0
\$\begingroup\$

I want to be able to make new levels after build. I could use a map tool and script but I rather just add scene with all the resource packed with it. But what is the best practice forward?

\$\endgroup\$
7
  • \$\begingroup\$ Have you tried SceneManager.CreateScene \$\endgroup\$ Commented Dec 26, 2019 at 20:14
  • \$\begingroup\$ Is that not only for creating a new one at runtime but how do I add the external pack and how do I complie that pack? \$\endgroup\$ Commented Dec 27, 2019 at 0:27
  • \$\begingroup\$ Then you probably want Asset Bundles, and if you’re on 2019.3 make sure to have a look at Addressables. \$\endgroup\$ Commented Dec 27, 2019 at 1:08
  • \$\begingroup\$ Interesting could you elaborate some more on your thought pattern? I thought asset bundles is what you download from the asset store? \$\endgroup\$ Commented Dec 27, 2019 at 8:32
  • \$\begingroup\$ Ah now I get it. Thank you. I did read some reading on the topic. \$\endgroup\$ Commented Dec 27, 2019 at 8:58

0

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.