Questions tagged [rpg]
Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
381 questions
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How to avoid cycles when one character stat can be enhanced by another?
I am creating an ability system in Unity and it is currently able to update base values of stats and keep track of persistent buffs/debuffs while taking operation order into account (Add, Increase, ...
0
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0
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92
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DB for RPG game item: Should I stick with RDB?
I'm currently developing third-party app to existing rpg game which serves useful information about the game. I don't have much experience of game-related development.
The game provides api for ...
1
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1
answer
157
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Simple Party/Player Movement for Top-Down RPG
So, to keep it short, I am developing a simple top-down RPG. The player (and party) can only move in 4 directions. Seems really simple, but I have not been able to find a good answer on how to ...
1
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0
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31
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Problem Linking Separately Exported Armor to Character Rig in Unity
I’ve been struggling with export issue between Blender and Unity, and I’d appreciate some help. What I’m Trying to Do: I’ve created a character and a chest armor piece in Blender. Both are rigged to ...
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1
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298
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How do I make roguelike class combat options unique and interesting?
My fighter character in a text based roguelike I’m working on is going to be kind of like a sleeper mage due to their spell list and now I’m wondering how to make my mage unique
If I give the mage ...
0
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1
answer
233
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Coding a customizable JRPG random action system in Godot 4? [duplicate]
I'm making an open source turn based JRPG in Godot 4.3, I want any programmer to be able to very easily create new enemies with different behaviors by simply customizing export variables in the editor,...
2
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1
answer
139
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What are the implications on play experience when giving the player hints in a game that asks players to figure out concepts and abilities?
I've recently come up with a decently hard video game concept where the player needs to figure out concepts and abilities in order to use them. There is no tutorial or anything similar showing them ...
0
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1
answer
124
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Diagonal directions for cuboid in 3/4 axonometric rpg view
In pixel art, how can I construct the diagonal directions for this cuboid?
The goal is to create an 8 directional turnaround for a 2D top-down game.
I am using the 3/4 rpg view, made popular through ...
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0
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48
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Database or arrays
Generally for an RPG, would you say a DB like SQL server and MYSQL is over kill? RDB seems really convenient to pull and call from an inventory item for example, yet I see arguments that it is too ...
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2
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169
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Could I get in trouble for referencing D&D in my RPG game? Copyright consensus on making a game based on tabletop RPGs
I recently thought of a game idea I'd like to put into fruition, but I'm curious whether it could possibly infringe any copyright laws.
I haven't developed my idea that much, but the concept is that ...
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2
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216
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Why do MMOs use different skeletal rigs when one could easily and cheaply do the job?
MMOs use a different skeletal armature for pretty much every class, meaning that if you pick a paladin or knight you will never be able to wear archer clothing or use archer abilities because they don'...
2
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1
answer
155
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Skill Class design : How to deal with multiple criteria
I'm planning to make a Class for RPG game's character skill.
But the problem is that the skills need to be classified by multiple criteria.
Below are the criteria for skills.
Independent / dependent
...
3
votes
1
answer
868
views
How to store condition dependent item information in JSON
I'm developing a RPG-game. After searching about various ways to save item information in RPG-game, I determined to save information in JSON files. The problem is that in my game, some equipment's ...
0
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1
answer
210
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Min - Max Weapon Damage formula in video games
I currently working on an RPG game and I'm looking for are formula for creating/generating a min-max weapon damage for an item.
Why in Diablo for example, when a weapon is dropped from an enemy, the ...
0
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0
answers
66
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How do I go about making an enemy change depending on where the player hit it?
Currently coding in java, using cocos engine, making a low-poly game with a world which changes based on what the player does, hopefully including the aspect of an enemy changing when the player hits ...
2
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3
answers
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Why do so many games use non-linear leveling systems (each level taking more XP than the last)?
I see it all the time, in RPGs, FPSs, and more. I never see it talked about though. If level represents prestige, why is a linear progression not used? You can't easily determine somebody's experience ...
3
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2
answers
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What is the recommended way of storing large sets of organized, immutable data in Unity?
Since I'm making an RPG in Unity, I need a place to store all the possible moves/attacks in the game. These have the following properties:
there will be a very large number of them, in the hundreds ...
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1
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514
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now how do I go about making a skill bar and a tool bar?
TLDR
QUESTION
the main thing I don't understand how do i make it so that when i press a keybind i activate not a skill but a slot in the skillbar and the slot in the skillbar activates the skill
extra ...
2
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3
answers
909
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Is there some psychological reason for why most game's UI is always the same colors?
Shooter games : Either Blue/teal/azure or other shades of blue and transparent or gray and transparent
MMO games : Either blue and transparent or shades of Brown+Gold or a very dark red, so dark it's ...
1
vote
1
answer
383
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teleportation...how to not teleport inside walls
when the player uses the teleportation skill, he is instantly teleported X distance in the direction of movement so front, back, left and right depending in which direction the player wants to go.
the ...
0
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1
answer
90
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How to carry other players and NPCs and Objects?
In my game you don't have inventory slots, you can hold two things if your player has 2 arms and so on, you can hold more things if you equip a bags on your belt or backpacks... and you can carry even ...
0
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1
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138
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how to move a mesh to be the child of another node?
if i import an item directly unto a bone attachment for some reason it becomes so small it is invisible even tho the bone attachment has a scale of 1 to 1 and was never re-sized
also the rotation is ...
0
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1
answer
127
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how to load all players once?
In tera online when you enter a battleground or go into a city with hub with hundreds of players all in one place, The game has to download the faces, hairstyles... armors and weapons of every single ...
0
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1
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simplest combat system i can do with code?
This is my actual set up, and for the moment I'm using this tutorial : https://www.youtube.com/watch?v=Mek4XtMhcMs&t=4s
which is one of a kind, never found any other guide on how to make 3D melee ...
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2
answers
381
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How to implement diminishing returns for multiplicative character stats?
I'm very bad at math, ridiculously so. I'm making attributes that work as multipliers.
1 Agility means :
animation speed * agility, ...
0
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1
answer
2k
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How to set attack speed
I was checking the new animation with that Mixamo right I made for combo attacks at various speeds.... and I realized I never thought about how implement it in-game.
Is there a simple, fast and ...
0
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0
answers
56
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How can i make a game intentionally crash? [duplicate]
I mean, I'm currently working on a psychological horror on rpg maker, and i want the game to crash at a specific point of the game, Hope someone can help
2
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1
answer
2k
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How to swap skinned meshes for a customizable character in Godot?
Using Godot 3.5.1, I need to make a system that switches armors/helmets/hair styles/weapons and so on.
I've seen a single tutorial for how this is done in 3D games in Godot, and apparently it is not ...
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1
answer
399
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RPG formulas for dodge/evasion and lockpicking rolls
Im trying to figure out some way to implement a formula to calculate dodge and evasion in my game in some reliable way. The factor involved are dodge/evasion skill levels, of course, the target's ...
3
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2
answers
1k
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Tricks to make the map feel bigger than it actually is
I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able ...
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8
answers
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How do I use elementals to deepen jRPG combat strategy?
I want my game to feature deep strategy--for players to want to sit there considering their next move as in a game of chess.
Things like elemental resistances reward players who research their ...
0
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0
answers
86
views
Player Camera and Map Scrolling not working as intended
I'm creating a top-down 2D rpg game in c++, and I can't seem to wrap my head around the concept of map scrolling.
My camera system is centered on the player every time my player moves, (cameraPos = ...
2
votes
2
answers
208
views
How to motivate movement through the city in a D&D / Pokémon GO -like game?
My goal is to create a game that is sort of a combination between Dungeons & Dragons and Pokémon GO.
The main goal of the game will be to have the players move through my city, in real life, and ...
3
votes
1
answer
1k
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How did early 2D first person RPGs render a "3D" maze?
Early first person RPGs like Wizardry, Bard's Tale, Dark Heart of Uukrul, appear to be 2D representations of a 3D maze. I don't think any of these early games were using polygons or raycasting. Here ...
6
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2
answers
2k
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RPG - How to deal with the collision of a sprite with a side-view thinner than its front-view?
I am currently working on a role-playing video game featuring sprites that take the form of antropomorphic objects. These sprites can move around in the four cardinal directions, and turn to face the ...
0
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1
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117
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Alternative to using the user's camera for strength-training minigame
I want to make an action RPG with combat similar to that of monster hunter, simply because I really dislike tab target or turn-based combat.
I want the playable characters to have stats like strength, ...
7
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2
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10k
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How to calculate player damage in a game
I'm developing an RPG and I want to do the damage calculation in my game.
I have for example the following situation:
Player 1 Stats:
...
0
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1
answer
3k
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How to calculate item drop rate?
I am developing an RPG that will be played in the browser, so far the development is going very well.
However, I reached a point in the project where I'm "stuck" because I can't find a good ...
0
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1
answer
1k
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Help with software design of a turn based combat system using SDL2
I have been working on a RPG where the player is free to wander an open world but when a monster is encountered or on keyboard command
the game switches to a turn based system. Note this is not like ...
1
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1
answer
103
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How do I advertise a game about writing role play?
I head & develop a very niche game called "Verdict", which you can read about here. Basically, Verdict is a writing game. It has the mechanical elements of an RPG and the multiplayer ...
3
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1
answer
379
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Multiplayer RPG allowing offline solo play using server signed replays - how can you cheat?
What exploits does my system allow for that I can't solve or did not account for?
I'm researching on a design for multiplayer RPG that can safely allow players to have their character files and play ...
7
votes
2
answers
280
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Way to mechanically justify not allowing players to just fly from location to location when playing as a winged insect
The System
The game itself is an action rpg where the player can play as a wide variety of insects, and each insect is mechanically different and allows you to take a different role in combat, ...
2
votes
1
answer
880
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How is data regarding items in RPGs and other loot-based games stored and implemented?
I am currently practicing game design and development by implementing singular (or a small set) of mechanics in Unity.
For example, -- and this is relevant towards the end -- I've just finished a ...
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1
answer
272
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Reduce the number of skills
I have some special moves in my pixel art RPG game that I call "skills," similar to the skills in Cross Code. You can unlock them by earning points and points will be obtained when you reach ...
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1
answer
392
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Best way to implement a to hit formula based on provided stats
There are a ton of these questions, some can get really mathy - which is fine, but I am looking for a simple way based on a few stats, I thought I came up with one, so I will share it in hopes that ...
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1
answer
294
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How to best deal with percentage from gear and skills when stacking
I have a issue I am unsure the best way to go about solving. Developing a game I store all the "percentage boosts" a character could get either from skills, equipment, quest items or whatnot ...
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0
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221
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Making a level progression system similar to Bravely Default's
So I am working on an RPG and I want the level up system to be similar to Bravely Default's, which must be similar to how FF classically levels up characters.
What I know about the level up in the ...
0
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1
answer
325
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Why the mouse doesn't move in mouse-look feature of RPG/FPS games?
Description
The mouse look (or free look, i.e., move the mouse to change the view/camera) is common in RPG and FPS games. In my cloud game project, I tried to achieve this feature. Before programming, ...
5
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3
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569
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What are good ways to keep the player spending in a single-player RPG?
I'm designing a game where I want the player to take the in-game money into consideration as opposed to majority where they just get rich pretty much all the time with nothing meaningful to spend it ...
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0
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108
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How can I deduce my RPG lags for better performance? [closed]
Okay, so I've started making a game using Khan Academy's Processing JavaScript, and I'm trying to delag it a bit since the framerate is very shaky. So, I've taken the advice of someone, and they told ...