Skip to main content

Questions tagged [map-editor]

Filter by
Sorted by
Tagged with
1 vote
0 answers
160 views

I create maps like this, where each tile's data is represented in hexadecimal format: ...
M 027's user avatar
  • 125
0 votes
1 answer
80 views

I know in some graphical apps, user can measure object size by dragging the mouse. and the editor draws a line and shows the size. It's a really helpful feature. is it a feature implemented in unity ...
virtouso's user avatar
  • 2,680
0 votes
1 answer
238 views

I have UProceduralMeshComponent that I generate in editor from data entered by level designer. Now I need to save it to level file in editor to load it in runtime without generating new mesh again. Is ...
Robotex's user avatar
  • 251
0 votes
0 answers
23 views

I want to highlight all items inside of an area in editor view like the picture below. I'm writing a procedural generator and want to show where the user is going to draw. I could do this in a post ...
user2927848's user avatar
3 votes
1 answer
131 views

I made a game a year ago featuring a custom scripting language, but I realised that it took far too long to actually make the language and there were many commands that were very rarely used. I'm ...
Apollo Johnson's user avatar
0 votes
1 answer
198 views

I've been using Tiled for my game engine but for objects I have to use points on an object layer and give it a name and use that to create map items in-game. This is really inefficient as I don't want ...
BBQGiraffe's user avatar
0 votes
1 answer
722 views

I'm currently building a maze game in unity 3d and after building a few levels by placing and repositioning cubes by hand as walls, I think, that it would be nice if there was a tool to place walls, ...
Retr0 MrWave's user avatar
1 vote
0 answers
112 views

I'm looking to make a map editor for a 2D strategy tile-based game (I am using OpenGL with SDL and writing the game in C). My game levels are made up of a set amount of different tiles, like a river ...
kpage's user avatar
  • 11
0 votes
1 answer
2k views

I want to create a isometric tile map editor just like the one shown in the images ( pictures are from the game Zoo Tycoon ). I know how to render the tiles when there is only one Z value ( zero ), ...
Yamahari's user avatar
  • 103
4 votes
5 answers
6k views

Right now it is quite hard in Unity 2017.2 to track where is the (0, 0) coordinate in the tilemap editor, when painting. I tend to use a displayable dummy game ...
Luis Masuelli's user avatar
34 votes
6 answers
7k views

15 years ago, in 2002, Warcraft 3 was released. Aside from being a great RTS game, it had lived for years past its release mostly due its World Editor - a fully-functional industrial-grade Map Editor ...
altskop's user avatar
  • 2,053
0 votes
1 answer
687 views

I've finished programming the car (acceleration, etc) and now I'll start developing a track editor of some sort. The thing is: I have no idea how I'm going to do that. How would you do it? Perhaps ...
Ericson Willians's user avatar
1 vote
1 answer
435 views

I am building a map for a game... I am making most of the buildings with cubes. When I move a cube next to another one they go through each other... Which creates flickering. This is making it very ...
Idk lol's user avatar
  • 11
0 votes
0 answers
268 views

We're trying to make a level editor for a 3D game that involves walking around outdoor environments. In many ways a heightmap satisfies the game's needs, but it also falls short in several ways, so we'...
Geo's user avatar
  • 161
1 vote
2 answers
1k views

I'm making a map editor for further RTS game (2D), something like the first StarCraft Editor. Terrain tiles will be a rhombuses. So I'll probably just make an 2D array with intigers, that corresponds ...
Maras's user avatar
  • 217
1 vote
1 answer
612 views

im trying to make an editor for my game. but I want to know is it possible to edit terrain map heights or textures? if the answer is true, should i make it from scratch or can I use unity editor tools ...
virtouso's user avatar
  • 2,680
3 votes
2 answers
3k views

I want to create a custom level editor for the level designers that should allow them to place predefined objects in Unity3d similar to the Terrain wizard. How can I register Mouse Events in the ...
user avatar
2 votes
1 answer
132 views

I am trying to implement a simple heightmap editor. In this editor, you can elevate the terrain by clicking on a spot in the heightmap, and holding down the mouse button. This will little by little, ...
Erkaman's user avatar
  • 23
4 votes
1 answer
333 views

I'm making a 2D RTS Map Editor and here came the moment to make a Palette which is just a popup frame showing tiles to be clicked on and then applied on the map. I'm wondering which Java Elements to ...
Jean Henry's user avatar
1 vote
3 answers
2k views

I'm trying to use the vanilla Unity Editor to make some interiors (with primitives like cubes etc). It's a hard process by itself because you have to do all sorts of calculations for scale and ...
Æmilius's user avatar
0 votes
1 answer
4k views

I would like to create a basic 2d graphics program to do very simple editing of in game assets. My question, starting out how could I represent the canvas? Let's say I know i'll need a canvas ...
steffan's user avatar
3 votes
1 answer
272 views

I recently played a open world FPS game with a large and dense game world, in a single map like this. It contains many objects, roads, rivers, trees, houses, rocks, hidden places, NPCs, etc... all ...
tigrou's user avatar
  • 3,279
0 votes
1 answer
433 views

So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say Content.Load<T>(@"Images\SomeImage"); becomes ...
Velveret's user avatar
0 votes
2 answers
422 views

So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime. I tried using ...
Velveret's user avatar
1 vote
1 answer
183 views

I have a scenario where there are 4 teams vs. a raging Zerg horde constantly attacking them. The idea was allow that player 1 & player 2 in the same team share their income, so that one player ...
Conrad's user avatar
  • 11
0 votes
1 answer
554 views

I'm having a weird problem with the LibGDX ShapeRenderer where it draws everything rotated. Here are some images to show you what i mean: This is what it looks like in Tiled(Map Editor): This is how ...
TreesAreOP's user avatar
3 votes
1 answer
1k views

This seems like a massive task, do each individual building/object have to be modeled individually. If so are the model imported into the world editor and places accordingly. Or are other techniques ...
graham's user avatar
  • 131
4 votes
2 answers
5k views

I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses ...
Cristopher Sosa's user avatar
2 votes
1 answer
524 views

I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible) But I want to change the perspective so I can see the floor also. But the MapBuilder I ...
Marcos Vasconcelos's user avatar
1 vote
1 answer
485 views

I just finished to code the most important parts of my game engine (not a tile-map one), such as lights, shadows, objects update/draw, input, ecc. Now I'm making a level editor to simplify the ...
user avatar
0 votes
1 answer
179 views

I'm currently attempting to implement an undo/redo function for my map editor for a tile-based 2D platformer game made with XNA. I've found a lot of resources online about this and decided to try to ...
Brandon Hyder's user avatar
1 vote
1 answer
538 views

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
ervija123's user avatar
0 votes
1 answer
273 views

I'm working on an undo and redo system map editor and have come across a major issue. If I place a tile down, move right a tile, and then move back to that tile I previously placed everything works ...
Vaughan Hilts's user avatar
2 votes
0 answers
254 views

I'm trying to render the brushes from a Source engine .vmf file in C++, using OpenGL. The .vmf stores solid brushes as a series ...
Chris528's user avatar
2 votes
1 answer
4k views

I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
alfa64's user avatar
  • 121
-2 votes
1 answer
296 views

This is a follow-up to my earlier question: Game Editor - When screen is clicked, how do you identify which object that is clicked? Something I've noticed is that picking only calculates a ray and ...
Deukalion's user avatar
  • 793
-2 votes
1 answer
951 views

So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
AlexW.H.B.'s user avatar
1 vote
1 answer
2k views

I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting. ...
mshahbazm's user avatar
  • 121
9 votes
2 answers
1k views

I'm making a 2D game in Unity, but this would apply to any 2D game engine. If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
TenFour04's user avatar
  • 475
0 votes
1 answer
77 views

I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
Xitcod13's user avatar
  • 187
2 votes
0 answers
137 views

I'm making a map where I want to destroy a building when it finishes researching a certain ability. How do I create a trigger that accomplishes this?
Xitcod13's user avatar
  • 187
2 votes
1 answer
334 views

I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time. I'm trying to place a neutral unit (...
Xitcod13's user avatar
  • 187
3 votes
1 answer
2k views

I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
Mentoliptus's user avatar
1 vote
0 answers
88 views

I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the matinee ...
Gareth Jones's user avatar
0 votes
0 answers
102 views

Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
Gareth Jones's user avatar
3 votes
1 answer
228 views

So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake (...
Gareth Jones's user avatar
4 votes
1 answer
5k views

The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone ...
teodron's user avatar
  • 3,321
1 vote
2 answers
317 views

I need a scene graph/management method for a 3D editor (brute force rendering is not really a possibility), where lots of data (geometry) are constantly being modified, it also would need to work ...
Meow's user avatar
  • 123
4 votes
4 answers
9k views

A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. ...
Lai Yu-Hsuan's user avatar
3 votes
3 answers
2k views

So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps ...
vlucki's user avatar
  • 51