I want to be able to make new levels after build. I could use a map tool and script but I rather just add scene with all the resource packed with it. But what is the best practice forward?
\$\begingroup\$
\$\endgroup\$
7
-
\$\begingroup\$ Have you tried SceneManager.CreateScene \$\endgroup\$Iggy– Iggy2019-12-26 20:14:31 +00:00Commented Dec 26, 2019 at 20:14
-
\$\begingroup\$ Is that not only for creating a new one at runtime but how do I add the external pack and how do I complie that pack? \$\endgroup\$Johan Holtby– Johan Holtby2019-12-27 00:27:20 +00:00Commented Dec 27, 2019 at 0:27
-
\$\begingroup\$ Then you probably want Asset Bundles, and if you’re on 2019.3 make sure to have a look at Addressables. \$\endgroup\$Iggy– Iggy2019-12-27 01:08:00 +00:00Commented Dec 27, 2019 at 1:08
-
\$\begingroup\$ Interesting could you elaborate some more on your thought pattern? I thought asset bundles is what you download from the asset store? \$\endgroup\$Johan Holtby– Johan Holtby2019-12-27 08:32:00 +00:00Commented Dec 27, 2019 at 8:32
-
\$\begingroup\$ Ah now I get it. Thank you. I did read some reading on the topic. \$\endgroup\$Johan Holtby– Johan Holtby2019-12-27 08:58:01 +00:00Commented Dec 27, 2019 at 8:58
|
Show 2 more comments