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Questions tagged [maya]

3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

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I'm new to Maya. I mirrored my box, combined and merged the pieces and tried to delete edges in the middle. I see in the channel box that the application registers the command, but edges won't delete. ...
Endless Evolution's user avatar
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453 views

I created a level in Unity, and I want to place some of the level objects in Maya so I can create an animation based on these objects. I can import the model FBX with no problems into Maya, but if I ...
Panda Pajama's user avatar
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I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look ...
Manx30's user avatar
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443 views

Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
VegetableStu's user avatar
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192 views

The colours disapear from my asset when I export it from Maya and try to import it to Adobe Aero. Why?
AntoniaCecilia's user avatar
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I'm trying to import a .fbx file with animation from Maya, but the mesh has changed at some specific frames automatically, which makes my character intersect with the cloth. The mesh itself does not ...
EdwardW's user avatar
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I have a control rig in Maya and I want to import the same rig to Unreal for Keyframe animations. Is there a way to transfer the rig from Maya to Unreal. Thanks in advance.
anoojg's user avatar
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I am trying to create a Laser Cannon in 3D art program Maya. It is for use in a game made in Unreal Engine. I have this same 'problem' with many aspects of my 3D CG Art but this is just one simple ...
I_Keep_Trying's user avatar
1 vote
1 answer
3k views

Starting with Unity 2018, when importing my model (FBX) I am getting dozens of "A polygon of [name of the mesh] is self-intersecting and has been discarded“ warnings. This is new! The model looks ...
v-i-c's user avatar
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having a bit of a head scratcher problem here. I have my artist's making multiple unique meshes in Maya that contain 3 materials. Each material is assigned to a sub-mesh in a specific order. This ...
BakaBlue's user avatar
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1 answer
3k views

I'm trying to find a quick reference to match Mixamos rigging hierarchy. I'm confused over which bones are 'root' and how many bones in the spine/pelvis/chest etc. I want my characters I make in Maya ...
I_Keep_Trying's user avatar
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163 views

I am trying to make a boxing scene in my game. I decided to attempt to make the large stadium first (It's a boxing management game, so the scene can be 'pre-rendered' perhaps, the fight events (eg. ...
I_Keep_Trying's user avatar
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728 views

I've begun making my own characters for my games. These are just tests that I copied from other references (ie. Cartoons TV etc). I used Maya with the 'Convert Smooth Preview To Polygons' to make the ...
I_Keep_Trying's user avatar
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80 views

I've made a snooker table in Maya for use in a game in Unity. The felt texture on the table is a tiled texture, I used Blinn, and 'place2dTexture' node to do the tiling. It all looked great. Except I ...
I_Keep_Trying's user avatar
1 vote
1 answer
207 views

I'm attempting to re-target motion capture data from radical motion to an avatar I created with Character Creator. After creating a character definition for one, I import the other and it appears they ...
Kat's user avatar
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831 views

I have seen several software packages that offer auto UV unwrapping as an option. My question is why would you ever manually UV unwrap if there is an automated tool to do so? Are there any ...
Matthew Pigram's user avatar
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93 views

I created a 3D title in Maya and applied color through Lambertian shading and rendering with mental ray. The problem is when the title is rendered in the game engine, it is looking very sad. The ...
HimanshuB's user avatar
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35 views

I am very new to Maya and trying to make a Nikon F camera from reference images. I can't quite wrap my head around how I would make the shape on top of the camera because it is essentially a square ...
Scott Anderson's user avatar
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1 answer
79 views

Many tutorials I have watched say that everything should be made in 'quads' (ie. no triangles, and no ngons). I think this is mainly due to getting into this habit so that if I make a complex model, ...
Big T Larrity's user avatar
1 vote
3 answers
7k views

I made a concave house model. When I import it to Unreal Engine it generates a simple box collision that covers the full mesh. I need a collision that only covers the walls. How can I generate one or ...
Tomdzsó's user avatar
1 vote
2 answers
346 views

Looks like I have a problem with basic understanding of how OpenGL works. Lets say I have a mesh made out of three cylinders that is shown on the picture: So are there any major difference in ...
Nemanja Stojanovic's user avatar
1 vote
1 answer
62 views

I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it ...
Ryan's user avatar
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1 answer
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I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
john smith's user avatar
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1 answer
226 views

I am newbie in Maya and would like to clarify some implementations in Animation. I know how to create simple animations in Maya. These animations are exported to Unity3D (as ...
abhilashca's user avatar
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461 views

Arter setting one IK on my control rig, when I start to set the next IK, the previous one resets to its prior state. Here's an example of my problem: How can I keep the previous IK from resetting?
chikadance's user avatar
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I have a grass made by PaintEffects tool (1) and "animated" by adding turbulence (2) and then baked with Maya 2012. And in Maya everything looks perfect - animation works. Problem is, when I'm ...
Sylwester Pilarz's user avatar
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2 answers
2k views

see my gif, in script editor, I hope keep python code after code is executed and run it again next time, how should i do?
chikadance's user avatar
1 vote
1 answer
165 views

I use maya default human ik example, see my gif, when i rotate in viewport, rotate work, but when i undo and rotate with same command in script editor, it cannot rotate, how to rotate ik control in ...
chikadance's user avatar
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1 answer
420 views

I find most Maya animation videos has these circle lines to control character part rotation: Why does my imported fbx not have these circle lines?
chikadance's user avatar
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99 views

see my gif, fbx material work well in unity preview, but when import it in maya, face material show wrong here is my fbx I use unitychan material in this unity asset in unity in maya the strange ...
chikadance's user avatar
1 vote
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124 views

First several hours with Maya LT and already stuck and frustrated. Trying to extrude faces (let's say future legs) but the position of faces from which I am extruding won't stay on its place, it ...
Yulia Sergeevna's user avatar
2 votes
1 answer
5k views

I have an issue in Unity where my trees are black and it seems to be due to the fact that I'm using baked lighting in my scene. Luckily, it seems that I'm not the only one who's experienced this. I ...
GDP2's user avatar
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I'm made a model for a project at work (depicted in the image bellow) that requires me to create a somewhat realistic movement on a curled phone wire. Here is what i have tried so far: I've tried ...
Tobias KK's user avatar
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1 answer
86 views

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
James Linden's user avatar
0 votes
1 answer
217 views

The issue below appears when smoothing in maya. I would prefer to solve the problem normally as opposed to import/export obj. Below the image is a .ma file you can download yourself. File: https://...
daniellooartist's user avatar
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2 answers
788 views

I have hit a major stump in my development: applying transitioning animations to the same model. I have learned how to do a single animation with keyframes, but have no clue on what to do with more ...
The Mattbat999's user avatar
1 vote
1 answer
243 views

Im trying to make some 3d models in Maya and then put them into Unity as characters which I can give rigidbody to etc. (Im new to Unity and 3d modelling software, but i have a small amount of ...
Big T Larrity's user avatar
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1 answer
3k views

I have seen videos on creating the map/level in UE4, but not how to import the map from something like maya. Would I have to import it as an object? I have been playing around in the editor but haven'...
Nicholas 's user avatar
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1 answer
115 views

I have just recently started using Maya LT so forgive me if I am asking a silly question. I am trying to model a meteoroid in Maya LT of about 8km in diameter and I am trying to model it to scale. ...
Thizzer's user avatar
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1 vote
1 answer
3k views

I have a humanoid model which is made up of four FBX files; one is for the human, one is for the T-shirt, one is for the pants and one is for the hair. I want to merge them into one FBX, because the ...
Manisha Malik's user avatar
3 votes
2 answers
869 views

So I have a female avatar model and I have attached cloth model to it by binding it to skeleton rig. After that copying weights from avatar to the cloth model. Now when i export it as an fbx and open ...
Sheraz's user avatar
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1 vote
0 answers
52 views

I am not very experienced with Game Development or Character Design/Rigging, but I am trying to learn and have hit my first roadblock with rigging a character. I used Maya 2017's QuickRig function ...
Garrett O.'s user avatar
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1 answer
2k views

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need ...
Manisha's user avatar
1 vote
1 answer
556 views

I am importing an image from Maya into Unity but the shapes look drastically different from one another as well as the color and I am not sure what is causing this how can I fix it? From maya From ...
I. Jones's user avatar
2 votes
0 answers
294 views

I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one. I managed to achieve the initial positions of the biped ...
Seyren Windsor's user avatar
2 votes
1 answer
204 views

I'm working on a simple game project, where I need a stick figure. Due to being stubborn and the desire to learn a new skill, I want to make the stick figure myself! I have followed several tutorials ...
MrTheBard's user avatar
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1 answer
85 views

I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
Amith Kumar's user avatar
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1 answer
3k views

I have several .obj files. I plan to create an animation from these .obj file. Every mesh in one .obj file is correspond to one frame. And every frame only show one .obj file (meshes in others .obj ...
Xinyue Lei's user avatar
1 vote
1 answer
3k views

I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: ...
user avatar
1 vote
1 answer
675 views

I need to obtain the motion path attached to a curve in maya using Python. This is the situation as shown in the editor: I want to obtain motionPath1 by calling a method on curve3 since they look like ...
Flora's user avatar
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