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Questions tagged [single-player]

Single player games allows only one (human) player to play the game at the moment of time.

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So, to keep it short, I am developing a simple top-down RPG. The player (and party) can only move in 4 directions. Seems really simple, but I have not been able to find a good answer on how to ...
J_D's user avatar
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1 answer
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I'm trying to make a game where the movement of the second player is based on the first player's movement but with a given line of symmetry. For example, if the inputted symmetry was y=x, then when ...
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What exploits does my system allow for that I can't solve or did not account for? I'm researching on a design for multiplayer RPG that can safely allow players to have their character files and play ...
No Thanks's user avatar
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So I am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. I want the player to when it receives a set number of button ...
user19964's user avatar
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I am trying to come up with a good abstract term for my players, NPC's and monsters. They can all have stats and inventory. so they all can function in the same way. But some could be humanoids, some ...
Andrew Pullins's user avatar
1 vote
0 answers
119 views

So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
user19964's user avatar
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1 answer
562 views

I'm making a game where the user can sell items he finds during the the "single player" adventure on an online, I was looking at ways to prevent any malicious user to create rare and expensive items ...
Axel Carré's user avatar
1 vote
0 answers
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I tried a few different codes but none of them work on my android device...I retrieve the data with this command " GameManager.Instance.gemsToSave" The code: ...
Vlad Ilisan's user avatar
-1 votes
1 answer
175 views

Many games, for example Star Trek Online (Dry Dock) and Battletech (Storage) have a concept of placing a vehicle in storage. It is not ready for use, you're not destroying unused vehicles, but rather ...
uliwitness's user avatar
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I have two object for the player. Whenever I press space I'd like to swap between them and also I would like to change the first player main camera to the second player camera and equally for the ...
shanji97's user avatar
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2 answers
2k views

I am working on Unity 2D game. I used PlayerPrefs to save the level of the scene. As I go from one level to the next, the levels become unlocked and it works fine. But, after unlocking a few levels, ...
Haileapp's user avatar
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3 votes
2 answers
271 views

I'm currently planing a game idea, a coop crew based space shooter, where the focus is set heavily on the coop part. Depending what role you have, complexity varies: Gunners and Pilots are pretty easy,...
PSquall's user avatar
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2 votes
1 answer
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Watching game dev talks and reading articles about 'good' game design, it seems consesus a game should always make the objective obvious to the player, making clear what 'skill check' is being made ...
Andre's user avatar
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How difficult is it to do this?(Like, do you need to so skilled that you aswell might have created the game yourself) Do you need to change a lot of the code? For example, if I have a single player ...
G H Hardy's user avatar
2 votes
2 answers
641 views

In Unity I converted my single player game to a multiplayer game. Now, the single player game does not work anymore because the objects are disappearing on start, due to the network identity. What is ...
Jasper's user avatar
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1 answer
2k views

The animations are playing fine, however I can't manage to move my character. My script: ...
user1423168's user avatar
0 votes
2 answers
6k views

I want my first person controller to turn left and right instead of just moving straight on that axis. i have a 3d environment setup in "unity 5" and i am working with the "first person controller" ...
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1 answer
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Let's say we have a game, with enemies you fight, items to get and also chests to find and loot. Imagine a RPG game if you will. We also have a table with x items that the player can loot from these ...
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2 votes
1 answer
309 views

I've got a game tree structure for my AI that I need to trim in order to gain some depth. It is a single-player game of perfect information. A good analogy would be a single-player game of Magic the ...
mydi's user avatar
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2 votes
3 answers
569 views

I don't know a good way to implement single and multiplayer in a game without messing up the whole project structure. Should I create separate classes for single and multiplayer entities or is there ...
Philipp Kirsch's user avatar
-3 votes
1 answer
2k views

I was going to make a MMORPG in HTML5 and javascript but I think I'm going to make a singelplayer first after all.. It would be nice to make the game in html5 anyway so the transition to making an ...
Krymmt's user avatar
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1 vote
3 answers
461 views

I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an ...
Thane Brimhall's user avatar
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1 answer
583 views

I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and ...
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