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Questions tagged [isometric]

A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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I'm new to isometric display. I want to convert screen 2D coordinate to my world 2D coordinate. For display, I convert world 2D coordinate like this: ...
bux's user avatar
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I am currently modding in keyboard and mouse support for a Unity game that only supports controllers. The game is in an isometric style, and as such, the game camera is slightly tilted. The original ...
cyanic's user avatar
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I'm creating a game in C++ and raylib. This is a real-time isometric game, so it is technically 2D graphics, but the rooms have a 3D structure because there will be many blocks and other objects that ...
DrZ214's user avatar
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I am working with isometric tiles the first time and have some trouble importing them from tiled. I want them to be imported so that the upper part of the "cube" matches the tile so that i ...
Starbax's user avatar
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I've made a custom engine that uses 2:1 isometric sprite graphics with a 3D world simulation. Each render tick, I convert each entity's world position into a screen position, and render their sprite ...
Archduke's user avatar
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I'm using Godot/Redot for my game development but so far this happens when camera projection is orthogonal, there's unknown light following the viewport when the camera is moving. Here's the example ...
KZulfazriawan's user avatar
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I'm making a 2d isometric game in Unity, but my sprites don't render well when they overlap. For example, in this image the skeleton monster renders behind the dragon, but in an isometric view we ...
ineedahero's user avatar
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149 views

I've been starting to experiment with 2D rendering, in particular isometric rendering. So far I've been having issues getting my tiles to line up. I am currently writing this in Rust using the Bevy ...
SneakyTactician2's user avatar
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190 views

I have an isometric scene in a custom engine where my world sim is 3D, but I'm rendering sprites. To depth sort, I follow the approach in this blog post. Basically: wrap each sprite in an AABB, then ...
Archduke's user avatar
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I am a Unity newbie and trying to implement a simple building system in a prototype of the game. The scenario is: Clcik on the UI Button Move the coursor to the desired position Click left mouse ...
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I'm creating a 2d isometric game that uses topological sorting to correctly depth sort all of the oddly-shaped isometric objects. I spent a lot of time writing this from scratch, and it works great. ...
Andrachie's user avatar
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202 views

I am learing Unity and for now trying to implement a simply pathfinding alogorithm in a simply 2D isometric diamond-shaped tilemap. Recently I learned a way how to rotate tilemap and I already have a ...
Valeriy's user avatar
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I am learning Unity and for now trying to rotate a tilemap using (x, y) --> (-y, x). I have created a Grid and tilemap in it As you can see my tiles are in cells of izometric tilemap. I am ...
Valeriy's user avatar
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I am having a problem with Y-sorting in an isometric Godot game. More specifically, when my character moves behind/in front of larger objects than one standard tile size, the rendering is inconsistent....
Gergely Kovacs's user avatar
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285 views

While there is rotation in the snap grid settings it does not seem to be rotating the displayed grid. I can use a Isometric tilemap, but without a grid displayed at all times, I cannot perfect ...
Case's user avatar
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I am working on a isometric tile-based game where the tiles can sometimes have differing heights - representing elevation. I am trying to understand how to order the tiles for drawing when there are ...
lancen's user avatar
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229 views

I recently need to build a isometric game world in Unity. I have 4 types of terrain.Both are 32x32 square sprite.(represent 1x1 area) Besides, i have a table sprite asset which is already isometric. ...
VineDDD's user avatar
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I recently started playing Sea of Stars and what amazed me was the seamless blend of Isometric and Top Down 2D. Sometimes even in the same map. It's what I have in mind for the game I'm currently ...
Pat's user avatar
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I want to implement an isometric map with rectangular tiles similar to how it was in simcity 2000, where tiles could have different heights and tiles with different heights were connected by slopes. ...
SavedowW's user avatar
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451 views

I am trying to figure out how to smoothly connect isometric tiles at levels. For example, below are tiles at different levels. I want to smoothly connect the tiles at the two levels based on the ...
lancen's user avatar
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2 answers
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I have an Isometric 2D grid-based tilemap, and am firing a projectile (at Vector P1 in image below) from the player (at Vector A) to a location "above" a target location (at Vector B). This ...
user46346's user avatar
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I'm trying to cast a ray so I can implement mouse picking. My game uses 2:1 isometric with a 3D world sim that uses AABBs. Positive X points to the bottom right, positive Y points to the bottom left, ...
Archduke's user avatar
1 vote
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1k views

I'm trying to make a simple scene where the camera is in orthogonal mode with isometric settings just like if it was an isometric 2D game. That's because I have already tried doing it with 2D only but ...
Crih.exe's user avatar
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Hi There this is my first Post on gamedev, and i hope everyone understand what i want :) First of all my Code is an very Personal Version from one Github Isometric Map. I Tryd now 2 Days to Add the ...
Tobias B.'s user avatar
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I need to be able to find out which tiles are intersected when a line is drawn between two points. I'm currently working with a isometric perspective which makes things a little more complicated. I've ...
Zoler1337's user avatar
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I closed my Unity project, came back the next day and opened it, but saw this : Instead of this : What should I do to recover the grid instead of having that pink area ?
Dasgard's user avatar
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I have downloaded this 2d isometric tileset : https://assetstore.unity.com/packages/2d/environments/cute-isometric-town-starter-pack-134286 But when I tried to create a map in Unity, I have this : ...
Dasgard's user avatar
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2 answers
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For fully 3D isometric games, is it better to turn the camera 45°? Or have the environment be rotated 45°? I'm asking because, after trying to tilt the camera 45°, the movement code had to be a bit ...
Shodan Tek's user avatar
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I'm trying to create an isometric tilemap world in Godot 4 beta 4. The world is made of blocks on top of each other where for every Y level (thinking the world like if its in 3D coords) there is a ...
Crih.exe's user avatar
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Context So I'm making a clone of Crossy Roads where the camera follows the player. It does some linear interpolation (Lerp) after moving, and the camera starts moving away from the player in the ...
Zeid Tisnes's user avatar
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1 answer
886 views

I'm new to html canvas. So far I am following this code as base for simple isometric tiles. I made an empty isometric grid map that only shows the grid. I want to offset the position of my isometric ...
James Allan's user avatar
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837 views

I am creating a 2D turn-based isometric strategy game in Unity. In this game, the visible map is divided into logical tiles. A character occupies a single tile at a time, and a tile can host up to one ...
CCD's user avatar
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3 votes
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I'm having a lot of trouble sorting it in such a way that it works with a moving entity that is "taller" than a "block" size in this map. I've recorded my problem here: https://www....
RadicalRaid's user avatar
1 vote
1 answer
801 views

In unity when using the in built tale palette to place tiles into the scene, I have come across a small problem. Im using an isometric tile-map and whenever i go to place a block, I end up placing a ...
Kami19's user avatar
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992 views

I'm using code like the following with a tilemap and tilemap collider 2d: var ray = Physics2D.RaycastAll(worldCoordinate, Vector2.zero); Unfortunately, when I ...
Alexander Trauzzi's user avatar
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949 views

I'm making my first isometric game in Python using Pygame. It's a 2D tile-based dungeon crawler, but I want to create a nice lighting system. I've made a random level generator that creates the rooms ...
Forsaken_Knight77's user avatar
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My character exists in a 3D, isometric, top-down world. I'd like to make an aim assist mechanic, such that when holding the right joystick in a direction the game will choose the enemy roughly in that ...
pixelpax's user avatar
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1 answer
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I have a 2D heightmap with discrete values. Based on these values they should cast a fixed position shadow (constant angle respective to the "sun"). I can figure out how to cast it on a flat ...
KayleMaster's user avatar
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831 views

I'm was working on a top-down ARPG and now I'd like to switch to 3D Isometric. I know that I can place prefabs on Unity's tilemaps, and also have an X-Z grid, etc, but are they designed to handle ...
Tudvari's user avatar
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3 votes
1 answer
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I'm experimenting with different tile dimensions while rendering 3D assets for an isometric game (or dimetric to be exact). Everyone does a 2:1 ratio so the tiles in isometric view are 256wx128h, ...
sw1337's user avatar
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1 answer
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I'm trying to render isometric maps, my final goal is to render scenes that resembles Snake Rattle 'n' Roll: So I started by rendering cubes: For now I have an array with a collection of 3D vectors ...
PaperBirdMaster's user avatar
1 vote
1 answer
413 views

I am rendering a diamond isometric map created in Tiled using Monogame.Extended.Tiled package. Here is where I'm trying to spawn a player with an object at ...
Emobe's user avatar
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230 views

I'm developing a 2d isometric game on a engine made by myself (as a way to practice Java), however i'm stuck on what it seems to be a math problem. I wish I could have some help on how to implement a ...
Luiz Henrique's user avatar
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387 views

I am making a grid base RPG (like Fire Emblem but isometric) but currently I'm stuck on the movement, mainly the UI (showing how far the player can move around the board). Like the image below where ...
David Zaslavsky's user avatar
1 vote
2 answers
664 views

I'm currently experimenting with movement in a isometric perspective world and i'm thinking about how the movement should work. The movement can be either by WASD or gamepad. Since the player can ...
Gixen's user avatar
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1 answer
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So I’ve been researching this a lot and have hit a road block. I’ve read pretty much every thread on here regarding this and while I understand the concept I don’t understand how to implement it. For ...
FrankR's user avatar
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1 answer
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I am developing an isometric game like Anno 1602. I have an isometric tilemap. The default tilesize is 64x31. My goal is to show the area a building has influence to. For that I want to show a circle ...
pr4xx's user avatar
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1 answer
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Is it possible to have a 2D isometric game in Unity, but also have 3D prefabs in the scene? Will that work or should I make the game in 3D with an isometric camera?
elliot727's user avatar
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479 views

I am using this approach: http://clintbellanger.net/articles/isometric_math/ Basically, you can calculate the iso coordinates based on the screen coordinates. What I am doing is, getting the actual ...
SPL's user avatar
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1 vote
2 answers
3k views

I'm porting an old BuidBox 2 game to the Godot game engine. I already added all assets and scenes to the Godot project. The game is a 2.5D (isometric) endless runner. What I want now is to add a ...
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