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Questions tagged [tiled]

Tiled is a general purpose tile map editor.

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I am making a Sonic game in Pygame and I have recently gotten my hands on a Python class that uses pygame.rect and pygame.mask in unison to create sensors that can be used to accurately detect the ...
miggle's user avatar
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I am working with isometric tiles the first time and have some trouble importing them from tiled. I want them to be imported so that the upper part of the "cube" matches the tile so that i ...
Starbax's user avatar
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Is there a way of getting embedded objects defined within Tiled's collision editor from TextureMapObjects? It'd be great if I could place texture objects around on an object layer and also include ...
Silas Hayes-Williams's user avatar
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I create maps like this, where each tile's data is represented in hexadecimal format: ...
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I was creating a 2d top-down game in stride but relized while using the editor that it would take a long time to make an extensive world. So could I.. for example use Tiled to build a enviorment then ...
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Today I tried to implement tilemaps to my game that I'm developing on Monogame. Those tilemaps were created by using Tiled map editor. For implementing my tilemaps I used Monogame Extended. I ...
Code Watermelon's user avatar
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SO I have a tile sprite like so : I want to use this to draw boxes on a 2d map using rule tiles. But I can't seem to get how to set rules for it in unity. These are the rules I have : And this is ...
Snedden27's user avatar
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I am developing simple 2D game. I render tiled map and several moving entities, one of which is the character controlled by a player, and other ones are NPCs that are moved by simple AI strategy - ...
Steyrix's user avatar
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I want to use some artwork I purchased but the person didn't align them to 32x32 tiles. For example, maybe (100, 100) to ...
Water's user avatar
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I am trying to make use of the Tiled Map Editor for my SDL2 projects. (By using the TMXLITE parser from Fallahn on Github) https://github.com/fallahn/tmxlite ...
I_Keep_Trying's user avatar
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I am rendering a diamond isometric map created in Tiled using Monogame.Extended.Tiled package. Here is where I'm trying to spawn a player with an object at ...
Emobe's user avatar
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I would like to use Tiled or a different editor to create a simple world (top-down). But I don't want to use any images. I just need colors to distinguish the different types of terrain. What would be ...
Edgar Alloro's user avatar
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So let's say I have a tilemap 5 x 5, which equals 25 tiles. How can I divide my tilemap into 25 different images? I'm using tiled, but I don't know if it is possible to do it on there or if I need to ...
bot 2's user avatar
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Say you're rendering a 2D top-down tile map and there are some objects in the tile map that the player should be "in front" of when below them, and "behind" when on top of them. ...
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I have correctly created the map using Tiled with no errors or warnings, then i imported the package from tiled2unity, imported the map then waited few seconds and the prefab from tiled2unity appears ...
RODOR's user avatar
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I've been using Tiled for my game engine but for objects I have to use points on an object layer and give it a name and use that to create map items in-game. This is really inefficient as I don't want ...
BBQGiraffe's user avatar
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I'm attempting to create a tillable hex shaped terrain map using c++. As part of the process I'd like to use perlin noise, but it seems that in order to make it tillable I'll need to generate it 5 ...
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I've only recently got into coding and was looking around on how to create a 2D platformer, a lot of tutorials I've seen have used text files to create their maps. However, one I saw in particular ...
user140107's user avatar
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I'm creating a wrap around hexagonal map that will potentially render infinatly. With the method I'm using, I have an x-y coordinate I use to find it's equivalent axial coordinate with the equations: ...
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My player if in contact with a wall either left/right/top(head) they will be able to just continue in the Y direction if you press jump as if you were flying. This is for all walls and invisible walls ...
user140107's user avatar
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Suppose I have this picture: I have a map like this created in Tiled already. I would like to draw collision lines (the green ones in the picture) without having to make it a polygon. As far as I know,...
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Background I am creating an isometric RPG using Tiled and Monogame. My goal is to have relatively elaborate terrain and movement, with my vision for the overworld being much like the now-venerable ...
Magus's user avatar
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Im using Tiled map editor, Hexagonal(staggered) map, libgdx version 1.9.9 If I set staggeredIndex = even in tiled map editor, ...
Jose Lopez's user avatar
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I’m using Tiled with LibGDX and I have some animated tiles. When the game is paused I would like their animation to be paused as well. Is this possible? The map is drawn with ...
xmac's user avatar
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I'm using LibGDX and Tiled. I need to render a Texture for my repeated background, then myTiled map and finally the sprites. My problem is that if I put ...
xmac's user avatar
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I'm using Tiled and I created my background as an image in a Tile Layer. When I load the map in LibGDX, it shows fine. However when the camera moves, the whole background dissapears. The problem is ...
xmac's user avatar
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TiledMapEditor supports the placement of text-labels nowdays, but I'm not able to load the text in a String. I've tried iterating through the MapProperties of a <...
Mathias Wagner's user avatar
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I'm using TilEd (https://mapeditor.org) to make maps, and so far have used the programs Terrain feature to create water/paths etc no problem. I'm trying to create trees now, and I've been at it a ...
user1022585's user avatar
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Tiled has a feature to insert a point in to an Object layer. But there doesn't seem to be a "PointMapObject" implementation in Libgdx on the doc. currently i am being forced to use a PolylineMap ...
Yosan Girma's user avatar
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I am thinking of making 3d games with 2d pixels feel. So far, i have been playing around in tiled and monogames. I learned some xml and managed to import and render tmx into my game. This is maybe a ...
TotallyNotASmartGuy's user avatar
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I want to draw line between two tile of my .tmx map in libgdx . I want to get a tile position but not in pixels , in maps grid numbers like : (0 , 6 ). or is there any way to change a tile color in ...
Mojtaba Ghiasi's user avatar
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how to properly link an OrthographicCamera to a OrthogonalTiledMapRenderer How do I properly link an OrthographicCamera to a OrthogonalTiledMapRenderer? I have tiled map i'd like render and two ...
Macmanmatty's user avatar
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I'm trying to import a map from Tiled to Unity. I have seen on several video tutorials (all of them on Windows) that they used Tiled2Unity in order to import such files. However, when I download ...
jeepers mcface's user avatar
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1 answer
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So, I'm attempting to change the texture of a block when the player comes in contact with it by using cell.setTile(tileSet.getTile(926). I've already looked at ...
Noah Hayes's user avatar
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1 answer
2k views

I've just started coding my first ever videogame using Monogame/Xna. I've reached a point where I would like to start editing maps and importing them into my game using the program Tiled. After ...
Mr_Gr1mm's user avatar
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so I'm playing aroung with Tiled and want to create an isometric map. I found this tileset: https://opengameart.org/content/isometric-landscape The downloaded file contains a big spritesheet with ...
SwiftedMind's user avatar
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I am currently working on a game using XNA and Tiled. I use Tiled to create my maps and load them using TiledSharp. Some of my maps have tiles that are rotated by using one or more of the left rotate, ...
Labrockstar's user avatar
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I'm really new to Tiled and I can't get the hang of creating terrains. I have these really nice 2D assets I would like to use but I can't get the terrains to work. I'm trying to create a dirt path ...
Brigante's user avatar
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I have been struggling with an issue for a couple of days now trying to get depth sorting properly when using multiple layers in tiled. My tiled map is set up as follows: The sorting Layers I have in ...
WraithNath's user avatar
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I have consistently segfaulted trying to load a TMX file into a *map. ...
dotJson's user avatar
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I'm trying to use a pretty standard map with the Simple Tiled Implementation module for Love2D, but no matter what I try, I can't get it to display anything but a black screen. Here's my current code (...
Alexis Purslane's user avatar
2 votes
1 answer
1k views

I am developing a game where I need to zoom in entire map also I can be able zoom out. I have created a tilemap using tiled software and rendered it using phaser.js. How can I add this function to my ...
Ashish's user avatar
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I have created a sample map using the tiled software. Then tried to load the same on a webpage using phaser.js. But I am not getting the proper result. Is there any mistake in my code or something ...
Ashish's user avatar
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Searching about some tilesets for a little RPG game, I've often found these kind of tileset : Their structure are special, there is two upper tile and 4 others for the same material. I understand ...
snoob dogg's user avatar
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1 answer
385 views

I am developing a 2D Metroidvania which consists of a series of interconnected levels. When my player gets near a portal which can take him to a new map, I want to pre-load the next map so that there ...
DyingIsFun's user avatar
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17 votes
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I am developing a 2D Metroidvania which consists of a series of interconnected levels that can be revisited. Each level is represented by a Tiled TMX file in which I have specified where various ...
DyingIsFun's user avatar
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I'm running into an issue with a Tiled map used as a background image for a scrolling scene. I'm using two sprite sheets to provide assets for a background layer. In Tiled, all of these assets appear ...
Kevin Mack's user avatar
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1 answer
1k views

I've been programming a final fantasy 6 clone in C# using Monogame and Monogame Extended, and have met on a few interesting challenges regarding tilemap collision. The game seems to have different ...
MysticSheik's user avatar
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283 views

I'm making an isometric game using a Tiled map with libgdx. As I want my character to be rendered before or after the tiles depending his positions, I create an ...
GriffinBabe's user avatar
1 vote
1 answer
965 views

So, I currently have a Rectangle that updates with player position, and is the size of the sprite. I'm using Tiled as my tile editor, and have an Object layer called "collision" which I loop over when ...
undercoverbrother_'s user avatar