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if i import an item directly unto a bone attachment for some reason it becomes so small it is invisible even tho the bone attachment has a scale of 1 to 1 and was never re-sized also the rotation is ...
Cei's user avatar
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Paid for animations thinking they would be fine and they mostly are but... the hands are using these IK bones that I do not have. Is there a way I can add the bones to my meta skeleton within unreal? ...
EdelweissPirate's user avatar
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I have a rig in blender that I want to export into a different blender project. For some reason, when I do that, some of the bones get enlarged. All the scales are applied. Why might this be happening?...
KI.'s user avatar
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2 votes
1 answer
4k views

I have modelled a simple mannequine and made a skeleton for it in Blender. As far as I can judge, this skeleton copies the Unreal's standard mannequine's skeleton perfectly... All the hierarchy and ...
Serhii's user avatar
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I'm making an AR test where the player takes a photo, them i get the bones from the pose and set a t-shirt sprite's bones position to match the ones from the photo. I was wondering if there's any way ...
Alexandre Souza's user avatar
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I'm really new to blender. I've managed to make a model body and bone structure. I've two problems: But when I try to rotate the arm bone, my entire body moves. Why is this happening? I was following ...
Nischit Pradhan's user avatar
1 vote
2 answers
234 views

I made a skinned 2D character and applied IK to each hand and leg. In my game, player can aim up and down by moving fire joystick up and down. This is implemented by update "chest" bone's rotation in ...
modernator's user avatar
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Skinned animations use a tree of bones where the child bone (say a finger) is the weighted sum of the rotations of all it's parent bones. Physics bones are defined as a rotation matrix of a primitive (...
jackw11111's user avatar
1 vote
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229 views

I have a 3d-models from old game. They have the following structure: ...
Sindeev  Victor's user avatar
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1 answer
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I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until I tried to actually move a bone. It's not moving, only rotating. I see that transform ...
Andrew's user avatar
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I'm trying to make my character bone "chest" rotate smoothly when face enemy and get back to his stand. Can anyone help me with this ? ...
Omer's user avatar
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1 answer
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Going off this link about the MD5Mesh file format, I see a bone is represented as: ...
Mr.UNOwen's user avatar
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I'm trying to do the following: Have a rotation only (no transforms) with x,y,z. Each rotation axis above respectfully having a minimal and maximum rotation angle with a current angle. This will be ...
X3R0's user avatar
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I've seen that the bones are Transforms. And i've tried copying many examples. The armature is the standard MakeHuman one and is unchanged. It imported to Unity fine and the mocap animations work ...
Big T Larrity's user avatar
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1 answer
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this is the code for rotating spine in my character model: ...
modernator's user avatar
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I am not very experienced with Game Development or Character Design/Rigging, but I am trying to learn and have hit my first roadblock with rigging a character. I used Maya 2017's QuickRig function ...
Garrett O.'s user avatar
2 votes
1 answer
158 views

How is this handled? https://www.youtube.com/watch?v=egk3yD1w4Wo It's some form of kinematics which I kinda understand and I have a very solid grip of trig, but I don't know how to start with having ...
NuBc4k3's user avatar
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7 votes
1 answer
854 views

I'm trying to implement a renderer using a scene graph and skeletal animation. As far as I know the bones in a skeletal animation just represent a connection between two joints. However, if a Joint ...
Belserich's user avatar
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1 answer
398 views

So I want to make automatic ragdoll generation system for all my enemies in my game, the assets are already made and have been paid for a while ago so I can't really ask the artist to change anything ...
user1040769's user avatar
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3 answers
5k views

I have created a model, rigged it(using rigify), and created several actions(animation clips) for it Blender. Everything seems to be fine. However, when I import the .blend to Unity I get a console ...
GeoJohn's user avatar
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4 votes
0 answers
92 views

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I want ...
erebel55's user avatar
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2 answers
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I'm making a 3D endless running game like subway surf. When I swipe/press down arrow the slide animation starts but the capsule collider isn't following along as it doesn't slides along with the ...
Ashish's user avatar
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