. But everyone keeps using the term polygon which doesn't exist in Unity's terminology. How can I get the polycount of my Unity scene?
DontLookBackOnAnger's user avatar
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I'm extremely new to game dev, so I hope this question isn't too subjective, but when you're making a game with a miniature scale, what is the "right" way to deal with object sizes? Think &...
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I have a 3d model with very complex geometry. I want to bake these details into a texture map. I want to transfer the rendered image of the model to a low poly version. It is like a panorama, but the ...
Steve Scott's user avatar
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I recently have started making my game in Unity and making models to go alongside it. However, I export my models as an FBX and am able to successfully get them into the game, but unfortunately it ...
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I've tried three times to get accepted as a seller on SketchFab but have been rejected on each occasion; with no clear explanation as to why. After asking for more details, I eventually received a ...
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I have to decide which human(oid) skeleton I'll choose to do procedural animation with it in the future. I'm looking for a flexible set of bones that would not lead to painful model reskinning later. ...
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I'm in the progress of making a simple 3D editor, just for developing skills on 3d graphics. After implementing some basic tools, I realize that scaling isn't working as I expected. For example, when ...
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I'm new to both Unity and Blender. I created this penguin 3d model, rigged it up and animated it in Blender and all looked good. When I imported it into Unity, I noticed that this idle animation did ...
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I am trying to attach a custom mesh to a Daz Genesis 8 character, and export it into Unreal Engine. I use a custom script (namely: goldenpalace - NSFW); it exports both mesh and morphs... but it ...
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I'm doing a project simulating autonomous drone flights inside buildings and I was asked to provide a level which is modeled after one of the floors in our faculty building. I was given a pdf which ...
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I recently learned how to load a model to openGL using assimp, but I am having trouble figuring out how to do lighting calculations on this model. Previously with my own created objects I would set ...
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recently i wanted to try and model a spaceship. i want to make one with interior and exterior. (like spaceships in star citizen.) But i dont know how to start working on it. Do i first build the ...
yente paternotte's user avatar
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I am currently developing a game in Unreal Engine 4. This project is for personal use, and will not be exhibited or sold. Because I have no talent, I need to snatch some models from some Source ...
video's user avatar
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I have a bit of experience when it comes to 3D modeling, but something I never really wrapped my head around is environment modeling. You know, you walk down a road and you see lots of buildings, they ...
Paul's user avatar
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I am new to Unity, game-making, etc. I have downloaded the trial version of Avatar Maker and a similar Unity plugin called Didimo Editor, with the hope of using their features to make game ...
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My name is Jose and I'm pretty new to Game Art Development. I know some intermediate UE4 (both C++ and Blueprints), but my weakest point has always been the workflow to import assets from Blender and ...
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I have created a simple race track in Blender using bezier curve, array and curve modifiers. A track is created from simple planes and the basic seamless asphalt texture looks quite good. As you can ...
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Let's assume that I created in Blender a race track with landscape. I can export it to single wavefront obj file and then load in my graphics engine using assimp but it doesn't allow to use frustum ...
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I'm currently working on open world game. But I am confused about one thing that, is it ok if I put real monuments and sculptures like white house, statue of liberty etc. in my game? Please help if ...
Karan Jeswani's user avatar
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As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
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I am very new to Maya and trying to make a Nikon F camera from reference images. I can't quite wrap my head around how I would make the shape on top of the camera because it is essentially a square ...
Scott Anderson's user avatar
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This might seem like a strange question but I've been wanting to implement VFX in one of my games similar to what we see in the first Ant Man movie. Specifically only this: Link to the gif above What ...
Random Order's user avatar
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I saw a youtube timelapse video about making a car 3d model, I liked it and followed the same, I design almost same looking model (90% same), Can I use this in my game? There is no license mentioned ...
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I'm working on my indie game and I want to create a moon (it's a 3D game) however I am unsure if I should create a model and put it far away, or if I should use a texture on a plane and have it ...
CraftyMaelyss's user avatar
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I know that having overdrawn pixels is not desirable as well as having many polygons since they can decrease performance. Often when I model I have an option to decrease the number of polygons by ...
blablaalb's user avatar
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How to optimize the hell out of linear system solving for small matrices (10x10)? This would be used in an AR engine for a few games, but has to be done very fast. This solver is to be executed in ...
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I was following along the unity platformer tutorial. https://www.youtube.com/watch?v=9WhZ1svdC3Q It is great. After looking the animation I found that there was a fbx model for 2d sprite character. I ...
user5234003's user avatar
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I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make ...
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I'm having trouble unwrapping this without creating hundreds of seams which massively increases the vertex count in the game engine (Unity). I've tried the various projection methods without much ...
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I created a default scene in a new project and imported a model from Unity's asset store and then get this strange behavior of the model starting to shake for no reason after some time after starting ...
Val's user avatar
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I would like to copy a 3D model from external library and save it in temp/Resources/StreamingAssets folder to instantiate an object in unity scene. ` ...
Manoj Balaji M's user avatar
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3 answers
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According to GPU: Optimizing model geometry: Try to keep the number of UV mapping seams and hard edges (doubled-up vertices) as low as possible What is "mapping seams" and "hard edges (doubled-up ...
123iamking's user avatar
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I've been working on a small engine for educational purposes. I understand that going production with "raw" model files like .obj is wrong mostly because of parsing and loading time. Thus, I want to ...
Gee's user avatar
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I'm thinking of either focusing on character modeling or level design, but I'm not sure what the differences are. Do companies consider them as separate jobs because I don't know that either. My ...
Chris's user avatar
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I am trying to create single texture for multiple materials in substance painter according to this tutorial. https://www.youtube.com/watch?v=HMP2xpGHimY I have two models made in Blender. One with ...
Random generalist's user avatar
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1 answer
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I'm looking to hire a freelancer to help with 3d modeling. I've thought up a few qualifiers so far: Is their topology okay for animation? Have they demonstrated the technical capabilities necessary ...
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2 votes
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Consider this model of a tank turret: The following model has smooth, round surfaces that meet at sharp corners. This is achieved with a high number of subdivisions and marking certain edges as sharp ...
J.Todd's user avatar
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