Questions tagged [map-editor]
The map-editor tag has no summary.
65 questions
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160
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How can I create hexadecimal map files?
I create maps like this, where each tile's data is represented in hexadecimal format:
...
0
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1
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80
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How to measure section of environment in unity editor using mouse cursor?
I know in some graphical apps, user can measure object size by dragging the mouse. and the editor draws a line and shows the size. It's a really helpful feature.
is it a feature implemented in unity ...
0
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1
answer
238
views
Unreal 4: How to save generated UProceduralMeshComponent to level file in editor and load it at runtime?
I have UProceduralMeshComponent that I generate in editor from data entered by level designer. Now I need to save it to level file in editor to load it in runtime without generating new mesh again.
Is ...
0
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0
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23
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Highlighting all items inside a volume in editor view
I want to highlight all items inside of an area in editor view like the picture below. I'm writing a procedural generator and want to show where the user is going to draw. I could do this in a post ...
3
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1
answer
131
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How to store data and behaviour for what happens within a level?
I made a game a year ago featuring a custom scripting language, but I realised that it took far too long to actually make the language and there were many commands that were very rarely used.
I'm ...
0
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1
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198
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How to author custom objects in a tile map?
I've been using Tiled for my game engine but for objects I have to use points on an object layer and give it a name and use that to create map items in-game. This is really inefficient as I don't want ...
0
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1
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722
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Is there a wall building tool in unity3d?
I'm currently building a maze game in unity 3d and after building a few levels by placing and repositioning cubes by hand as walls, I think, that it would be nice if there was a tool to place walls, ...
1
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0
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112
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Automatically setting tile variations in a 2D map editor
I'm looking to make a map editor for a 2D strategy tile-based game (I am using OpenGL with SDL and writing the game in C). My game levels are made up of a set amount of different tiles, like a river ...
0
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1
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2k
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Isometric Map with different Z-axis values
I want to create a isometric tile map editor just like the one shown in the images ( pictures are from the game Zoo Tycoon ).
I know how to render the tiles when there is only one Z value ( zero ), ...
4
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5
answers
6k
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How can I deal with tilemap position in the editor?
Right now it is quite hard in Unity 2017.2 to track where is the (0, 0) coordinate in the tilemap editor, when painting. I tend to use a displayable dummy game ...
34
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6
answers
7k
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Why wouldn't games be published with Map Editors included?
15 years ago, in 2002, Warcraft 3 was released. Aside from being a great RTS game, it had lived for years past its release mostly due its World Editor - a fully-functional industrial-grade Map Editor ...
0
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1
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687
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Approaches on 2D top-view racing game track design
I've finished programming the car (acceleration, etc) and now I'll start developing a track editor of some sort. The thing is: I have no idea how I'm going to do that. How would you do it? Perhaps ...
1
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1
answer
435
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How to prevent objects from colliding into each other in the Unity editor?
I am building a map for a game... I am making most of the buildings with cubes. When I move a cube next to another one they go through each other... Which creates flickering. This is making it very ...
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0
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268
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Level editing using a 2D map for a 3D game
We're trying to make a level editor for a 3D game that involves walking around outdoor environments. In many ways a heightmap satisfies the game's needs, but it also falls short in several ways, so we'...
1
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2
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1k
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Placing units on isometric map (2D)
I'm making a map editor for further RTS game (2D), something like the first StarCraft Editor. Terrain tiles will be a rhombuses. So I'll probably just make an 2D array with intigers, that corresponds ...
1
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1
answer
612
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unity real time terrain editor
im trying to make an editor for my game. but I want to know is it possible to edit terrain map heights or textures? if the answer is true, should i make it from scratch or can I use unity editor tools ...
3
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2
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3k
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How can I register Mouse Events in the Scene window of the Editor?
I want to create a custom level editor for the level designers that should allow them to place predefined objects in Unity3d similar to the Terrain wizard.
How can I register Mouse Events in the ...
2
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1
answer
132
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adding radial gradient to heightmap results in jagged edges
I am trying to implement a simple heightmap editor. In this editor, you can elevate the terrain by clicking on a spot in the heightmap, and holding down the mouse button. This will little by little, ...
4
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1
answer
333
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2D Map Editor Tiles Palette - Best suited Java Elements to use?
I'm making a 2D RTS Map Editor and here came the moment to make a Palette which is just a popup frame showing tiles to be clicked on and then applied on the map.
I'm wondering which Java Elements to ...
1
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3
answers
2k
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Creating interiors in Unity
I'm trying to use the vanilla Unity Editor to make some interiors (with primitives like cubes etc). It's a hard process by itself because you have to do all sorts of calculations for scale and ...
0
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1
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4k
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2d canvas representation in c++ code
I would like to create a basic 2d graphics program to do very simple editing of in game assets.
My question, starting out how could I represent the canvas?
Let's say I know i'll need a canvas ...
3
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1
answer
272
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How can a team work together to assemble a large world map?
I recently played a open world FPS game with a large and dense game world, in a single map like this.
It contains many objects, roads, rivers, trees, houses, rocks, hidden places, NPCs, etc... all ...
0
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1
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433
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Is there a way to use the ContentManager with full directory paths
So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say
Content.Load<T>(@"Images\SomeImage");
becomes
...
0
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2
answers
422
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Loading content into an Winforms/XNA Editor's content project
So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime.
I tried using ...
1
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1
answer
183
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Starcraft 2 Editor: I want to make two players share their income
I have a scenario where there are 4 teams vs. a raging Zerg horde constantly attacking them. The idea was allow that player 1 & player 2 in the same team share their income, so that one player ...
0
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1
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554
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LibGDX ShapeRenderer rotated
I'm having a weird problem with the LibGDX ShapeRenderer where it draws everything rotated.
Here are some images to show you what i mean:
This is what it looks like in Tiled(Map Editor):
This is how ...
3
votes
1
answer
1k
views
Work flow for modelling a city(open world)
This seems like a massive task, do each individual building/object have to be modeled individually. If so are the model imported into the world editor and places accordingly.
Or are other techniques ...
4
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2
answers
5k
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C++ property system interface for game editors (reflection system)
I have designed an reusable game engine for an project, and their functionality is like this:
Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses ...
2
votes
1
answer
524
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Best visual way to build a "near isometric" 2D view
I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible)
But I want to change the perspective so I can see the floor also.
But the MapBuilder I ...
1
vote
1
answer
485
views
Write my own level editor, questions [closed]
I just finished to code the most important parts of my game engine (not a tile-map one), such as lights, shadows, objects update/draw, input, ecc. Now I'm making a level editor to simplify the ...
0
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1
answer
179
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Map editor undo function - Not actually setting values to tiles
I'm currently attempting to implement an undo/redo function for my map editor for a tile-based 2D platformer game made with XNA. I've found a lot of resources online about this and decided to try to ...
1
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1
answer
538
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How can I create a Killing Floor map?
I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor.
Where can i find the correct version of Unreal Editor ?
How can i ...
0
votes
1
answer
273
views
What's wrong with reversing an action like this?
I'm working on an undo and redo system map editor and have come across a major issue. If I place a tile down, move right a tile, and then move back to that tile I previously placed everything works ...
2
votes
0
answers
254
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How do I calculate the points of a brush from a Source engine VMF? [closed]
I'm trying to render the brushes from a Source engine .vmf file in C++, using OpenGL.
The .vmf stores solid brushes as a series ...
2
votes
1
answer
4k
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What can i use as a 3d Tile map editor? [closed]
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
-2
votes
1
answer
296
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Game Editor - When screen is clicked, how do you identify what coordinate you clicked?
This is a follow-up to my earlier question:
Game Editor - When screen is clicked, how do you identify which object that is clicked?
Something I've noticed is that picking only calculates a ray and ...
-2
votes
1
answer
951
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are most 2D games tille based? [closed]
So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
vote
1
answer
2k
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PNG image as a level map for 2d game
I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting.
...
9
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2
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1k
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How do I visualize parallax layers in a level editor?
I'm making a 2D game in Unity, but this would apply to any 2D game engine.
If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
0
votes
1
answer
77
views
center location on scanners sweep
I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
2
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0
answers
137
views
Execute a trigger after research is complete
I'm making a map where I want to destroy a building when it finishes researching a certain ability.
How do I create a trigger that accomplishes this?
2
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1
answer
334
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Cannot create a neutral unit with a trigger
I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time.
I'm trying to place a neutral unit (...
3
votes
1
answer
2k
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Problem with Ogmo Editor (is Tiled Editor a solution?)
I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
1
vote
0
answers
88
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Why does the location of my vehicle spawner change when I open a matinee?
I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so:
(The Walkway its on is the InterActor)
However if I go in Kemsit and open the matinee ...
0
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0
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102
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Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles
Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
3
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1
answer
228
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Why does the X Y Z translations now rotate along with my static meshes?
So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well.
However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake (...
4
votes
1
answer
5k
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How is the terrain generated in Commandos and Commandos game clones/look-alikes?
The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone ...
1
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2
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317
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Scene management for 3D editor
I need a scene graph/management method for a 3D editor (brute force rendering is not really a possibility), where lots of data (geometry) are constantly being modified, it also would need to work ...
4
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4
answers
9k
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Open source level editor for HTML5 platform game? [closed]
A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want.
...
3
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3
answers
2k
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Compressing 2D level data
So, I'm developing a 2D, tile based game and a map maker thingy - all in Java.
The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps ...