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Generally for an RPG, would you say a DB like SQL server and MYSQL is over kill? RDB seems really convenient to pull and call from an inventory item for example, yet I see arguments that it is too ...
Brown Orion's user avatar
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Firebase Storage's GetBytesAsync never finishes or changes status. ...
Mircea Craciun's user avatar
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594 views

With my hardware limitation for CS5 I'm using R32_UINT in my shaders to store compacted colors and normasl as 555 bits each. My packing is using uint3 and the result is of poor quality. I'm planning ...
philB's user avatar
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I am attempting to integrate a video function which will playback short looping videos (similar to YouTube Shorts or TikTok). I therefore want the videos to download to PersistentDataPath and be ...
mike's user avatar
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I'm creating a game for Android using libgdx and Google Firebase for storage. In my Loading screen I download a file from Google Firebase Storage and store it in a temp file. After the dowload ends ...
Pablo Ajo's user avatar
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I have a broad question, hopefully I'll synthesize it well. I've been looking for the best way to store the standard data of my project. So far, I've found 4 possible answers to my problem: Binary ...
Gabriel Minosso's user avatar
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191 views

I'm coding (or at least trying to code) a single player game in pure JS. I was wondering how I was gonna be able to write data without having the user setting up a server or a database, only way I ...
Axel Carré's user avatar
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2 answers
490 views

So I have this game and I would like to have a save function. Here is my code below: ...
Code...'s user avatar
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1 answer
727 views

So I finally perfected my RTS multiple movement. The situation is that the game objects are added into a list in a script bound to the camera called UnitController ...
Kiyo's user avatar
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67 views

I'm making a discord bot which allows players to collect and duel cards. All the cards, players and other data is stored in MongoDB but where should I store duels data? Duels data will keep changing ...
Light Yagami's user avatar
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1 answer
87 views

There is a browser game called Soccerstar where users play in a soccer team and compete in matches against other teams. Matches are scheduled at specific times of the day and played automatically and ...
firion's user avatar
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3 answers
1k views

I want to make a game where everything is supposed to be a surprise. Everything from the maps to the enemies, no guides what so ever. For a normal player it may not be a big deal but some people may ...
Orbital's user avatar
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1 answer
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I am trying to understand the most optimal way of storing customisation options within a game, or to be precise, to store all the possible customisation options for multiple different objects. For ...
kamilios's user avatar
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268 views

Some background I've come from the world of web development. And it's a real trending in web to keep whole app's state in single global store (see Redux, discussion about it's benefits). Basically ...
S Panfilov's user avatar
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2 answers
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So, for reasons that I won't go into (has to do with my team more so than a good objective reason, unfortunately), I'm building a soft game engine in C# on top of SharpDX. C++ wasn't an option. I can'...
Scorch's user avatar
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3 answers
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I am only just dipping my toe in the water of game development, so forgive my ignorance if you will: Regarding console AAA titles with massive open-world settings: How do all of the art assets and ...
JimSocks's user avatar
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1 answer
1k views

I'm making a game similar to Dwarf Fortress and I've run into a large problem from the start. How can you store such a large amount of land on disk. With every voxel holding an integer with the 28 MSB ...
Ben Beazley's user avatar
1 vote
2 answers
311 views

I'm developing a 2D "small" offline rpg game, and to this point I have many actors (mobs, heroes, NPCs) and what I did, is created a class named "Actor" and each time I have a new actor I create a ...
AminePaleo's user avatar
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2 answers
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I'm working on a prototype 'life simulation' game which incorporates any number of objects / entities that may exist in the game. Up until this point I had been working with vectors of the objects, ...
nathanburns's user avatar
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3 answers
432 views

Right now I'm using C# in XNA/MonoGame. I'm brainstorming an isometric game that consists of rectangular rooms. The allowed dimensions of each room range from 3x3x3 to 12x12x6. The max volume of each ...
DrZ214's user avatar
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Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question. I'm developing an iPhone game in which I have to store a user profile containing such information as ...
pasawaya's user avatar
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1 answer
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Typically games built with a goal of being easily modded often store data in plain text documents, such as Rimworld. I can't see why an entire database system would be implemented just to read a few ...
Mana Bat's user avatar
1 vote
2 answers
3k views

I am looking at storing player data in Unity from a script that I'm writing in C# and I would like to get an opinion on the best way to store the player's stats/data about the player like hours played,...
Trey50Daniel's user avatar
-1 votes
1 answer
944 views

I am making a simple tile based game. The tiles are Ground and Wall. The entities (dynamic objects) are Box and Player. I am storing tiles as 2d array of enum variables and both Box and Player has own ...
John Smith's user avatar
1 vote
1 answer
343 views

Setup: I'm planing to do a rhythm based game, where a level is a music score similar to Frets on Fire, but with real music. I've two options to store that level data, namely a MIDI file and a ...
Diosney's user avatar
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1 vote
1 answer
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I have a 2d grid level. It infinitely grows. If it was not of infinite size, a 2D array would be perfect, as I need to constantly have each grid talk to its neighbors. For example, with a 2D array,...
Evorlor's user avatar
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4 votes
1 answer
731 views

I have executed the following command in order to store a texture (PNG) file in a C++ header file: xxd -i Texture.png Texture.h. How would I go about loading this ...
Lucien's user avatar
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19 votes
5 answers
3k views

I developing a game like Age of empire (buildings on map) and for every building I have a sprite sheet for its animation. I am using frame by frame animation to animate the building ( not aware of any ...
Snake's user avatar
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1 vote
0 answers
655 views

How can I store sprites(png) or audio files(wav) in the *.dat file format?
taraz's user avatar
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2 votes
1 answer
453 views

Using C# in Unity, I have recently implemented an algorithm that determines during run-time the visibility graph of a given scene in my game project (visibility between corners of obstacles). Now I am ...
MAnd's user avatar
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-1 votes
1 answer
129 views

Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures. So what is the ...
hpsMouse's user avatar
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1 vote
0 answers
219 views

my company has developed an Android game using Cocos2D-X. Game works quite well except that for some unknown reason, save games keep disappearing. Users report that they play the game for several days,...
Tomislav G's user avatar
1 vote
1 answer
999 views

I am writing a voxel engine in LWJGL3 - binding for OpenGL 4 for JVM. Recently I implemented an octree storage of cubic voxels. In my implementation each leaf node of an octree has one voxel, voxels ...
Russoul's user avatar
  • 282
2 votes
1 answer
343 views

Me and a group of friends are developing a game and we've run into a road block. Before we describe that road block, here's a simplified explanation of our game: The game will be able to take in a ...
user3002473's user avatar
3 votes
2 answers
7k views

I've read several documents on how to manage game type data: Would it be better to use XML/JSON/Text or a database to store game content? How to choose how to store data? Im developing an offline ...
Aggressor's user avatar
  • 233
1 vote
1 answer
913 views

There are plenty of resources that tell you how many sprites can appear on a screen for a SNES game and how many per scanline. There is even answers for the number of tilemaps. But when I ask the ...
Jeremy's user avatar
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0 votes
2 answers
2k views

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...
dovicz's user avatar
  • 191
3 votes
2 answers
655 views

I am currently implementing an object buffer, which stores all the objects used in the game at one place. All other components of the game, like the user interface, the level loader, etc, add objects ...
The Light Spark's user avatar
0 votes
2 answers
128 views

I am currently implementing basic logging of information on my multiplayer game and I want to have the most effective method. To log when a player connects and disconnects to a the server it ...
Greg's user avatar
  • 111
2 votes
1 answer
1k views

I used to encode the whole inventory data into binary but I'm thinking of doing something different now. The inventory has a 64 slots in an 8×8 grid. Large items like weapons fill up 6 to 8 ...
majidarif's user avatar
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2 votes
1 answer
3k views

Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is ...
user3002473's user avatar
3 votes
1 answer
639 views

I'm creating a single player Web rpg that will store a decent amount of information about the player, items, map, npcs, etc. I have been developing html5, javascript, php, and the mysql database ...
user3871's user avatar
  • 1,065
3 votes
1 answer
2k views

Given the following tree structure, where each player logged in can have data for current and completed levels, quests per level, NPCs per quest, and multiple tasks per NPC... I'm trying to figure out ...
user3871's user avatar
  • 1,065
-2 votes
1 answer
188 views

What is safest possible way to store data? Specific directory? (De-)hashing method? Specific permissions? Let say I have file *.txt file; the only ...
Guest's user avatar
  • 7
0 votes
1 answer
93 views

I have difficulties to implement loading a savegame file in my Windows Phone project. I use EasyStorage to load and save files. I get the following exception when I try to load after saving a file. ...
Bryan's user avatar
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1 vote
1 answer
379 views

I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
Marb's user avatar
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0 votes
1 answer
505 views

I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
Tada's user avatar
  • 125
5 votes
2 answers
6k views

I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...
Slayter's user avatar
  • 185
11 votes
2 answers
1k views

I am working on a car race game and just implemented a ghost sprite for replaying past races. I use a physics engine and after much reading I came to the conclusion that the best way to store the ...
marimba's user avatar
  • 213
1 vote
1 answer
279 views

This may be a silly question but, im unable to do any save game data because for some reason, this following namespace is unrecognizable: ...
Battle_Pasture's user avatar