I'm trying to use the vanilla Unity Editor to make some interiors (with primitives like cubes etc). It's a hard process by itself because you have to do all sorts of calculations for scale and position of the primitives but it gets worse when I have to make a door or a window, which requires me to divide a primitive into smaller ones and do even more calculations (again, all by hand, which usually come out wrong and make the game look like crap)
How can I avoid this whole process? Is there a way to simply slice a primitive like you do in BSP mapping?