Questions tagged [levels]
A discrete space available to the player that forms part of a larger game world.
115 questions
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How to edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1?
How can I edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1?
There are some campaign maps in the Assault Coop mod, but not all the maps.
For the moment, I opened the maps ...
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How to add flashlight to player in map downloaded from Fab?
I tried adding flashlight to my player downloaded from Fab, but I don't see any dynamic light from it:
I tried tweaking global illumination and rebuilding the level, but there was no effect. The map ...
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2
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166
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How to create tolerable 3D levels
Currently I am working on small puzzle game in Unreal Engine 5 in order to learn engine itself and figure out my own process of making games.
I implemented many interactive elements and systems with ...
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Parameter "current->parent" is null, don't see why
I'm using Godot for my current project, and it's been going great; but there's a bug I don't understand. I have a certain very simple script on my title screen:
...
4
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657
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What are good ways to make modular corridors and interiors of buildings?
I would like to make modular corridors and some other objects in my level, to make it easier to construct them.
Do I separate walls, floor, and ceiling or make a tube module?
How to avoid seams ...
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Caves for Unreal Engine - convenient workflow
I'm doing a caves for my terrain. I have 2 solution, but none are good enough
Caves are just a simple shapes - later I'm going to improve
The problem is - to merge a landscape and a caves
Solution I ...
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1
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117
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Several objects from another level appearing in a level that they shouldn't?
I created a project in Unreal, Top Down Character.
By default, the scene looks like this:
I thought of creating a main menu to take the player to the other scenes of the project I intend to do. For ...
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51
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modifying unity scenes
I would like to use Unity scenes (as it's visually easy to create levels) but I want to modify them as the player interacts (for instance, if the player broke a glass, the glass should be broken ...
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361
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Make types, levels, armor and weapons for an text based adventure game, java
So i plan on doing a text based adventure game in java. And right now iam planning my game. I came up with different types of player (exp. attacker, defender. etc) weapons, potions (health potions, ...
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148
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How to build level in Blender using assets from Unity?
There are already models for level creation that are used to create different levels. I want to use them to create a new level and I want to assemble the level in Blender.
But if I just import the ...
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349
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Text Only Dungeon Crawler game. Hardcoding Maps vs Generating Map Data externally?
I am trying to make a text-only dungeon crawler game.
The general structure for the game is in place (ie. a 'Level' is a 16x16 grid of 'Rooms').
...
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200
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How to complete a level and move on to the next level?
So, I need to load a different level when the user has crossed the entire level and collides (or triggers) a certain object. For that I have declared
...
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953
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How to create 2D platformer maps without a game engine's editor?
I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
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248
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player teleporting into other levels
So I basically want to load another map once the player collides with a object, specifically a "Portal" in my game. Which is really making the player move onto other levels. I don't want to ...
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341
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Random 100x100 map using all levels from 1 to 100
I'm developing a game where players walk though a 100x100 grid of different rooms.
Each room has a level associated with it starting from lvl 1 to lvl 100.
The map is divided into 10x10 areas and in ...
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2
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How to render a large, seamless platforming world without scene transitions?
In the game Limbo for example, the whole 2-3 hours of gameplay takes place in one continuous world. The player navigates from one area to another seamlessly, with no obvious loading or transitions.
It ...
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Advice on how to organise the levels in a game
I'm thinking of building a 2D platformer game similar to Super Mario Bros, but I'm in the planning process and realised I don't really have a good way of storing information about each level – where ...
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Unity Optimization: Creating Multiple Similar Scenes Effectively
I've been working on a mobile game that uses the same framework for each level in the game, and I was wondering what would be the most efficient way to store all those levels in Unity. Should I only ...
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What is the rule with number of levels? [duplicate]
I have been making my first game, I have a number of levels I was thinking of making, around 20-30 but I'm not sure if this is too many. Is there a hard and fast rule for number of levels to include ...
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101
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Unity3D : Creating & Sharing light-baked levels without updating the game
I want to give myself freedom to add more levels after releasing the game. For creating levels I broke down structure and created a tilemap like a structure. here's an example :
I will add them up to ...
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85
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How to add scene after build and deployed in Unity?
I want to be able to make new levels after build. I could use a map tool and script but I rather just add scene with all the resource packed with it. But what is the best practice forward?
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How To Architect My Game To Keep the Same Scene Loaded
My Unity game has a large planet GameObject that serves as the map. I want to keep this planet loaded, but still create different levels where enemies and the player are spawned at different locations ...
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119
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How to move a player to predetermined position
So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
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199
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How to seamlessly handle multiple procedural 2D levels in Unity3D?
I have a dungeon generating algorithm, but I would like to generate X levels, which are all connected somehow.
I have a few approaches, but all of them has problems and questions, and I wonder how i....
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Texture2D GetPixels - Finding pixels that are not transparent. Problem as finding more than expected
I am trying to make a level design system where I use a low resolution png file with certain pixels filled. My code will turn this location of the pixel in the image into placement of platforms in my ...
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994
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How can I easily create/edit a level for a scrolling shooter game?
I've been asking this question over the years many a time, but I still haven't found an answer when i search for one. Now I have slightly more knowledge of how programming is done and want to start ...
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979
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Creating multiple levels in Unity without duplicating scripts
I'm trying to create a falling word typing game like z-type.
I have used the code provided here
I want to create multiple levels in the game, and it seems like I need to make some changes in the ...
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2
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293
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Terminology in a hierarchy of levels
My game has a 2-tier hierarchy of levels, it is composed of 6 or more "outer levels" that consist of 8 or more "inner levels". Reaching an inner level unlocks the next inner level. Reaching the top ...
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105
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How are really big maps made? [duplicate]
I'm interested in how huge games like The Witcher 3 and Skyrim create and save the open worlds. In my own game I used a system where I stored the map data in a file seperated by commas. For example '...
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1
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126
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Building Levels... Any tips for nice 'level enclosure'? To avoid having to make un-used parts of a level map
Hi everyone I have made myself a little SWAT action FPS style game. I have the basis of the code very well set up (by my standards!) and can easily add enemies where I want that all act differently by ...
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224
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How to release a new level without having to publish a new version
What can I do to extend the gameplay. So if I know that I will update the game with new levels and dont want to publish a new version every time I have a new level. How can I handle this.
Ex: I have ...
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217
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How can i load a level in my gameengine wich is larger than 2GB? C#
i were asking myself how could i load a large Level? My gameengine is written in C# and is rendering with Direct3D11. I just have my class called "Scenery" and the class is able to store all objects ...
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6
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5k
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How can I speed up slow loading of big levels?
I created a level loader that loads levels saved in an XML format. This means I am using an XML parser to read the levels. It works, but slightly bigger levels take too long to load. So now I am ...
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3k
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Efficient way to load chunks of a 2d level to prevent game from loading stutters
I am building a 2D sidescroller game in Unity3D.
It's tile-based. To get better performance I divided the level into chunks. I activate these chunks when the player enters 2D Triggers and deactivate ...
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776
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What is the optimal scene size?
I'm coding a small "Binding of Isaac"-like game, with a little help from the official "Scavengers" Unity tutorial, since it's my first game.
In the tutorial every level is ...
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100
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Flexible and extendable system of level objectives (victory/failure conditions) in Unity
I'm trying to come up with a flexible system of level objectives for a Unity game. What I'd like to achieve is to have a system that on each level (scene) can accept a different set of (configurable) ...
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2k
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SceneManager.LoadScene doesn't seem to be working in Unity IDE
I'm in the start screen scene of my game and I'm trying to load the actual game. I use the following code:
...
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929
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Importing levels at runtime
I know that the Unity editor can import/export packages which could contains Scenes (levels), but is it possible to import a Scene into a game at runtime without the Unity Editor?
What I am trying to ...
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201
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Best way to let the player know there are multiple solutions to a problem?(and force them to play again)
I am going to work on a map for my game that is in first person mode. This is the story(planned).
He is on a sinking ship and he wants to escape before the ship sinks. He has a few ways of doing so, ...
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127
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Making world geometry with Ogre3d
In Ogre3d's manual and in the documentation it's said that Ogre::Mesh shouldn't be used for world geometry. Quoting the manual:
Mesh objects are assumed to represent movable objects and are not used
...
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2
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180
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Different Activities for every level?
So I've got a simple game with different levels. For the most part the levels use the same code, with only slightly different things. Do i have to make a new Activity for every level? The app will ...
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1
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575
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How should I store & read level map?
Ok, so I am trying to create a level map, but I don't know how I should store it. Should I use an array for every level? I feel like that wouldn't be very efficient though. I'm not sure what I should ...
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3
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2k
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Load the prefab in the array by name in Unity
I'm using this line of code to select my level, and currently I have different scenes for each levels. I want to be able to reuse the same scene to change levels as well but I don't know how, here's ...
3
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4
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449
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Should I Have a Ridiculously Easy First Level? [closed]
I am making a game based on a grid and filling in certain squares with certain colors according to some rules. It is level-based, and the difficulty of a level is determined by the size of the grid ...
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108
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Creating a 2D sidescroller with different behavior in each level
I'm creating a game with levels built from tilemaps in LibGDX. I've created the logic for the game that adds entities based on object layers, however, many levels have different behaviors. Do I need ...
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1
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2k
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LibGDX - Managing and starting new levels
I have a Manic Miner style game where you need to collect all the items from a screen before you can advance to the next screen.
I have a screen class called "PlayScreen" wich starts out by loading ...
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1
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278
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What to do with empty space?
On the game I am developing, I have a very small amount of left-over space on each level screen (but on no other screens.) It is a little less than 5 millimeters (~1/5in) on the left side and bottom. ...
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0
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120
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Level data for Mario or similar platform game [closed]
It has become a widespread to implement a Mario-clone to practise writing platform games or in order to demonstrate how a game engine works.
For that reason I expected it to be easy to find level ...
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2
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882
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Drawing a level in SFML (C++)
So in an attempt to move out of the console environment I have set up an SFML poject in Visual Studio. I am currently trying to draw a stage from a vector within a vector (Matrix?), and the results ...
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1
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192
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Level/Asset design for performance Unity
I am a big fan of modular assets.
Currently I am designing a 3d game for mobile and I don't know how I should create my levels to get the most out of the device.
Should I...
create lots of "small" (...